[Freeciv-Dev] [patch #4806] civ2civ3: terrain transformations

2015-01-02 Thread Marko Lindqvist
Follow-up Comment #5, patch #4806 (project freeciv): This is being backported to S2_5 in patch #5564 ___ Reply to this item at: http://gna.org/patch/?4806 ___ Message sent via/by Gna!

[Freeciv-Dev] [patch #4806] civ2civ3: terrain transformations

2014-07-11 Thread Marko Lindqvist
Update of patch #4806 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4806] civ2civ3: terrain transformations

2014-06-17 Thread David Fernandez
Follow-up Comment #3, patch #4806 (project freeciv): Updated patch that use mines instead of buoys as requisite to get extra shield in deep ocean when there is an offshore platform in the city. I was going to create a different patch, but it would conflit with this one, and they are related

[Freeciv-Dev] [patch #4806] civ2civ3: terrain transformations

2014-06-16 Thread David Fernandez
Follow-up Comment #2, patch #4806 (project freeciv): Changes: - Readjusted terrain transformations. Designed so all useful alterations can be finished in 1 or 2 steps, and all effects from Global warming can be reversibly with terraforming. - Allowed early transformation from Forest to

[Freeciv-Dev] [patch #4806] civ2civ3: terrain transformations

2014-06-15 Thread David Fernandez
URL: http://gna.org/patch/?4806 Summary: civ2civ3: terrain transformations Project: Freeciv Submitted by: bardo Submitted on: dom 15 jun 2014 14:04:01 UTC Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [patch #4806] civ2civ3: terrain transformations

2014-06-15 Thread David Fernandez
Follow-up Comment #1, patch #4806 (project freeciv): Before I attach the patch, I'd like to know the opinion of freeciv developers about the future of civ2civ3 rules. Now that this ruleset is included in official release, I wonder if I should try to stop modifing the rules, except when it is