Update of bug #16385 (project freeciv):
Status: Postponed = Duplicate
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of bug #16385 (project freeciv):
Category:None = general
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Follow-up Comment #13:
This has been rewritten in S2_6, though not the way described in this ticket.
Ok to close this
Update of bug #16385 (project freeciv):
Assigned to: jtn = None
Depends on: = patch #3630
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Follow-up Comment #12:
I haven't been
Update of bug #16385 (project freeciv):
Status: In Progress = Postponed
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Follow-up Comment #11:
I don't think I have anything worth looking at. If I ever pick this up again,
I expect I'll be
Follow-up Comment #10, bug #16385 (project freeciv):
I'm about to work on related code. Have you any code to share so I would not
break what you've done so far / reinvent the wheel.
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Follow-up Comment #8, bug #16385 (project freeciv):
See also bug #18179 for another reason why reworking this is a good idea.
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Follow-up Comment #9, bug #16385 (project freeciv):
see also bug #14236 bases claiming territory
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Nachricht geschickt von/durch
Update of bug #16385 (project freeciv):
Depends on: = patch #1970
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Follow-up Comment #1, bug #16385 (project freeciv):
I follow you in your brilliant analysis. However, I am not sure of what do
you propose as rules changes.
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Follow-up Comment #2, bug #16385 (project freeciv):
Related question: An empty bases (not protected by units) could be captured
by enemy units?
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Follow-up Comment #3, bug #16385 (project freeciv):
another related question: should bases claim ownership of neighbouring tiles
without a unit present? (see bug #14236)
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Follow-up Comment #4, bug #16385 (project freeciv):
Here's where I've got to:
First, after some work, I've more or less changed my mind about having a
single owner field + borders flag in the tile; see below for reasoning. I'm
now thinking about separate per-tile tile owner and base owner
Follow-up Comment #5, bug #16385 (project freeciv):
That's sound very great to me. For bug #16613, I will make new tests using
autogames on custom rulesets (because I didn't have test bases enough), but
it should be ready in about 1 week.
For patch #1864, it's not ready, there are probably big
Follow-up Comment #6, bug #16385 (project freeciv):
By the way, about the code, an important function for removing
a base properly is missing in my opinion.
I already have a separate patch 95% complete for factoring that out. I should
finish it.
Update of bug #16385 (project freeciv):
Status: Need Info = In Progress
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URL:
http://gna.org/bugs/?16385
Summary: Consider changing how base ownership works to avoid
problems with buoys
Project: Freeciv
Submitted by: jtn
Submitted on: Sunday 08/08/10 at 13:22
Category: None
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