[Freeciv-Dev] [bug #21416] Alien ruleset specialists don't have human-friendly names or descriptions

2014-01-21 Thread Marko Lindqvist
Update of bug #21416 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed _

[Freeciv-Dev] [bug #21416] Alien ruleset specialists don't have human-friendly names or descriptions

2014-01-17 Thread Marko Lindqvist
Update of bug #21416 (project freeciv): Status:None => Ready For Test ___ Follow-up Comment #6: Patch proposal. Culturists Scientists Government Merchants (file #19775)

[Freeciv-Dev] [bug #21416] Alien ruleset specialists don't have human-friendly names or descriptions

2014-01-11 Thread Marko Lindqvist
Update of bug #21416 (project freeciv): Depends on: => patch #4239 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #21416] Alien ruleset specialists don't have human-friendly names or descriptions

2014-01-11 Thread Marko Lindqvist
Follow-up Comment #5, bug #21416 (project freeciv): ...and will require backporting of patch #4239 so that we can define fallback gfx tags for standard tilesets. ___ Reply to this item at: __

[Freeciv-Dev] [bug #21416] Alien ruleset specialists don't have human-friendly names or descriptions

2014-01-11 Thread Marko Lindqvist
Follow-up Comment #4, bug #21416 (project freeciv): > As long as the change goes to S2_5 too (and does so before > 2.5.0-beta1 Make that "before 2.5 datafile format freeze" to maintain savegame compatibility from that point onwards. ___ R

[Freeciv-Dev] [bug #21416] Alien ruleset specialists don't have human-friendly names or descriptions

2014-01-04 Thread Jacob Nevins
Follow-up Comment #3, bug #21416 (project freeciv): > It seems something has gone awry (human error most likely) when > some specialist related changes were made to ruleset > format/default ruleset (This happened in patch #2050 for 2.3.0, if that helps.)

[Freeciv-Dev] [bug #21416] Alien ruleset specialists don't have human-friendly names or descriptions

2014-01-04 Thread Marko Lindqvist
Follow-up Comment #2, bug #21416 (project freeciv): > Presumably because it predates the names being ruleset > defineable. Let's add some history here in case it helps with some other issues: 1) Alien ruleset started off as copy from my stub ruleset 2) Both stub ruleset and alien ruleset (until

[Freeciv-Dev] [bug #21416] Alien ruleset specialists don't have human-friendly names or descriptions

2014-01-03 Thread Marko Lindqvist
Follow-up Comment #1, bug #21416 (project freeciv): > At a minimum we should use the standard translateable names > (and move the existing tags to rule_name). To continue with our existing policy about Alien ruleset: As long as the change goes to S2_5 too (and does so before 2.5.0-beta1) the new

[Freeciv-Dev] [bug #21416] Alien ruleset specialists don't have human-friendly names or descriptions

2014-01-02 Thread Jacob Nevins
Update of bug #21416 (project freeciv): Summary: Alien ruleset specialists don't have human-friendly names => Alien ruleset specialists don't have human-friendly names or descriptions ___ Reply to this item at:

[Freeciv-Dev] [bug #21416] Alien ruleset specialists don't have human-friendly names

2014-01-02 Thread Jacob Nevins
URL: Summary: Alien ruleset specialists don't have human-friendly names Project: Freeciv Submitted by: jtn Submitted on: Thu Jan 2 14:26:28 2014 Category: rulesets Severity: 3