http://bugs.freeciv.org/Ticket/Display.html?id=40370 >
2008/7/22 Jason Dorje Short:
>
> A lower granularity should be possible. Either the setting should
> allow the border_sq value to be set or it should be a floating-point
> value.
This version allows setting _sq value directly.
- ML
dif
http://bugs.freeciv.org/Ticket/Display.html?id=40370 >
A lower granularity should be possible. Either the setting should
allow the border_sq value to be set or it should be a floating-point
value. Note for instance that the citymap is of radius sqrt(5) which
is neither 2 nor 3.
_
http://bugs.freeciv.org/Ticket/Display.html?id=40370 >
I propose this patch as way to determine border size. It restores
server setting 'borders' to mean border radius, which then is slightly
modified by city size. City area is always covered, fortress can have
smaller area.
- ML
diff -Nurd
http://bugs.freeciv.org/Ticket/Display.html?id=40370 >
2008/7/10 Jason Dorje Short:
> borders should ALWAYS grow to cover at least the city area in time.
Attached patch does just that. All this (not only this patch) needs
playtesting, of course.
- ML
diff -Nurd -X.diff_ignore freeciv/server
http://bugs.freeciv.org/Ticket/Display.html?id=40370 >
Marko Lindqvist wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=40370 >
>
> 2008/7/10 Jason Dorje Short:
>> Yes, sucks. Whoever designed it obviously never actually played the
>> game. Borders never expand, even to the area covered
http://bugs.freeciv.org/Ticket/Display.html?id=40370 >
2008/7/10 Jason Dorje Short:
>
> Yes, sucks. Whoever designed it obviously never actually played the
> game. Borders never expand, even to the area covered by the city, while
> you're in a phase of growth. This means no matter how long you