Re: [Freeciv-Dev] [patch #1234] more than one build slot for units

2009-10-28 Thread Goswin von Brederlow
Matthias Pfafferodt writes: > Follow-up Comment #5, patch #1234 (project freeciv): > >> What is wrong with building the next unit in the list and >> possibly showing the number of turns required as 0 for all but >> the first of a set? > > I think this would be to powerfull (space ship?). Not a u

Re: [Freeciv-Dev] [patch #1234] more than one build slot for units

2009-10-28 Thread Goswin von Brederlow
Matthias Pfafferodt writes: > Follow-up Comment #4, patch #1234 (project freeciv): > >> The problem I see is that this makes it rather unpredictable >> how many units will be build. Even if you have 2 or 3 build >> slots that does not mean you will build 2 or 3 units of each >> type. That depends