[Freeciv-Dev] (PR#40334) save/load game to/from web

2008-06-28 Thread Freeciv guest user

URL: http://bugs.freeciv.org/Ticket/Display.html?id=40334 

 I don't know how this is best implemented... maybe by a single dedicated 
 server (like del.icio.us http://del.icio.us ... obviously your games 
 would be associated with your login), or maybe by letting individual 
 players configure where their games will be stored.
 
 Maybe there's a free web storage service that could be used for the
purpose.

Checked out a few web storage possibilities. One that looks like a
perfect fit is box.net http://enabled.box.net. They specifically give
you an API, and give you a way to let users create an account easily.
There are already a number of free programs that use it, such as a
Firefox bookmark synchronizer. See http://enabled.box.net/docs

Sounds like you ned to create a box.net project, for which you create an
API key. Would be nice (according to the TOS) if this project could be
more general-purpose than just for freeciv; e.g. if it could apply to
saving/loading game files for multiple games.
To do that, I suppose it would need to be external to freeciv; maybe
just a separate folder-sync program (of which some already exist).
In that case no modification of freeciv would be necessary.

is already one sufficiently generic to handle this need, e.g. a general
saved-game-storage project.


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[Freeciv-Dev] (PR#40334) save/load game to/from web

2008-06-27 Thread Lars Huttar

URL: http://bugs.freeciv.org/Ticket/Display.html?id=40334 

I often move between different computers during the day. I can have 
freeciv clients installed on each one, but I would like to continue the 
same saved game, not switch between different games.
So I would like to have my saved games floating in the cloud, kind of 
like your del.icio.us http://del.icio.us bookmarks, available wherever 
you go.

I don't know how this is best implemented... maybe by a single dedicated 
server (like del.icio.us http://del.icio.us ... obviously your games 
would be associated with your login), or maybe by letting individual 
players configure where their games will be stored.

Maybe there's a free web storage service that could be used for the purpose.

Lars



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