Re: (PR#15416) Re: [Freeciv-Dev] Re: (PR#24593) a turn before crash - 'Guest' from freeciv forum

2006-11-15 Thread NICK JEWKES

http://bugs.freeciv.org/Ticket/Display.html?id=15416 >

Thanks for the reply.

 Yes, sorry it is 2.1.0 beta2.

I tried /aitoggle  - It did miss a turn and no crash then I typed 
/aitoggle again, the 'turn done' buttom is not highlighted anymore. The human 
player < thats me> is still in the game but that button is not working anymore.

Thanks for the effort and I'll stick with 2.0.8 until the next version or patch.

Nick



- Original Message 
From: Jason Dorje Short <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED]; [EMAIL PROTECTED]; [EMAIL PROTECTED]
Sent: Wednesday, 15 November, 2006 6:17:27 AM
Subject: Re: (PR#15416) Re: [Freeciv-Dev] Re: (PR#24593) a turn before crash - 
'Guest' from freeciv forum


http://bugs.freeciv.org/Ticket/Display.html?id=15416 >

NICK JEWKES wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=15416 >
> 
> Just 2.0.1 beta 2. How to disable the AI?  I think I better wait until
> the next patch/version, because I'm not a programmer, just an ordinary
> player who loves Civ series.

Do you mean 2.1.0-beta2?

Disable the ai with /aitoggle .  Or try /help aitoggle.

-jason







Thanks for the reply. Yes, sorry it is 2.1.0 beta2.I tried /aitoggle  - It did miss a turn and no crash then I typed /aitoggle again, the 'turn done' buttom is not highlighted anymore. The human player < thats me> is still in the game but that button is not working anymore.Thanks for the effort and I'll stick with 2.0.8 until the next version or patch.Nick- Original Message From: Jason Dorje Short <[EMAIL PROTECTED]>To: [EMAIL PROTECTED]; [EMAIL PROTECTED]; [EMAIL PROTECTED]Sent: Wednesday, 15 November, 2006 6:17:27 AMSubject: Re: (PR#15416) Re:
 [Freeciv-Dev] Re: (PR#24593) a turn before crash - 'Guest' from freeciv forumhttp://bugs.freeciv.org/Ticket/Display.html?id=15416 >NICK JEWKES wrote:> http://bugs.freeciv.org/Ticket/Display.html?id=15416 >> > Just 2.0.1 beta 2. How to disable the AI?  I think I better wait until> the next patch/version, because I'm not a programmer, just an ordinary> player who loves Civ series.Do you mean 2.1.0-beta2?Disable the ai with /aitoggle .  Or try /help aitoggle.-jason___
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Re: (PR#15416) Re: [Freeciv-Dev] Re: (PR#24593) a turn before crash - 'Guest' from freeciv forum

2006-11-14 Thread Jason Dorje Short

http://bugs.freeciv.org/Ticket/Display.html?id=15416 >

NICK JEWKES wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=15416 >
> 
> Just 2.0.1 beta 2. How to disable the AI?  I think I better wait until
> the next patch/version, because I'm not a programmer, just an ordinary
> player who loves Civ series.

Do you mean 2.1.0-beta2?

Disable the ai with /aitoggle .  Or try /help aitoggle.

-jason



___
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Re: (PR#15416) Re: [Freeciv-Dev] Re: (PR#24593) a turn before crash - 'Guest' from freeciv forum

2006-11-14 Thread NICK JEWKES

http://bugs.freeciv.org/Ticket/Display.html?id=15416 >

Just 2.0.1 beta 2. How to disable the AI?  I think I better wait until
the next patch/version, because I'm not a programmer, just an ordinary
player who loves Civ series.

- Original Message 
From: Jason Dorje Short <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED]; [EMAIL PROTECTED]; [EMAIL PROTECTED]
Sent: Monday, 13 November, 2006 11:58:13 PM
Subject: (PR#15416) Re: [Freeciv-Dev] Re: (PR#24593) a turn before crash - 
'Guest' from freeciv forum 


http://bugs.freeciv.org/Ticket/Display.html?id=15416 >

NICK JEWKES wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=24593 >
> 
> Thanks for the email, what'd I do or I leave it until the next patch or 
> version?
> Many thanks for speedy response.

A quick fix is probably to disable the AI for one turn.

Making a patch for the source code shouldn't be too hard.  You hare
using release 2.0.X?  We could have a new 2.0 release to fix a
crash-level problem.

-jason







Just 2.0.1 beta 2. How to disable the AI?  I think I better wait until
the next patch/version, because I'm not a programmer, just an ordinary
player who loves Civ series.- Original Message From: Jason Dorje Short <[EMAIL PROTECTED]>To: [EMAIL PROTECTED]; [EMAIL PROTECTED]; [EMAIL PROTECTED]Sent: Monday, 13 November, 2006 11:58:13 PMSubject: (PR#15416) Re: [Freeciv-Dev] Re: (PR#24593) a turn before crash - 'Guest' from freeciv forum http://bugs.freeciv.org/Ticket/Display.html?id=15416 >NICK JEWKES wrote:> http://bugs.freeciv.org/Ticket/Display.html?id=24593 >> > Thanks for the email, what'd I do or I leave it until the next patch or version?> Many thanks for speedy response.A quick fix is probably to disable the AI for one turn.Making a patch
 for the source code shouldn't be too hard.  You hareusing release 2.0.X?  We could have a new 2.0 release to fix acrash-level problem.-jason___
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