<URL: http://bugs.freeciv.org/Ticket/Display.html?id=40167 >

On 29/03/2008, Pepeto _  wrote:
> It seems linked with the new code that forbid partially detached
>  connections, doesn't it?

 You type faster than I do :-)


 Uh. I'm not too sure if rearranged sequences of ruleset loads, game
initializations and ruleset sends work correctly for scenario load.
However, current crash is more likely related to handling of the
initial connection.
 Basically: Only already attached client has access to information
required in the process to attach (at least without huge rewrites in
other parts of the code)

 - ML

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