[Freeciv-Dev] [bug #21425] Correct display of city output bonuses in the presence of negated requirements

2014-01-05 Thread Jacob Nevins
Update of bug #21425 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #21425] Correct display of city output bonuses in the presence of negated requirements

2014-01-03 Thread Jacob Nevins
Follow-up Comment #1, bug #21425 (project freeciv): If nreqs are used for this instead (as is conventional in effects.ruleset), the American clause doesn't appear at all, so old code didn't display misleading information and behaviour after this patch is no different. nreqs and present=FALSE are

[Freeciv-Dev] [bug #21425] Correct display of city output bonuses in the presence of negated requirements

2014-01-03 Thread Jacob Nevins
Update of bug #21425 (project freeciv): Status: In Progress = Ready For Test Planned Release: = 2.4.2,2.5.0,2.6.0 ___ Follow-up Comment #2: New, much simpler

[Freeciv-Dev] [bug #21425] Correct display of city output bonuses in the presence of negated requirements

2014-01-02 Thread Jacob Nevins
URL: http://gna.org/bugs/?21425 Summary: Correct display of city output bonuses in the presence of negated requirements Project: Freeciv Submitted by: jtn Submitted on: Fri Jan 3 04:33:48 2014 Category: client

[Freeciv-Dev] [bug #21425] Correct display of city output bonuses in the presence of negated requirements

2014-01-02 Thread Jacob Nevins
Additional Item Attachment, bug #21425 (project freeciv): File name: trunk-negated-reqs-city-dialog.patch Size:12 KB ___ Reply to this item at: http://gna.org/bugs/?21425 ___ Message sent

[Freeciv-Dev] [bug #21425] Correct display of city output bonuses in the presence of negated requirements

2014-01-02 Thread Jacob Nevins
Update of bug #21425 (project freeciv): Depends on: = bugs #21417 ___ Reply to this item at: http://gna.org/bugs/?21425 ___ Message sent