Re: [Freeciv-Dev] (PR#40228) Lone "And, became more experienced!" -message

2009-02-16 Thread Marko Lindqvist

http://bugs.freeciv.org/Ticket/Display.html?id=40228 >

2008/5/4 Marko Lindqvist:
>
>  S2_2
>
>  After successful attack, Messages tab shows:
>  "Start of turn 2"
>  "And, became more experienced!"
>
>
>  "And, became more experienced" has event type separate from the
> 'parent' message. So it's possible that this message is displayed when
> parent is not.

 This was fixed by Madeline's batch of translation fixes, right?


 - ML



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Re: [Freeciv-Dev] (PR#40228) Lone "And, became more experienced!" -message

2008-05-04 Thread Marko Lindqvist

http://bugs.freeciv.org/Ticket/Display.html?id=40228 >

 cc to translators list.

2008/5/4 Madeline Book:
>  >  How about keeping separate event type and making messages something
>  > like:
>  >  "After successful attack %s became more experienced"
>  >  "After defending successfully %s became more experienced"
>  >
>  >  Of course, this repeats "successful attack" from the parent message
>  > when both are displayed.
>
>  How about:
>   "Your %s became more experienced through combat"

 My mistake. This is actually used for any kind of experience gaining.
Either we simply say that "Your %s became more experienced!", make
each case completely separate string "Your %s became more experienced
through combat!", "Your %s became more experienced by working hard!",
or provide 'reason' to common  "Your %s became more experienced %s".


 - ML



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Re: [Freeciv-Dev] (PR#40228) Lone "And, became more experienced!" -message

2008-05-04 Thread Marko Lindqvist

http://bugs.freeciv.org/Ticket/Display.html?id=40228 >

2008/5/4 Jason Dorje Short:
>  >  "And, became more experienced" has event type separate from the
>  > 'parent' message. So it's possible that this message is displayed when
>  > parent is not.
>
>  I've seen this reported on IRC.  It's broken english and should be
>  merged with the first half of the sentence into a single translatable
>  string.

 How about keeping separate event type and making messages something like:
 "After successful attack %s became more experienced"
 "After defending successfully %s became more experienced"

 Of course, this repeats "successful attack" from the parent message
when both are displayed.


 I'm just mentioning alternative solution. I'm not against Jason's suggestion.


 - ML



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Re: [Freeciv-Dev] (PR#40228) Lone "And, became more experienced!" -message

2008-05-03 Thread Jason Dorje Short

http://bugs.freeciv.org/Ticket/Display.html?id=40228 >

Marko Lindqvist wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=40228 >
> 
>  S2_2
> 
>  After successful attack, Messages tab shows:
>  "Start of turn 2"
>  "And, became more experienced!"
> 
> 
>  "And, became more experienced" has event type separate from the
> 'parent' message. So it's possible that this message is displayed when
> parent is not.
> 
>  Note that there is two parent event types; defending and attacking units.

I've seen this reported on IRC.  It's broken english and should be 
merged with the first half of the sentence into a single translatable 
string.

-jason



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Re: [Freeciv-Dev] (PR#40228) Lone "And, became more experienced!" -message

2008-05-03 Thread John Keller
Marko Lindqvist wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=40228 >
> 
>  S2_2
> 
>  After successful attack, Messages tab shows:
>  "Start of turn 2"
>  "And, became more experienced!"
> 
> 
>  "And, became more experienced" has event type separate from the
> 'parent' message. So it's possible that this message is displayed when
> parent is not.
> 
>  Note that there is two parent event types; defending and attacking units.

I can confirm seeing this regularly in games played in 2.2 and trunk.

I almost never see any information about my units when I attack (either
in same turn, or when attack is delayed until start of next turn). I
usually do see information about enemy units as well as mine when being
attacked.

- John

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