http://bugs.freeciv.org/Ticket/Display.html?id=39935 >
Thanks for confirming, not-a-bug!
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http://bugs.freeciv.org/Ticket/Display.html?id=39935 >
On Tue, 2007-12-11 at 05:06 -0800, Erik Johansson wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=39935 >
> > Civ II Manual, SETTLERS & ENGINEERS, page 114:
>
> Freeciv isn't Civ II, so it works prefectly in freeciv.
>
> Civ2 rulse
http://bugs.freeciv.org/Ticket/Display.html?id=39935 >
William Allen Simpson wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=39935 >
>
> Erik Johansson wrote:
>> Civ2 rulset:
>> [unit_engineers]
>> pop_cost = 1
>>
>> default rulset:
>> [unit_engineers]
>> pop_cost = 0
>>
> I am
http://bugs.freeciv.org/Ticket/Display.html?id=39935 >
Erik Johansson wrote:
> Civ2 rulset:
> [unit_engineers]
> pop_cost = 1
>
> default rulset:
> [unit_engineers]
> pop_cost = 0
>
I am already aware of this, and I presume Egor is as well, as he wrote:
"I'm dancing with civ2 rule
http://bugs.freeciv.org/Ticket/Display.html?id=39935 >
On Dec 11, 2007 10:05 AM, William Allen Simpson
<[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=39935 >
>
> Jason Dorje Short wrote:
> > But engineer doesn't take population. It's not a bug. Nor is there
> > an
http://bugs.freeciv.org/Ticket/Display.html?id=39935 >
Jason Dorje Short wrote:
> But engineer doesn't take population. It's not a bug. Nor is there
> anything that needs fixing, unless someone finds some part of the
> documentation that doesn't differentiate worker-type from settler-type
>
http://bugs.freeciv.org/Ticket/Display.html?id=39935 >
William Allen Simpson wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=39935 >
>
> The city should disband when engineer takes population and abandon is set!
> Otherwise, it's a bug.
But engineer doesn't take population. It's not a
http://bugs.freeciv.org/Ticket/Display.html?id=39935 >
The city should disband when engineer takes population and abandon is set!
Otherwise, it's a bug.
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