<URL: http://bugs.freeciv.org/Ticket/Display.html?id=39935 >

William Allen Simpson wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=39935 >
> Erik Johansson wrote:
>> Civ2 rulset:
>> [unit_engineers]
>> pop_cost      = 1
>> default rulset:
>> [unit_engineers]
>> pop_cost      = 0
> I am already aware of this, and I presume Egor is as well, as he wrote:
>    "I'm dancing with civ2 ruleset now, so this is my reason of fail."
> Could somebody look at the code?  Or even find the code?  I've tried to
> figure out disbanding cities (PR#39373), I was unable to fix it.  And
> Marko had an earlier report, too.

A quick runthrough with civ2 ruleset and techlevel set to 5000 shows 
that cities are disbanded properly when engineers are built.


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