<URL: http://bugs.freeciv.org/Ticket/Display.html?id=39935 >
William Allen Simpson wrote: > <URL: http://bugs.freeciv.org/Ticket/Display.html?id=39935 > > > Erik Johansson wrote: >> Civ2 rulset: >> [unit_engineers] >> pop_cost = 1 >> >> default rulset: >> [unit_engineers] >> pop_cost = 0 >> > I am already aware of this, and I presume Egor is as well, as he wrote: > > "I'm dancing with civ2 ruleset now, so this is my reason of fail." > > Could somebody look at the code? Or even find the code? I've tried to > figure out disbanding cities (PR#39373), I was unable to fix it. And > Marko had an earlier report, too. A quick runthrough with civ2 ruleset and techlevel set to 5000 shows that cities are disbanded properly when engineers are built. -jason _______________________________________________ Freeciv-dev mailing list [email protected] https://mail.gna.org/listinfo/freeciv-dev
