Re: [Freeciv-Dev] Re: (PR#35908) ocean madness

2007-02-14 Thread Jason Dorje Short

http://bugs.freeciv.org/Ticket/Display.html?id=35908 >

Brendon Oram wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=35908 >
> 
> Whatever method you guys decide on, can you make multiple graphical
> sprites possible for a single terrain match?
> 
> Even with 81 sprites most of the terrain will just be coastal corners,
> straights and (especially) deep ocean floor. Just having 2-3 sprites
> for these (5-6 for deep ocean) would make a big improvement to the
> overall look.
> 
> If you're going to be making 81 sprites whats an extra 10-20 in
> artistic and memory requirements.
> 
> Sorry to always keep bringing this up, I'm guessing it would take a
> big overhaul to the graphics code.

>From a code perspective that would be fairly trivial (but a bit tedious
since there's a lot of different types of sprites).

-jason



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Re: [Freeciv-Dev] Re: (PR#35908) ocean madness

2007-02-14 Thread Brendon Oram

http://bugs.freeciv.org/Ticket/Display.html?id=35908 >

Whatever method you guys decide on, can you make multiple graphical
sprites possible for a single terrain match?

Even with 81 sprites most of the terrain will just be coastal corners,
straights and (especially) deep ocean floor. Just having 2-3 sprites
for these (5-6 for deep ocean) would make a big improvement to the
overall look.

If you're going to be making 81 sprites whats an extra 10-20 in
artistic and memory requirements.

Sorry to always keep bringing this up, I'm guessing it would take a
big overhaul to the graphics code.

~Yautja

On 2/15/07, Jason Dorje Short <[EMAIL PROTECTED]> wrote:

> Using my suggested engine does have a significant advantage though in
> that the 81 sprites mean there is a lot more variety in the coastline
> that you can add.  Rather than combinations of the current 32 graphics,
> each possible terrain combination can be given its own look.  This of
> course has its own disadvantage in that someone has to actually draw the
> graphics.
>
> ...but again
> with 81 graphics you can add a lot more variety.
>
> -jason
>
>
>
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