<URL: http://bugs.freeciv.org/Ticket/Display.html?id=35908 >

Brendon Oram wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=35908 >
> Whatever method you guys decide on, can you make multiple graphical
> sprites possible for a single terrain match?
> Even with 81 sprites most of the terrain will just be coastal corners,
> straights and (especially) deep ocean floor. Just having 2-3 sprites
> for these (5-6 for deep ocean) would make a big improvement to the
> overall look.
> If you're going to be making 81 sprites whats an extra 10-20 in
> artistic and memory requirements.
> Sorry to always keep bringing this up, I'm guessing it would take a
> big overhaul to the graphics code.

>From a code perspective that would be fairly trivial (but a bit tedious
since there's a lot of different types of sprites).


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