Re: [Freeciv-Dev] (PR#40370) borders algorithm sucks

2008-07-24 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=40370 > 2008/7/22 Jason Dorje Short: > > A lower granularity should be possible. Either the setting should > allow the border_sq value to be set or it should be a floating-point > value. This version allows setting _sq value directly. - ML dif

Re: [Freeciv-Dev] (PR#40370) borders algorithm sucks

2008-07-22 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=40370 > A lower granularity should be possible. Either the setting should allow the border_sq value to be set or it should be a floating-point value. Note for instance that the citymap is of radius sqrt(5) which is neither 2 nor 3. _

Re: [Freeciv-Dev] (PR#40370) borders algorithm sucks

2008-07-21 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=40370 > I propose this patch as way to determine border size. It restores server setting 'borders' to mean border radius, which then is slightly modified by city size. City area is always covered, fortress can have smaller area. - ML diff -Nurd

Re: [Freeciv-Dev] (PR#40370) borders algorithm sucks

2008-07-10 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=40370 > 2008/7/10 Jason Dorje Short: > borders should ALWAYS grow to cover at least the city area in time. Attached patch does just that. All this (not only this patch) needs playtesting, of course. - ML diff -Nurd -X.diff_ignore freeciv/server

Re: [Freeciv-Dev] (PR#40370) borders algorithm sucks

2008-07-10 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=40370 > Marko Lindqvist wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=40370 > > > 2008/7/10 Jason Dorje Short: >> Yes, sucks. Whoever designed it obviously never actually played the >> game. Borders never expand, even to the area covered

Re: [Freeciv-Dev] (PR#40370) borders algorithm sucks

2008-07-10 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=40370 > 2008/7/10 Jason Dorje Short: > > Yes, sucks. Whoever designed it obviously never actually played the > game. Borders never expand, even to the area covered by the city, while > you're in a phase of growth. This means no matter how long you