Re: [Freeciv-Dev] (PR#38558) [patch] client segfault during automove with 30 players and 2 pirates

2007-09-24 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=38558 > On 12/08/2007, Marko Lindqvist wrote: > > Attached related patches for S2_1 and trunk. S2_1 just adds client > side legality check for phase number. Trunk version adds several > asserts to help finding root cause bug. As bug itself is (pr

Re: [Freeciv-Dev] (PR#38558) [patch] client segfault during automove with 30 players and 2 pirates

2007-09-16 Thread [EMAIL PROTECTED]
http://bugs.freeciv.org/Ticket/Display.html?id=38558 > I don't have that save game set anymore. Sorry. :(I suppose I'll need to unpatch my client so I can get the error again. I don't play much lately. At 2 hr/turn I don't have the time. :/ Either way, though, the client should be patched.

Re: [Freeciv-Dev] (PR#38558) [patch] client segfault during automove with 30 players and 2 pirates

2007-08-17 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=38558 > On 12/08/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote: > On 21/03/07, [EMAIL PROTECTED] > <[EMAIL PROTECTED]> wrote: > > > > If the player list is full (all player and pirate slots full) the client > > may crash during automove phase. This

Re: [Freeciv-Dev] (PR#38558) [patch] client segfault during automove with 30 players and 2 pirates

2007-08-12 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=38558 > On 12/08/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote: > > So far I have been unable to reproduce this. Found no errors by > looking server sources either. > Can you give me more detailed instructions on how to reproduce. If > you have sav

Re: [Freeciv-Dev] (PR#38558) [patch] client segfault during automove with 30 players and 2 pirates

2007-08-12 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=38558 > On 21/03/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > If the player list is full (all player and pirate slots full) the client may > crash during automove phase. This is caused by the server reporting phase 32 > (which is invalid).