Re: [Freeciv-Dev] (PR#40591) [Patch] Make tired attack a ruleset option

2008-12-10 Thread Per I. Mathisen

http://bugs.freeciv.org/Ticket/Display.html?id=40591 >

On Wed, Dec 10, 2008 at 10:59 AM, Jason Dorje Short <[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=40591 >
>
> Offhand I recall the major issue with this was the AI, which would
> persistently waste units attacking while tired and without chance of
> victory.  However you'd think the AI would do success-chance
> calculations which would include the tiredness penalty...?  But I'd
> suggest checking it out and see if there are indeed problems there.

Nope, it wasn't the AI this time. And why guess, when you can check
the commit log? ;-)

r11769 | per | 2006-03-11 14:51:08 +0100 (Sat, 11 Mar 2006) | 6 lines

Remove the concept of unit exhaustion when less than 1 movement point left,
and the unused IgTired unit flag. This led to a number of players to
conclude that there had to be something wrong with the combat calculations
in Freeciv, as there was a lack of indicators of this behaviour. See
discussion in PR#15809.

  - Per



___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


Re: [Freeciv-Dev] (PR#40591) [Patch] Make tired attack a ruleset option

2008-12-10 Thread Jason Dorje Short

http://bugs.freeciv.org/Ticket/Display.html?id=40591 >

Offhand I recall the major issue with this was the AI, which would 
persistently waste units attacking while tired and without chance of 
victory.  However you'd think the AI would do success-chance 
calculations which would include the tiredness penalty...?  But I'd 
suggest checking it out and see if there are indeed problems there.

-jason



___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev