[Freeciv-Dev] [bug #20805] Bless resource probability hack?

2016-01-20 Thread Marko Lindqvist
Update of bug #20805 (project freeciv): Planned Release: => 3.0.0 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #20805] Bless resource probability hack?

2013-05-17 Thread Micke
Follow-up Comment #2, bug #20805 (project freeciv): The most versatile would probably be having three different weights: one for general frequency of a specific resource, one for a general resource frequency in a specific terrain and one for the frequency of a specific resource in a specific terra

[Freeciv-Dev] [bug #20805] Bless resource probability hack?

2013-05-11 Thread Emmet Hikory
Follow-up Comment #1, bug #20805 (project freeciv): If allowing ruleset authors to specify the frequency of specific resources, it would be nice to also allow control over the relative density of resources in a given terrain, so one could indicate a given terrain only has 75% average resource dens

[Freeciv-Dev] [bug #20805] Bless resource probability hack?

2013-05-11 Thread Jacob Nevins
URL: Summary: Bless resource probability hack? Project: Freeciv Submitted by: jtn Submitted on: Sat May 11 13:39:05 2013 Category: None Severity: 3 - Normal Prio