Re: (PR#15416) Re: [Freeciv-Dev] Re: (PR#24593) a turn before crash - 'Guest' from freeciv forum
http://bugs.freeciv.org/Ticket/Display.html?id=15416 > Thanks for the reply. Yes, sorry it is 2.1.0 beta2. I tried /aitoggle - It did miss a turn and no crash then I typed /aitoggle again, the 'turn done' buttom is not highlighted anymore. The human player < thats me> is still in the game but that button is not working anymore. Thanks for the effort and I'll stick with 2.0.8 until the next version or patch. Nick - Original Message From: Jason Dorje Short <[EMAIL PROTECTED]> To: [EMAIL PROTECTED]; [EMAIL PROTECTED]; [EMAIL PROTECTED] Sent: Wednesday, 15 November, 2006 6:17:27 AM Subject: Re: (PR#15416) Re: [Freeciv-Dev] Re: (PR#24593) a turn before crash - 'Guest' from freeciv forum http://bugs.freeciv.org/Ticket/Display.html?id=15416 > NICK JEWKES wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=15416 > > > Just 2.0.1 beta 2. How to disable the AI? I think I better wait until > the next patch/version, because I'm not a programmer, just an ordinary > player who loves Civ series. Do you mean 2.1.0-beta2? Disable the ai with /aitoggle . Or try /help aitoggle. -jason Thanks for the reply. Yes, sorry it is 2.1.0 beta2.I tried /aitoggle - It did miss a turn and no crash then I typed /aitoggle again, the 'turn done' buttom is not highlighted anymore. The human player < thats me> is still in the game but that button is not working anymore.Thanks for the effort and I'll stick with 2.0.8 until the next version or patch.Nick- Original Message From: Jason Dorje Short <[EMAIL PROTECTED]>To: [EMAIL PROTECTED]; [EMAIL PROTECTED]; [EMAIL PROTECTED]Sent: Wednesday, 15 November, 2006 6:17:27 AMSubject: Re: (PR#15416) Re: [Freeciv-Dev] Re: (PR#24593) a turn before crash - 'Guest' from freeciv forumhttp://bugs.freeciv.org/Ticket/Display.html?id=15416 >NICK JEWKES wrote:> http://bugs.freeciv.org/Ticket/Display.html?id=15416 >> > Just 2.0.1 beta 2. How to disable the AI? I think I better wait until> the next patch/version, because I'm not a programmer, just an ordinary> player who loves Civ series.Do you mean 2.1.0-beta2?Disable the ai with /aitoggle . Or try /help aitoggle.-jason___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: (PR#15416) Re: [Freeciv-Dev] Re: (PR#24593) a turn before crash - 'Guest' from freeciv forum
http://bugs.freeciv.org/Ticket/Display.html?id=15416 > NICK JEWKES wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=15416 > > > Just 2.0.1 beta 2. How to disable the AI? I think I better wait until > the next patch/version, because I'm not a programmer, just an ordinary > player who loves Civ series. Do you mean 2.1.0-beta2? Disable the ai with /aitoggle . Or try /help aitoggle. -jason ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: (PR#15416) Re: [Freeciv-Dev] Re: (PR#24593) a turn before crash - 'Guest' from freeciv forum
http://bugs.freeciv.org/Ticket/Display.html?id=15416 > Just 2.0.1 beta 2. How to disable the AI? I think I better wait until the next patch/version, because I'm not a programmer, just an ordinary player who loves Civ series. - Original Message From: Jason Dorje Short <[EMAIL PROTECTED]> To: [EMAIL PROTECTED]; [EMAIL PROTECTED]; [EMAIL PROTECTED] Sent: Monday, 13 November, 2006 11:58:13 PM Subject: (PR#15416) Re: [Freeciv-Dev] Re: (PR#24593) a turn before crash - 'Guest' from freeciv forum http://bugs.freeciv.org/Ticket/Display.html?id=15416 > NICK JEWKES wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=24593 > > > Thanks for the email, what'd I do or I leave it until the next patch or > version? > Many thanks for speedy response. A quick fix is probably to disable the AI for one turn. Making a patch for the source code shouldn't be too hard. You hare using release 2.0.X? We could have a new 2.0 release to fix a crash-level problem. -jason Just 2.0.1 beta 2. How to disable the AI? I think I better wait until the next patch/version, because I'm not a programmer, just an ordinary player who loves Civ series.- Original Message From: Jason Dorje Short <[EMAIL PROTECTED]>To: [EMAIL PROTECTED]; [EMAIL PROTECTED]; [EMAIL PROTECTED]Sent: Monday, 13 November, 2006 11:58:13 PMSubject: (PR#15416) Re: [Freeciv-Dev] Re: (PR#24593) a turn before crash - 'Guest' from freeciv forum http://bugs.freeciv.org/Ticket/Display.html?id=15416 >NICK JEWKES wrote:> http://bugs.freeciv.org/Ticket/Display.html?id=24593 >> > Thanks for the email, what'd I do or I leave it until the next patch or version?> Many thanks for speedy response.A quick fix is probably to disable the AI for one turn.Making a patch for the source code shouldn't be too hard. You hareusing release 2.0.X? We could have a new 2.0 release to fix acrash-level problem.-jason___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev