<URL: http://bugs.freeciv.org/Ticket/Display.html?id=39935 >

William Allen Simpson wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=39935 >
> 
> Erik Johansson wrote:
>> Civ2 rulset:
>> [unit_engineers]
>> pop_cost      = 1
>>
>> default rulset:
>> [unit_engineers]
>> pop_cost      = 0
>>
> I am already aware of this, and I presume Egor is as well, as he wrote:
> 
>    "I'm dancing with civ2 ruleset now, so this is my reason of fail."
> 
> Could somebody look at the code?  Or even find the code?  I've tried to
> figure out disbanding cities (PR#39373), I was unable to fix it.  And
> Marko had an earlier report, too.

A quick runthrough with civ2 ruleset and techlevel set to 5000 shows 
that cities are disbanded properly when engineers are built.

-jason



_______________________________________________
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev

Reply via email to