[Freeciv-Dev] [bug #16385] Consider changing how base ownership works to avoid problems with buoys

2015-03-08 Thread Marko Lindqvist
Update of bug #16385 (project freeciv): Status: Postponed = Duplicate Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #16385] Consider changing how base ownership works to avoid problems with buoys

2015-01-22 Thread Marko Lindqvist
Update of bug #16385 (project freeciv): Category:None = general ___ Follow-up Comment #13: This has been rewritten in S2_6, though not the way described in this ticket. Ok to close this

[Freeciv-Dev] [bug #16385] Consider changing how base ownership works to avoid problems with buoys

2013-12-29 Thread Jacob Nevins
Update of bug #16385 (project freeciv): Assigned to: jtn = None Depends on: = patch #3630 ___ Follow-up Comment #12: I haven't been

[Freeciv-Dev] [bug #16385] Consider changing how base ownership works to avoid problems with buoys

2012-06-26 Thread Jacob Nevins
Update of bug #16385 (project freeciv): Status: In Progress = Postponed ___ Follow-up Comment #11: I don't think I have anything worth looking at. If I ever pick this up again, I expect I'll be

[Freeciv-Dev] [bug #16385] Consider changing how base ownership works to avoid problems with buoys

2012-06-25 Thread Marko Lindqvist
Follow-up Comment #10, bug #16385 (project freeciv): I'm about to work on related code. Have you any code to share so I would not break what you've done so far / reinvent the wheel. ___ Reply to this item at: http://gna.org/bugs/?16385

[Freeciv-Dev] [bug #16385] Consider changing how base ownership works to avoid problems with buoys

2011-06-03 Thread Jacob Nevins
Follow-up Comment #8, bug #16385 (project freeciv): See also bug #18179 for another reason why reworking this is a good idea. ___ Reply to this item at: http://gna.org/bugs/?16385 ___

[Freeciv-Dev] [bug #16385] Consider changing how base ownership works to avoid problems with buoys

2011-06-03 Thread Matthias Pfafferodt
Follow-up Comment #9, bug #16385 (project freeciv): see also bug #14236 bases claiming territory ___ Reply to this item at: http://gna.org/bugs/?16385 ___ Nachricht geschickt von/durch

[Freeciv-Dev] [bug #16385] Consider changing how base ownership works to avoid problems with buoys

2010-09-15 Thread Jacob Nevins
Update of bug #16385 (project freeciv): Depends on: = patch #1970 ___ Reply to this item at: http://gna.org/bugs/?16385 ___ Message sent

[Freeciv-Dev] [bug #16385] Consider changing how base ownership works to avoid problems with buoys

2010-09-06 Thread pepeto
Follow-up Comment #1, bug #16385 (project freeciv): I follow you in your brilliant analysis. However, I am not sure of what do you propose as rules changes. ___ Reply to this item at: http://gna.org/bugs/?16385

[Freeciv-Dev] [bug #16385] Consider changing how base ownership works to avoid problems with buoys

2010-09-06 Thread pepeto
Follow-up Comment #2, bug #16385 (project freeciv): Related question: An empty bases (not protected by units) could be captured by enemy units? ___ Reply to this item at: http://gna.org/bugs/?16385

[Freeciv-Dev] [bug #16385] Consider changing how base ownership works to avoid problems with buoys

2010-09-06 Thread Matthias Pfafferodt
Follow-up Comment #3, bug #16385 (project freeciv): another related question: should bases claim ownership of neighbouring tiles without a unit present? (see bug #14236) ___ Reply to this item at: http://gna.org/bugs/?16385

[Freeciv-Dev] [bug #16385] Consider changing how base ownership works to avoid problems with buoys

2010-09-06 Thread Jacob Nevins
Follow-up Comment #4, bug #16385 (project freeciv): Here's where I've got to: First, after some work, I've more or less changed my mind about having a single owner field + borders flag in the tile; see below for reasoning. I'm now thinking about separate per-tile tile owner and base owner

[Freeciv-Dev] [bug #16385] Consider changing how base ownership works to avoid problems with buoys

2010-09-06 Thread pepeto
Follow-up Comment #5, bug #16385 (project freeciv): That's sound very great to me. For bug #16613, I will make new tests using autogames on custom rulesets (because I didn't have test bases enough), but it should be ready in about 1 week. For patch #1864, it's not ready, there are probably big

[Freeciv-Dev] [bug #16385] Consider changing how base ownership works to avoid problems with buoys

2010-09-06 Thread Jacob Nevins
Follow-up Comment #6, bug #16385 (project freeciv): By the way, about the code, an important function for removing a base properly is missing in my opinion. I already have a separate patch 95% complete for factoring that out. I should finish it.

[Freeciv-Dev] [bug #16385] Consider changing how base ownership works to avoid problems with buoys

2010-09-04 Thread Jacob Nevins
Update of bug #16385 (project freeciv): Status: Need Info = In Progress ___ Reply to this item at: http://gna.org/bugs/?16385 ___ Message sent

[Freeciv-Dev] [bug #16385] Consider changing how base ownership works to avoid problems with buoys

2010-08-08 Thread Jacob Nevins
URL: http://gna.org/bugs/?16385 Summary: Consider changing how base ownership works to avoid problems with buoys Project: Freeciv Submitted by: jtn Submitted on: Sunday 08/08/10 at 13:22 Category: None