[Freeciv-Dev] [patch #1500] fix for turn change double-move problem

2010-03-13 Thread pepeto
Update of patch #1500 (project freeciv): Status: In Progress => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1500] fix for turn change double-move problem

2010-03-09 Thread Matthias Pfafferodt
Follow-up Comment #11, patch #1500 (project freeciv): add a check for autogames (timeout = -1, unitwaittime = 0); I did create the patch but at the moment I don't have the time to test it (file #8434) ___ Additional Item Attachment: File

[Freeciv-Dev] [patch #1500] fix for turn change double-move problem

2010-03-09 Thread Matthias Pfafferodt
Follow-up Comment #10, patch #1500 (project freeciv): > Need to check if game.info.timeout != -1 in unitwaittime_callback(). Probably the same in unit_can_do_action_now(). unitwaittime_callback(): It will work as for 'unitwaittime' only values > 0 are allowed (GAME_MIN_UNITWAITTIME), but it wil

[Freeciv-Dev] [patch #1500] fix for turn change double-move problem

2010-03-09 Thread pepeto
Update of patch #1500 (project freeciv): Status: Ready For Test => In Progress ___ Follow-up Comment #9: Need to check if game.info.timeout != -1 in unitwaittime_callback(). Probably the same in unit

[Freeciv-Dev] [patch #1500] fix for turn change double-move problem

2010-03-07 Thread pepeto
Update of patch #1500 (project freeciv): Status:None => Ready For Test Assigned to:None => pepeto ___ Reply to this item at:

[Freeciv-Dev] [patch #1500] fix for turn change double-move problem

2010-03-07 Thread Matthias Pfafferodt
Follow-up Comment #8, patch #1500 (project freeciv): > > SSET_RULES_FLEXIBLE: (flexible game settings) > > It is precisely what is this setting. Done (file #8407) ___ Additional Item Attachment: File name: 20100307.2-trunk-fix-for-tur

[Freeciv-Dev] [patch #1500] fix for turn change double-move problem

2010-03-07 Thread pepeto
Follow-up Comment #7, patch #1500 (project freeciv): > SSET_RULES_FLEXIBLE: (flexible game settings) It is precisely what is this setting. > SSET_META: (network settings; not related to the game) It is not linked with network, but to game, so I don't doubt it's a good candidate.

[Freeciv-Dev] [patch #1500] fix for turn change double-move problem

2010-03-06 Thread Matthias Pfafferodt
Follow-up Comment #6, patch #1500 (project freeciv): also consider autogames ('unitwaittime' has to be 0 in this case) (file #8403) ___ Additional Item Attachment: File name: 20100307-trunk-fix-for-turn-change-double-move-problem.diff Siz

[Freeciv-Dev] [patch #1500] fix for turn change double-move problem

2010-03-06 Thread Matthias Pfafferodt
Follow-up Comment #5, patch #1500 (project freeciv): > Are you sure about SSET_META? I would have saide SSET_FLEXIBLE. I'm not sure about this setting and did keep it from the original patch. As SSET_META is used for similar settings (timeout, ...) this seems to be a good choice. A definition o

[Freeciv-Dev] [patch #1500] fix for turn change double-move problem

2010-03-06 Thread pepeto
Follow-up Comment #4, patch #1500 (project freeciv): Are you sure about SSET_META? I would have saide SSET_FLEXIBLE. ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [patch #1500] fix for turn change double-move problem

2010-03-06 Thread Matthias Pfafferodt
Follow-up Comment #3, patch #1500 (project freeciv): limit unitwaittime to 2/3 of timeout (file #8389) ___ Additional Item Attachment: File name: 20100305-trunk-fix-for-turn-change-double-move-problem.diff Size:11 KB ___

[Freeciv-Dev] [patch #1500] fix for turn change double-move problem

2010-03-05 Thread Matthias Pfafferodt
Follow-up Comment #2, patch #1500 (project freeciv): updated patch: * game.server.unitwaittime (file #8374) ___ Additional Item Attachment: File name: 20100305-trunk-fix-for-turn-change-double-move-problem.diff Size:9 KB __

[Freeciv-Dev] [patch #1500] fix for turn change double-move problem

2010-03-01 Thread pepeto
Follow-up Comment #1, patch #1500 (project freeciv): Do the client really need to know this value? If not, then, it should a part of game.server, not game.info. ___ Reply to this item at: _

[Freeciv-Dev] [patch #1500] fix for turn change double-move problem

2010-03-01 Thread Matthias Pfafferodt
Update of patch #1500 (project freeciv): Depends on: => patch #1499 ___ Reply to this item at: ___ Nachricht

[Freeciv-Dev] [patch #1500] fix for turn change double-move problem

2010-03-01 Thread Matthias Pfafferodt
URL: Summary: fix for turn change double-move problem Project: Freeciv Submitted by: syntron Submitted on: Montag 01.03.2010 um 23:57 Category: general Priority: 5 - Normal