http://bugs.freeciv.org/Ticket/Display.html?id=40224 >
> [EMAIL PROTECTED] - Sat May 03 09:27:04 2008]:
>
> Some scenarios might be considered "running" (with players,
> cities, etc) and some not (just with a list of nations and
> potential starting points). This distinction may not even
> be u
http://bugs.freeciv.org/Ticket/Display.html?id=40224 >
> [EMAIL PROTECTED] - Sat May 03 09:07:39 2008]:
>
> I have a patch that adds separate server command for saving current
> (running, not pregame!) game as scenario and related menu item "Save
> as scenario" to client/editor.
This is a plan
http://bugs.freeciv.org/Ticket/Display.html?id=40224 >
Marko Lindqvist wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=40224 >
>
> 2008/5/3 Jason Dorje Short:
>> Marko Lindqvist wrote:
>> >
>> > I set up game and saved in - still in pregame. Loading this savegame
>> > leads to faili
http://bugs.freeciv.org/Ticket/Display.html?id=40224 >
2008/5/3 Jason Dorje Short:
>
> Marko Lindqvist wrote:
> >
> > I set up game and saved in - still in pregame. Loading this savegame
> > leads to failing sanity checks and crashes.
> >
> > I don't see any reason to saving in pregame (I
http://bugs.freeciv.org/Ticket/Display.html?id=40224 >
Marko Lindqvist wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=40224 >
>
> I set up game and saved in - still in pregame. Loading this savegame
> leads to failing sanity checks and crashes.
>
> I don't see any reason to saving in
http://bugs.freeciv.org/Ticket/Display.html?id=40224 >
I set up game and saved in - still in pregame. Loading this savegame
leads to failing sanity checks and crashes.
I don't see any reason to saving in pregame (I've done it as
developer in order to some tests, but that's another story) I thi