[Freeciv-Dev] [patch #4224] Max units on tile requirement type

2013-10-07 Thread Sveinung Kvilhaugsvik
Follow-up Comment #4, patch #4224 (project freeciv): This patch is closed. If we talk about things here there is a big chance it will be forgotten. I suggest you start a thread in the Wishlist forum or create a new patch ticket on this tracker. If yo

[Freeciv-Dev] [patch #4224] Max units on tile requirement type

2013-10-07 Thread Goswin von Brederlow
Follow-up Comment #3, patch #4224 (project freeciv): I would like to be able to set different limits for different types of unis. E.g. only 3 tanks fit on a tile or 2 helicopters but only a total of 4 ___ Reply to this item at:

[Freeciv-Dev] [patch #4224] Max units on tile requirement type

2013-10-02 Thread Sveinung Kvilhaugsvik
Update of patch #4224 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4224] Max units on tile requirement type

2013-09-30 Thread Sveinung Kvilhaugsvik
Update of patch #4224 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #1: Unless anyone objects to the name of the requirement type (not effect) I'll keep it. Adding a

[Freeciv-Dev] [patch #4224] Max units on tile requirement type

2013-09-27 Thread Sveinung Kvilhaugsvik
URL: Summary: Max units on tile requirement type Project: Freeciv Submitted by: sveinung Submitted on: Fri 27 Sep 2013 11:20:43 AM GMT Category: general Priority: 5 - Normal