Update of bug #14585 (project freeciv):
Planned Release: 2.4.0 = 2.5.0
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http://gna.org/bugs/?14585
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Update of bug #14585 (project freeciv):
Priority: 1 - Later = 5 - Normal
Status:None = In Progress
Assigned to:None = cazfi
Planned Release:
Michael Kaufman kauf...@physics.wisc.edu writes:
interesting idea, and easily doable. In fact a nice little project for
someone wanting to get their feet wet.
Add a timing struct for each AI. Each turn for each AI, calculate the time
it takes for various major actions (city management, unit
Follow-up Comment #1, bug #14585 (project freeciv):
What I ment was not the timeout of a turn (which gets counted down) but the
time the server needs between turns. I.e. the time from pressing turn-done
till one can move again. In large games I have seen it take from 1 to 20
minutes.
interesting idea, and easily doable. In fact a nice little project for
someone wanting to get their feet wet.
Add a timing struct for each AI. Each turn for each AI, calculate the time
it takes for various major actions (city management, unit management) and
store that time. Use number of cities
URL:
http://gna.org/bugs/?14585
Summary: Wish: timeout progress bar
Project: Freeciv
Submitted by: pepeto
Submitted on: jeudi 22.10.2009 à 21:40
Category: client
Severity: 1 - Wish