[Freeciv-Dev] [bug #14585] Wish: timeout progress bar

2011-11-01 Thread Marko Lindqvist
Update of bug #14585 (project freeciv): Planned Release: 2.4.0 = 2.5.0 ___ Reply to this item at: http://gna.org/bugs/?14585 ___ Message sent

[Freeciv-Dev] [bug #14585] Wish: timeout progress bar

2011-01-11 Thread Marko Lindqvist
Update of bug #14585 (project freeciv): Priority: 1 - Later = 5 - Normal Status:None = In Progress Assigned to:None = cazfi Planned Release:

Re: [Freeciv-Dev] [bug #14585] Wish: timeout progress bar

2009-10-27 Thread Goswin von Brederlow
Michael Kaufman kauf...@physics.wisc.edu writes: interesting idea, and easily doable. In fact a nice little project for someone wanting to get their feet wet. Add a timing struct for each AI. Each turn for each AI, calculate the time it takes for various major actions (city management, unit

[Freeciv-Dev] [bug #14585] Wish: timeout progress bar

2009-10-24 Thread anonymous
Follow-up Comment #1, bug #14585 (project freeciv): What I ment was not the timeout of a turn (which gets counted down) but the time the server needs between turns. I.e. the time from pressing turn-done till one can move again. In large games I have seen it take from 1 to 20 minutes.

Re: [Freeciv-Dev] [bug #14585] Wish: timeout progress bar

2009-10-24 Thread Michael Kaufman
interesting idea, and easily doable. In fact a nice little project for someone wanting to get their feet wet. Add a timing struct for each AI. Each turn for each AI, calculate the time it takes for various major actions (city management, unit management) and store that time. Use number of cities

[Freeciv-Dev] [bug #14585] Wish: timeout progress bar

2009-10-22 Thread pepeto
URL: http://gna.org/bugs/?14585 Summary: Wish: timeout progress bar Project: Freeciv Submitted by: pepeto Submitted on: jeudi 22.10.2009 à 21:40 Category: client Severity: 1 - Wish