http://bugs.freeciv.org/Ticket/Display.html?id=38558 >
On 12/08/2007, Marko Lindqvist wrote:
>
> Attached related patches for S2_1 and trunk. S2_1 just adds client
> side legality check for phase number. Trunk version adds several
> asserts to help finding root cause bug.
As bug itself is (pr
http://bugs.freeciv.org/Ticket/Display.html?id=38558 >
I don't have that save game set anymore. Sorry. :(I suppose I'll need to
unpatch my client so I can get the error again. I don't play much lately. At
2 hr/turn I don't have the time. :/ Either way, though, the client should be
patched.
http://bugs.freeciv.org/Ticket/Display.html?id=38558 >
On 12/08/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote:
> On 21/03/07, [EMAIL PROTECTED]
> <[EMAIL PROTECTED]> wrote:
> >
> > If the player list is full (all player and pirate slots full) the client
> > may crash during automove phase. This
http://bugs.freeciv.org/Ticket/Display.html?id=38558 >
On 12/08/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote:
>
> So far I have been unable to reproduce this. Found no errors by
> looking server sources either.
> Can you give me more detailed instructions on how to reproduce. If
> you have sav
http://bugs.freeciv.org/Ticket/Display.html?id=38558 >
On 21/03/07, [EMAIL PROTECTED]
<[EMAIL PROTECTED]> wrote:
>
> If the player list is full (all player and pirate slots full) the client may
> crash during automove phase. This is caused by the server reporting phase 32
> (which is invalid).