http://bugs.freeciv.org/Ticket/Display.html?id=40167 >
2008/3/29 Marko Lindqvist:
>
> On 24/03/2008, Marko Lindqvist wrote:
>>
>> With #40166 fixing server crash, scenario load now ends to client
>> crash.
>
> Actually, this is not limited to scenario load. Same happens quite
> often for any
http://bugs.freeciv.org/Ticket/Display.html?id=40167 >
On 10/04/2008, Ulrik Sverdrup wrote:
> data/scenario/hagworld-120x60-v1.2.sav:server_state=2
This means that hargworld is not scenario at all (in the Freeciv
internal terminology)
> That is about as much of a clue I have. It seems this i
http://bugs.freeciv.org/Ticket/Display.html?id=40167 >
Hello Marko and Pepeto
Ticket #40083 seems to have more info
http://bugs.freeciv.org/Ticket/Display.html?id=40083
Even though it curiously predates the server-side fix? I can at least
reproduce the backtrace there with curren trunk.
When i
http://bugs.freeciv.org/Ticket/Display.html?id=40167 >
On 29/03/2008, Pepeto _ wrote:
>
> It seems linked with the new code that forbid partially detached
> connections, doesn't it?
You type faster than I do :-)
...
Uh. I'm not too sure if rearranged sequences of ruleset loads, game
initi
http://bugs.freeciv.org/Ticket/Display.html?id=40167 >
On 24/03/2008, Marko Lindqvist wrote:
>
> With #40166 fixing server crash, scenario load now ends to client
> crash.
Actually, this is not limited to scenario load. Same happens quite
often for any savegame load. (scenario load crashes a