Matthias Pfafferodt writes:
> Follow-up Comment #5, patch #1234 (project freeciv):
>
>> What is wrong with building the next unit in the list and
>> possibly showing the number of turns required as 0 for all but
>> the first of a set?
>
> I think this would be to powerfull (space ship?).
Not a u
Matthias Pfafferodt writes:
> Follow-up Comment #4, patch #1234 (project freeciv):
>
>> The problem I see is that this makes it rather unpredictable
>> how many units will be build. Even if you have 2 or 3 build
>> slots that does not mean you will build 2 or 3 units of each
>> type. That depends