[Freeciv-Dev] [bug #14036] Game gets into infinite loop after last city taken by enemy

2009-10-05 Thread pepeto
Update of bug #14036 (project freeciv): Status:None => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14036] Game gets into infinite loop after last city taken by enemy

2009-10-03 Thread pepeto
Follow-up Comment #6, bug #14036 (project freeciv): Other solution (the best I guess): in current check_for_full_turn_done(), if no player was connected, it wouldn't consider the end of turn stuff. In this patch, it needs to also don't be a human player, and be alive. (file #6866, file #6867)

[Freeciv-Dev] [bug #14036] Game gets into infinite loop after last city taken by enemy

2009-10-01 Thread pepeto
Follow-up Comment #5, bug #14036 (project freeciv): > What happeens if there is two human players, and one of them > dies while another one is temporarily /away? Of course, it would also end the game. From my experience, /away is not used to play for you, because it spoils your game too much.

[Freeciv-Dev] [bug #14036] Game gets into infinite loop after last city taken by enemy

2009-10-01 Thread Marko Lindqvist
Follow-up Comment #4, bug #14036 (project freeciv): > This patch ends the game if all humans (but at least one, to > keep the AI games working) are dead. What happeens if there is two human players, and one of them dies while another one is temporarily /away? __

[Freeciv-Dev] [bug #14036] Game gets into infinite loop after last city taken by enemy

2009-10-01 Thread pepeto
Follow-up Comment #3, bug #14036 (project freeciv): This patch ends the game if all humans (but at least one, to keep the AI games working) are dead. (file #6850, file #6851) ___ Additional Item Attachment: File name: trunk_S2_2_human_de

[Freeciv-Dev] [bug #14036] Game gets into infinite loop after last city taken by enemy

2009-09-28 Thread pepeto
Update of bug #14036 (project freeciv): Assigned to:None => pepeto ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [bug #14036] Game gets into infinite loop after last city taken by enemy

2009-08-12 Thread Hendrik Maryns
Follow-up Comment #2, bug #14036 (project freeciv): Seems a reasonable description. Although I did see ships moving around and taking a city etc., so the client does respond, though not on user input. Not sure how this relates to the year. Is it supposed to even change? Single player game, so

[Freeciv-Dev] [bug #14036] Game gets into infinite loop after last city taken by enemy

2009-08-08 Thread Marko Lindqvist
Follow-up Comment #1, bug #14036 (project freeciv): This is when you are last human player (which is trivially true if you were playing single player game against AIs), right? I assume that after you have died, game no longer needs to wait for human player. AI's play against each other as fast a

[Freeciv-Dev] [bug #14036] Game gets into infinite loop after last city taken by enemy

2009-08-06 Thread Hendrik Maryns
URL: Summary: Game gets into infinite loop after last city taken by enemy Project: Freeciv Submitted by: hamaryns Submitted on: Donnerstag 30.07.2009 um 11:35 Category: None Se