[Freeciv-Dev] [bug #17049] in handle_player_diplstate() [packhand.c::1953]: assertion 'ds != ((void *)0)

2010-11-17 Thread Matthias Pfafferodt
Update of bug #17049 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #17049] in handle_player_diplstate() [packhand.c::1953]: assertion 'ds != ((void *)0)

2010-11-14 Thread Matthias Pfafferodt
Follow-up Comment #6, bug #17049 (project freeciv): > You mean borders? The savegame was with foggedborders off. OK; then all is fine ;-) ___ Reply to this item at: ___

[Freeciv-Dev] [bug #17049] in handle_player_diplstate() [packhand.c::1953]: assertion 'ds != ((void *)0)

2010-11-14 Thread pepeto
Follow-up Comment #5, bug #17049 (project freeciv): You mean borders? The savegame was with foggedborders off. ___ Reply to this item at: ___ Message posté via

[Freeciv-Dev] [bug #17049] in handle_player_diplstate() [packhand.c::1953]: assertion 'ds != ((void *)0)

2010-11-14 Thread Matthias Pfafferodt
Update of bug #17049 (project freeciv): Status:None => Ready For Test Assigned to:None => syntron ___ Follow-up Comment #4: Thanks for the sav

[Freeciv-Dev] [bug #17049] in handle_player_diplstate() [packhand.c::1953]: assertion 'ds != ((void *)0)

2010-11-12 Thread pepeto
Follow-up Comment #3, bug #17049 (project freeciv): You patch doesn't solve the problem. Attaching a savegame. You need to take Derbent. (file #11197) ___ Additional Item Attachment: File name: civil_war.sav.bz2 Size:15 KB

[Freeciv-Dev] [bug #17049] in handle_player_diplstate() [packhand.c::1953]: assertion 'ds != ((void *)0)

2010-11-11 Thread Matthias Pfafferodt
Follow-up Comment #2, bug #17049 (project freeciv): I'm not sure that caused this. In civil_war() the player are updated directly after the creation of the new civil war player. Thus, the client should know about the new player ... Do you have a savegame? (possible patch attached) (file #11184)

[Freeciv-Dev] [bug #17049] in handle_player_diplstate() [packhand.c::1953]: assertion 'ds != ((void *)0)

2010-11-11 Thread Matthias Pfafferodt
Follow-up Comment #1, bug #17049 (project freeciv): The initialisation of the second player on the client seems to be missing. See also gna bug #16334. The data of the new player due to civil war should be send as soon as possible. I will check this. _

[Freeciv-Dev] [bug #17049] in handle_player_diplstate() [packhand.c::1953]: assertion 'ds != ((void *)0)

2010-11-09 Thread pepeto
URL: Summary: in handle_player_diplstate() [packhand.c::1953]: assertion 'ds != ((void *)0) Project: Freeciv Submitted by: pepeto Submitted on: mardi 09.11.2010 à 09:17 Category: client