Re: [Freeciv-Dev] (PR#39935) cities not disbanded by building engineers at 1pop.

2007-12-11 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39935 > Thanks for confirming, not-a-bug! ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

Re: [Freeciv-Dev] (PR#39935) cities not disbanded by building engineers at 1pop.

2007-12-11 Thread Karl Goetz
http://bugs.freeciv.org/Ticket/Display.html?id=39935 > On Tue, 2007-12-11 at 05:06 -0800, Erik Johansson wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=39935 > > > Civ II Manual, SETTLERS & ENGINEERS, page 114: > > Freeciv isn't Civ II, so it works prefectly in freeciv. > > Civ2 rulse

Re: [Freeciv-Dev] (PR#39935) cities not disbanded by building engineers at 1pop.

2007-12-11 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=39935 > William Allen Simpson wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=39935 > > > Erik Johansson wrote: >> Civ2 rulset: >> [unit_engineers] >> pop_cost = 1 >> >> default rulset: >> [unit_engineers] >> pop_cost = 0 >> > I am

Re: [Freeciv-Dev] (PR#39935) cities not disbanded by building engineers at 1pop.

2007-12-11 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39935 > Erik Johansson wrote: > Civ2 rulset: > [unit_engineers] > pop_cost = 1 > > default rulset: > [unit_engineers] > pop_cost = 0 > I am already aware of this, and I presume Egor is as well, as he wrote: "I'm dancing with civ2 rule

Re: [Freeciv-Dev] (PR#39935) cities not disbanded by building engineers at 1pop.

2007-12-11 Thread Erik Johansson
http://bugs.freeciv.org/Ticket/Display.html?id=39935 > On Dec 11, 2007 10:05 AM, William Allen Simpson <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=39935 > > > Jason Dorje Short wrote: > > But engineer doesn't take population. It's not a bug. Nor is there > > an

Re: [Freeciv-Dev] (PR#39935) cities not disbanded by building engineers at 1pop.

2007-12-11 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39935 > Jason Dorje Short wrote: > But engineer doesn't take population. It's not a bug. Nor is there > anything that needs fixing, unless someone finds some part of the > documentation that doesn't differentiate worker-type from settler-type >

Re: [Freeciv-Dev] (PR#39935) cities not disbanded by building engineers at 1pop.

2007-12-10 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=39935 > William Allen Simpson wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=39935 > > > The city should disband when engineer takes population and abandon is set! > Otherwise, it's a bug. But engineer doesn't take population. It's not a

Re: [Freeciv-Dev] (PR#39935) cities not disbanded by building engineers at 1pop.

2007-12-10 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39935 > The city should disband when engineer takes population and abandon is set! Otherwise, it's a bug. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev