[Freeciv-Dev] [patch #5010] [metaticket] Trouble with team_pooled_research=FALSE

2014-08-02 Thread Jacob Nevins
URL:
  http://gna.org/patch/?5010

 Summary: [metaticket] Trouble with team_pooled_research=FALSE
 Project: Freeciv
Submitted by: jtn
Submitted on: Sat 02 Aug 2014 12:53:35 BST
Category: None
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.5.0

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Details:

We've had various bugs with team_pooled_research=FALSE since the option was
added in patch #1868.

This metaticket is has reduced scope compared to patch #4726, but is targeted
at 2.5.0 rather than 2.6.0. I'm hoping that we can manage it without the
necessary but disruptive rework that's going into 2.6.0.

Rationale:
* The civ2civ3 ruleset is new in 2.5.0 and uses tech upkeep
* Tech upkeep probably won't work with team_pooled_research until 2.6.0 (bug
#22058)
* civ2civ3 is intended to work for multiplayer, so we need a team
configuration that works
* Therefore, I think we need to be able to say that team_pooled_research=FALSE
is reliable in 2.5.0. (And this seems like an easier target than fixing all
bugs in both TRUE and FALSE.)

Some of the closed tickets attached to this one may not yet have been fixed in
2.5.x as they may depend on the rework done under patch #4726. 




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[Freeciv-Dev] [patch #5010] [metaticket] Trouble with team_pooled_research=FALSE

2014-08-02 Thread David Fernandez
Follow-up Comment #2, patch #5010 (project freeciv):

Has anyone tried autogames involving teams with pooled research disabled? I
suspect that one reason it's buggy is that it's a non-default configuration.
I played a couple of games with v2.5, civ2civ3 rules, all AIs in same team,
and pooled research disabled. I did not notice bugs, but I can't be sure
because I did not watch the tech upkeep specifically.
I did notice that AIs use to share all their techs, but they waste a lot of
science by researching the same techs at same time. And I personally like to
play this way because I can fight against big teams of AIs that share their
resources against me, but are not too ahead in tech research.
When I tried pooled research in previous versions (without tech upkeep), a
group of 6 AIs were technologically unreachable for me.

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