[Freeciv-Dev] [bug #20690] maxplayers setting does not prevent midgame player /create

2013-04-18 Thread Marko Lindqvist
Update of bug #20690 (project freeciv):

  Status:  Ready For Test => Fixed  
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #20690] maxplayers setting does not prevent midgame player /create

2013-04-16 Thread Marko Lindqvist
Follow-up Comment #3, bug #20690 (project freeciv):

- Removed accidental change to player.h

(file #17753)
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Additional Item Attachment:

File name: MaxplayersNewcomer-2.patch Size:1 KB


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[Freeciv-Dev] [bug #20690] maxplayers setting does not prevent midgame player /create

2013-04-07 Thread Marko Lindqvist
Update of bug #20690 (project freeciv):

  Status: In Progress => Ready For Test 

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Follow-up Comment #2:

I think we must postpone restricting newcomer creation, and civil war player
creation, by maxplayers setting. Newcomer creation part is anyway unimportant
in that player requests it explicitly, and thus current behavior can be
considered just user-friendlier way to do two player actions "increase
maxplayers" + "create player". Civil war I consider a bit more a problem, as
that can increase number of players over maxplayers even when that's not
desired (most important use-case for me would be, as a public server operator,
to limit number of players with ruleset-locked maxplayer setting)

Anyway, attached patch fixes the newcomer creation to work in respect to
maxplayers similar to civil war - increase maxplayers if it's reached, so that
player count does not end up bigger than maxplayers limit.

(file #17712)
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Additional Item Attachment:

File name: MaxplayersNewcomer.patch   Size:1 KB


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[Freeciv-Dev] [bug #20690] maxplayers setting does not prevent midgame player /create

2013-04-03 Thread Marko Lindqvist
Update of bug #20690 (project freeciv):

  Status:  Ready For Test => In Progress

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Follow-up Comment #1:

Given that "maxplayers" value cannot be currently changed in running game, and
that bug #20689 has caused it to be set to number of players in game start (=
if nobody has died it's equal to current players) in old savegames already
gone over one save/load cycle before, using the setting against midgame player
creation would block cases where it should be allowed.

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[Freeciv-Dev] [bug #20690] maxplayers setting does not prevent midgame player /create

2013-03-30 Thread Marko Lindqvist
URL:
  

 Summary: maxplayers setting does not prevent midgame player
/create
 Project: Freeciv
Submitted by: cazfi
Submitted on: Sun 31 Mar 2013 02:39:37 AM EET
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: Ready For Test
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.4.0, 2.5.0

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Details:

One can /create players to running game without maxplayers setting any way
restricting it. Fix attached.



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File Attachments:


---
Date: Sun 31 Mar 2013 02:39:37 AM EET  Name: MidgameMaxplayers.patch  Size:
670B   By: cazfi



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