Re: [Freeciv-Dev] (PR#39916) Diplomacy proposals last after end of turn

2007-11-29 Thread Daniel Doran

URL: http://bugs.freeciv.org/Ticket/Display.html?id=39916 

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I can confirm that on Freeciv v2.1.0-rc1 for Windows, the human player
may leave offers from AIs of cease fire, peace, requests for shared
map, and requests for embassy open for at least several turns without
answering them or closing them. 

I suspect that the code has not changed enough since then for the
current version not to have the same "feature", but you would know that
better than I.

I just confirmed that the player can also open a diplomacy offer and
then fail to accept it, and that the dialog remains open past the end
of a turn. .

Per I. Mathisen wrote:

  URL: http://bugs.freeciv.org/Ticket/Display.html?id=39916 

On 11/26/07, Ulrik Sverdrup [EMAIL PROTECTED] wrote:
  
  
If not answered, the initial Ceasefire proposal tabs are still not
closed after end of turn.

  
  
I think they should be. Does this also affect other AI diplomacy proposals?

  - Per



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Re: [Freeciv-Dev] (PR#39916) Diplomacy proposals last after end of turn

2007-11-27 Thread Jason Dorje Short

URL: http://bugs.freeciv.org/Ticket/Display.html?id=39916 

Per I. Mathisen wrote:
 URL: http://bugs.freeciv.org/Ticket/Display.html?id=39916 
 
 On 11/26/07, Ulrik Sverdrup [EMAIL PROTECTED] wrote:
 If not answered, the initial Ceasefire proposal tabs are still not
 closed after end of turn.
 
 I think they should be. Does this also affect other AI diplomacy proposals?

There's no need to close the diplomacy dialogs, as long as the AI 
re-evaluates the proposal at the new turn (or before accepting it).

-jason



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[Freeciv-Dev] (PR#39916) Diplomacy proposals last after end of turn

2007-11-26 Thread Ulrik Sverdrup

URL: http://bugs.freeciv.org/Ticket/Display.html?id=39916 

Reporting a bug in the Diplomacy code that affects (at least) the Gtk2
client in version 2.1.1.

If not answered, the initial Ceasefire proposal tabs are still not
closed after end of turn.

This means you can save this proposal and accept it several turns
later where (I think) the AI does not want it.

Steps to reproduce:
1. Meet your opponent for the first time, recieve a ceasefire
proposal. Neither accept nor cancel it.
2. During the next few turns, build an army, destroy some of the
opponent's cities.
3. When fitting, accept ceasefire.

Suggested resolution:
1. Close tab in the user interface
2. Sanity checks in the diplomacy code


Regards,
Ulrik engla Sverdrup



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Re: [Freeciv-Dev] (PR#39916) Diplomacy proposals last after end of turn

2007-11-26 Thread Per I. Mathisen

URL: http://bugs.freeciv.org/Ticket/Display.html?id=39916 

On 11/26/07, Ulrik Sverdrup [EMAIL PROTECTED] wrote:
 If not answered, the initial Ceasefire proposal tabs are still not
 closed after end of turn.

I think they should be. Does this also affect other AI diplomacy proposals?

  - Per



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