[Freeciv-Dev] [bug #21416] Alien ruleset specialists don't have human-friendly names or descriptions

2014-01-21 Thread Marko Lindqvist
Update of bug #21416 (project freeciv):

  Status:  Ready For Test => Fixed  
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #21416] Alien ruleset specialists don't have human-friendly names or descriptions

2014-01-17 Thread Marko Lindqvist
Update of bug #21416 (project freeciv):

  Status:None => Ready For Test 

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Follow-up Comment #6:

Patch proposal.

Culturists
Scientists
Government Merchants


(file #19775)
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Additional Item Attachment:

File name: AlienSpecialists.patch Size:4 KB


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[Freeciv-Dev] [bug #21416] Alien ruleset specialists don't have human-friendly names or descriptions

2014-01-11 Thread Marko Lindqvist
Update of bug #21416 (project freeciv):

  Depends on: => patch #4239


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[Freeciv-Dev] [bug #21416] Alien ruleset specialists don't have human-friendly names or descriptions

2014-01-11 Thread Marko Lindqvist
Follow-up Comment #5, bug #21416 (project freeciv):

...and will require backporting of patch #4239 so that we can define fallback
gfx tags for standard tilesets.

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[Freeciv-Dev] [bug #21416] Alien ruleset specialists don't have human-friendly names or descriptions

2014-01-11 Thread Marko Lindqvist
Follow-up Comment #4, bug #21416 (project freeciv):

> As long as the change goes to S2_5 too (and does so before
> 2.5.0-beta1

Make that "before 2.5 datafile format freeze" to maintain  savegame
compatibility from that point onwards.

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[Freeciv-Dev] [bug #21416] Alien ruleset specialists don't have human-friendly names or descriptions

2014-01-04 Thread Jacob Nevins
Follow-up Comment #3, bug #21416 (project freeciv):

> It seems something has gone awry (human error most likely) when 
> some specialist related changes were made to ruleset 
> format/default ruleset
(This happened in patch #2050 for 2.3.0, if that helps.)

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[Freeciv-Dev] [bug #21416] Alien ruleset specialists don't have human-friendly names or descriptions

2014-01-04 Thread Marko Lindqvist
Follow-up Comment #2, bug #21416 (project freeciv):

> Presumably because it predates the names being ruleset
> defineable.

Let's add some history here in case it helps with some other issues:

1) Alien ruleset started off as copy from my stub ruleset
2) Both stub ruleset and alien ruleset (until it itself entered freeciv repo)
have been kept updated format-wise mainly by diffing default/classic ruleset
revisions via our svn repository web-interface
http://svn.gna.org/viewcvs/freeciv/trunk/data/classic/ 
3) It seems something has gone awry (human error most likely) when some
specialist related changes were made to ruleset format/default ruleset. I now
noticed that stub ruleset, and all rulesets since derived from it have
outdated comments documenting specialists. Alien ruleset is an interesting
case that it has been somewhat updated, but with poor (copy&paste?) results ->
I'll fix that in new ticket.

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[Freeciv-Dev] [bug #21416] Alien ruleset specialists don't have human-friendly names or descriptions

2014-01-03 Thread Marko Lindqvist
Follow-up Comment #1, bug #21416 (project freeciv):

> At a minimum we should use the standard translateable names
> (and move the existing tags to rule_name).

To continue with our existing policy about Alien ruleset:
As long as the change goes to S2_5 too (and does so before 2.5.0-beta1) the
new name should be considered original one, and rule_name should not differ
from it.

Note that other rulesets might follow different policy depending how mature
their versions that lived as custom rulesets outside freeciv tree have been
(is backward compatibility needed for them).

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[Freeciv-Dev] [bug #21416] Alien ruleset specialists don't have human-friendly names or descriptions

2014-01-02 Thread Jacob Nevins
Update of bug #21416 (project freeciv):

 Summary: Alien ruleset specialists don't have human-friendly
names => Alien ruleset specialists don't have human-friendly names or
descriptions


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