<URL: http://bugs.freeciv.org/Ticket/Display.html?id=35908 >
Brendon Oram wrote: > <URL: http://bugs.freeciv.org/Ticket/Display.html?id=35908 > > > Whatever method you guys decide on, can you make multiple graphical > sprites possible for a single terrain match? > > Even with 81 sprites most of the terrain will just be coastal corners, > straights and (especially) deep ocean floor. Just having 2-3 sprites > for these (5-6 for deep ocean) would make a big improvement to the > overall look. > > If you're going to be making 81 sprites whats an extra 10-20 in > artistic and memory requirements. > > Sorry to always keep bringing this up, I'm guessing it would take a > big overhaul to the graphics code. >From a code perspective that would be fairly trivial (but a bit tedious since there's a lot of different types of sprites). -jason _______________________________________________ Freeciv-dev mailing list [email protected] https://mail.gna.org/listinfo/freeciv-dev
