[Freeciv-Dev] [bug #18535] fix health in early game (experimental ruleset)

2011-10-30 Thread Matthias Pfafferodt

Update of bug #18535 (project freeciv):

  Status:  Ready For Test => Fixed  
 Assigned to:None => syntron
 Open/Closed:Open => Closed 

___

Follow-up Comment #6:

> Personally, I think a change like this is fine to go in the
> experimental ruleset mid-cycle, because it is marked as
> experimental.
I used this statement as rule and commited the changes to S2_3 and trunk

___

Reply to this item at:

  

___
  Nachricht geschickt von/durch Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #18535] fix health in early game (experimental ruleset)

2011-08-22 Thread Jacob Nevins

Follow-up Comment #3, bug #18535 (project freeciv):

> I' not sure how the experimental ruleset is used.
Personally, I'm playing a single-player game with it out of interest / to
flush out bugs in the new features. It sounds like this is more or less what
others are doing too. I don't know if anyone's running multiplayer games with
it.

Personally, I think a change like this is fine to go in the experimental
ruleset mid-cycle, because it _is_ marked as experimental. It doesn't actually
break existing games or invalidate existing strategies. I think I'd draw the
line at changes that make it fruitless to load savegames, or changes that are
so wild and frequent that they will discourage people from usign the
experimental ruleset at all.

(Also recall that we changed the behaviour of plague significantly during
very early 2.2.x, although it wasn't in any default ruleset...)

(I'm interested in what other people think, as if I get round to fixing
RiverNative in the near future -- bug #16383 -- I'd like to know whether
people think it should go to S2_3, the major effect being on the experimental
ruleset. If some third-party non-experimental ruleset uses RiverNative, then
probably not.)

___

Reply to this item at:

  

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #18535] fix health in early game (experimental ruleset)

2011-08-22 Thread Matthias Pfafferodt

Follow-up Comment #2, bug #18535 (project freeciv):

I' not sure how the experimental ruleset is used. The default ruleset is
stable and well balanced but also quit old. The new features are not used. The
experimental ruleset is not that much tested or balanced but it includes all
the nice new goodies. If one once to see something new he has to take the
experimental ruleset!

Now, it could be improved only in trunk or also in stable 2.3.x. I think
about this ruleset manly as a tool to show the new things in freeciv so that
ruleset developers know about them. As bonus it should be playable and
something to test how the AI can work with these changes. This said, I would
like to include more of the new rules in this ruleset and also offer it the
the players of a stable version.

___

Reply to this item at:

  

___
  Nachricht geschickt von/durch Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #18535] fix health in early game (experimental ruleset)

2011-08-21 Thread Marko Lindqvist

Update of bug #18535 (project freeciv):

Category:None => rulesets   

___

Follow-up Comment #1:

I'm rather undecided about targeting this to stable 2.3.1. There should be no
such rule changes not fixing hard bugs in stable branch after .0 release, but
then again this is "experimental" ruleset.

___

Reply to this item at:

  

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #18535] fix health in early game (experimental ruleset)

2011-08-21 Thread Matthias Pfafferodt

URL:
  

 Summary: fix health in early game (experimental ruleset)
 Project: Freeciv
Submitted by: syntron
Submitted on: So 21 Aug 2011 14:27:59 CEST
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: Ready For Test
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3.0
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.3.1,2.4.0

___

Details:

plague supports smallpox games (see
http://forum.freeciv.org/viewtopic.php?t=6965). The patch adds more sources of
'health':

+30 => Building: Aqueduct
+20 => Building: Aqueduct (ends if Industrialization is researched) [new]
+20 => Building: Aqueduct + Sewer System

+25 => Building: Hospital
+20 => Building: Genetic Lab
+20 => Building: Temple [new]

+5 =>Wonder: Cure For Cancer





___

File Attachments:


---
Date: So 21 Aug 2011 14:27:59 CEST  Name:
0013-fix-health-in-early-game-experimental-ruleset.patch  Size: 3kB   By:
syntron



___

Reply to this item at:

  

___
  Nachricht geschickt von/durch Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev