http://bugs.freeciv.org/Ticket/Display.html?id=40023 >
Hello:
I'm getting copies of these e-mails between you guys, which seems good,
but since the guest login is disabled at the bug report site, I have no
way of knowing what you're referring to - I cannot find or view these
other "tickets" and the links all take me to that same login page -
unless I'm missing something obvious. Similarly, it seems impossible to
do any kind of check before submitting to find out if a bug/feature
request has already been submitted.
So, is there any way for an ordinary user/guest to have a look-see at
those "tickets" or do a search before submitting?
Thanx and Regards,
VJSchiavoni
[EMAIL PROTECTED]
FreeCiv-2.1.2 compiled from source code without warnings or errors of
any kind and running on Fedora 7 Linux.
William Allen Simpson wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=40023 >
>
> Egor Vyscrebentsov wrote:
>
>> Any opinions about http://bugs.freeciv.org/Ticket/Display.html?id=1871 ?
>>
>>
> I'm more in favor of http://bugs.freeciv.org/Ticket/Display.html?id=39413
>
> I think Ulrik had some good ideas. But there was an executive decision
> not to add it in 2.1, and I'm not sure 2.2 will be ready for it
>
> Remember, the only features for 2.2 are the editor and new terrain. There
> are a few other things already added, such as generalized bases, but mostly
> there's a lot of bugfixes, cleanup, and error logging (to find more bugs).
>
> I'm hoping that once 2.2 is released, we can add import to 2.3 (and helpful
> update of translation and graphics, just like 2.1). Having the editor in
> place will greatly aid testing the success of importing.
>
> My preference would be to have actual Civ1/2/3 and AlphaCentauri savegames
> for targets, and implement and test against them extensively. We also need
> to test popular scenarios and modpacks, to ensure they work harmoniously.
>
> Now is not a good time to add anything new, as the current features of 2.1
> (and thus 2.2) still crash regularly! Let's get the noise level down first,
> so this is actually "stable".
>
> Hopefully, the project learned something from the battlegroup/goto/etc.
> disaster that was 2.1 We still don't have all clients working for all
> the *standard* tilesets (an official purpose of 2.1)!
>
>
>
>
--
"I may detest what you say, but I will defend to the death your right to say
it." EB Hall, "Friends of Voltaire", 1906
Hello:
I'm getting copies of these e-mails between you guys, which seems good,
but since the guest login is disabled at the bug report site, I have no
way of knowing what you're referring to - I cannot find or view these
other "tickets" and the links all take me to that same login page -
unless I'm missing something obvious. Similarly, it seems impossible
to do any kind of check before submitting to find out if a bug/feature
request has already been submitted.
So, is there any way for an ordinary user/guest to have a look-see at
those "tickets" or do a search before submitting?
Thanx and Regards,
VJSchiavoni
[EMAIL PROTECTED]
FreeCiv-2.1.2 compiled from source code without warnings or errors of
any kind and running on Fedora 7 Linux.
William Allen Simpson wrote:
http://bugs.freeciv.org/Ticket/Display.html?id=40023 >
Egor Vyscrebentsov wrote:
Any opinions about http://bugs.freeciv.org/Ticket/Display.html?id=1871 ?
I'm more in favor of http://bugs.freeciv.org/Ticket/Display.html?id=39413
I think Ulrik had some good ideas. But there was an executive decision
not to add it in 2.1, and I'm not sure 2.2 will be ready for it
Remember, the only features for 2.2 are the editor and new terrain. There
are a few other things already added, such as generalized bases, but mostly
there's a lot of bugfixes, cleanup, and error logging (to find more bugs).
I'm hoping that once 2.2 is released, we can add import to 2.3 (and helpful
update of translation and graphics, just like 2.1). Having the editor in
place will greatly aid testing the success of importing.
My preference would be to have actual Civ1/2/3 and AlphaCentauri savegames
for targets, and implement and test against them extensively. We also need
to test popular scenarios and modpacks, to ensure they work harmoniously.
Now is not a good time to add anything new, as the current features of 2.1
(and thus 2.2) still crash regularly! Let's get the noise level down first,
so this is actually "stable".
Hopefully, the project learned something from the battlegroup/goto/etc.
disaster that was 2.1 We still don't have all clients working for all
the *standard* tilesets (an official purpose of 2.1)!
--
"I may detest what you say, but I will defend to the death your right to say it." EB Hall, "Friends of Voltaire", 1906
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