[Freeciv-Dev] [bug #18085] River and Map Format

2012-06-24 Thread Jacob Nevins
Update of bug #18085 (project freeciv): Status:None => Invalid Open/Closed:Open => Closed ___ Follow-up Comment #10: Doesn't seem any p

[Freeciv-Dev] [bug #18085] River and Map Format

2011-04-30 Thread J. M. Gorbach
Follow-up Comment #9, bug #18085 (project freeciv): Thanks for reply. >Are you limiting yourself to creating maps usable with default ruleset, or are you prepared to create custom rulesets to support them? Default and custom rulesets. __

[Freeciv-Dev] [bug #18085] River and Map Format

2011-04-30 Thread Marko Lindqvist
Follow-up Comment #8, bug #18085 (project freeciv): > Is it possible to associate river with letter or symbol in the > tXXX layer? t)errain layer contains base terrain. Rivers are specials that can appear on top of such base terrains. So no, you cannot define rivers in terrain layer (though civ1

[Freeciv-Dev] [bug #18085] River and Map Format

2011-04-30 Thread J. M. Gorbach
Follow-up Comment #7, bug #18085 (project freeciv): >River information is topmost bit in spe01_ maps. So, any tile with value higher than or equal to 8 has river in it (possible hex values being 0,1,2,3,4,5,6,7,8,9,a,b,c,d,e,f). If value is less than 8, just add 8 to get same specials as befo

[Freeciv-Dev] [bug #18085] River and Map Format

2011-04-30 Thread Marko Lindqvist
Follow-up Comment #6, bug #18085 (project freeciv): This is a bit complicated and I'm not explaining all the alternatives now. I'll just explain the most probable way the river information is stored in your scenarios. Test this, and if it doesn't work we'll check other alternatives. River inform

[Freeciv-Dev] [bug #18085] River and Map Format

2011-04-30 Thread J. M. Gorbach
Follow-up Comment #5, bug #18085 (project freeciv): >But shouldn't you be doing it in freeciv map editor anyway? What should I do in freeciv map editor anyway? Place and remove rivers? ___ Reply to this item at:

[Freeciv-Dev] [bug #18085] River and Map Format

2011-04-30 Thread Marko Lindqvist
Follow-up Comment #4, bug #18085 (project freeciv): > Specials are buffalo, coal, fish, etc. No, those are "resources" stored to map.res??? in recent versions (in older versions there could be only two types of resources for each terrain type and those were stored as resource1 and resource2 in s

[Freeciv-Dev] [bug #18085] River and Map Format

2011-04-30 Thread J. M. Gorbach
Follow-up Comment #3, bug #18085 (project freeciv): Maybe enable construction bridge over the lake terrain is solution, but only one tile over the lake. Nothing two tiles or crosswise / diagonally. Example: ''p+p'' = plain - lake - plain ''rbr'' = road - bridge - road Enable = north/south - eas

[Freeciv-Dev] [bug #18085] River and Map Format

2011-04-29 Thread J. M. Gorbach
Follow-up Comment #2, bug #18085 (project freeciv): I read in Map Format: ''spe_XX_ list of all specials located on the map''. Specials are buffalo, coal, fish, etc. I know how to insert river in file.sav: I write 2 in n000. ___ Repl

[Freeciv-Dev] [bug #18085] River and Map Format

2011-04-29 Thread anonymous
Follow-up Comment #1, bug #18085 (project freeciv): rivers are saved in another port of the savefile (I do not have access to the source code at the moment but I think it is saved in the spe_000 elements). Simply save a small map and compare the savefile to the rivers on the map. Perhaps this is

[Freeciv-Dev] [bug #18085] River and Map Format

2011-04-29 Thread J. M. Gorbach
URL: Summary: River and Map Format Project: Freeciv Submitted by: gorb Submitted on: ven 29 apr 2011 21:25:43 GMT Category: None Severity: 1 - Wish Priority: 5