Re: [Freecol-developers] Off-center rivers

2014-04-16 Thread Michael T. Pope
On Wed, 16 Apr 2014 07:23:03 +0200 Michael Vehrs michael.bursc...@gmx.de wrote: Was that ever fixed? I can't recall that happening. You are right, it still happens in current games. Its probably just more obvious in the new tiles. That should probably wait until after the next release. I see

Re: [Freecol-developers] Joining the developers

2014-04-15 Thread Michael T. Pope
On Mon, 14 Apr 2014 22:42:58 +0200 Petr Fišer pries...@gmail.com wrote: Specification looks good to me but I dont understand this: goods-type id=model.goods.horses is-farmed=false breeding-number=2 made-from=model.goods.food market initial-amount=1000 initial-price=1 price-difference=2 /

Re: [Freecol-developers] Joining the developers

2014-04-15 Thread Michael T. Pope
On Tue, 15 Apr 2014 19:21:37 +0200 Petr Fišer pries...@gmail.com wrote: Glad to help. And don't worry about the credit, I don't care about it. :) No worries. I'd fix it but git is resistant to changing commit messages... This is probably a good point to comment on the release status. I have

Re: [Freecol-developers] Off-center rivers

2014-04-14 Thread Michael T. Pope
On Wed, 09 Apr 2014 17:18:33 +0200 Michael Vehrs michael.bursc...@gmx.de wrote: You need images of individual trees, such as the ones Misiulo (I think) provided about a year ago. These images are then assembled into forest tiles. I'll send you the archive if you can't find it. That would be

Re: [Freecol-developers] Off-center rivers

2014-04-08 Thread Michael T. Pope
On Sun, 06 Apr 2014 15:38:48 +0200 Michael Vehrs michael.bursc...@gmx.de wrote: In order to try this for yourself, you need to generate tiles with the ForestMaker and RiverMaker tools, and change resources.properties to use the new tiles, since I have not yet committed the tiles themselves.

Re: [Freecol-developers] Joining the developers

2014-03-05 Thread Michael T. Pope
On Wed, 5 Mar 2014 20:17:33 +0100 Petr Fišer pries...@gmail.com wrote: I was playing the game for a while and currently I'd like to contribute to the project. Contributors are always welcome. Getting started as a FreeCol contributor is summarized at

Re: [Freecol-developers] XDG folders not used by freecol trunk

2014-01-27 Thread Michael T. Pope
On Mon, 27 Jan 2014 16:28:09 +0100 LoneVVolf lonew...@xs4all.nl wrote: [Analysis omitted] Good catch. I've attached a patch file created with diff -aur to change the code in src/net/sf/freecol/common/io/FreeColDirectories.java Applied in git.05e5f6a. Cheers, Mike Pope signature.asc

Re: [Freecol-developers] Weird full screen problems

2014-01-17 Thread Michael T. Pope
On Fri, 17 Jan 2014 20:57:25 +0100 Stian Grenborgen stian...@student.matnat.uio.no wrote: You can only have one (real) full screen window on a system. That's why FreeCol earlier used JInternalFrame for popup-dialogs, but I have noticed this has now been changed to JDialog. Change it back and

Re: [Freecol-developers] Weird full screen problems

2014-01-17 Thread Michael T. Pope
On Sat, 18 Jan 2014 09:21:10 +1030 Michael T. Pope mp...@computer.org wrote: On Fri, 17 Jan 2014 20:57:25 +0100 Stian Grenborgen stian...@student.matnat.uio.no wrote: You can only have one (real) full screen window on a system. That's why FreeCol earlier used JInternalFrame for popup-dialogs

Re: [Freecol-developers] Weird full screen problems

2014-01-16 Thread Michael T. Pope
On Wed, 15 Jan 2014 21:45:06 -0700 William Astle l...@l-w.ca wrote: In full screen mode, a number of the popup windows (file chooser, confirm quit, etc.) pop up *behind* the full screen window. Probably BR#1738, possibly BR#2047, and BR#2328. Most were reported on windows so I doubt linux

Re: [Freecol-developers] Dual monitor bugs

2014-01-15 Thread Michael T. Pope
On Sat, 11 Jan 2014 17:43:44 +0100 Thue Janus Kristensen thu...@gmail.com wrote: There are also two other unrelated commits in that repository you might want: The quit one is obviously correct and has been committed (git.7b26e24). The refocus one looks ok in limited testing. It picked up a

Re: [Freecol-developers] REF role fail, BR#2643

2014-01-14 Thread Michael T. Pope
Quick warning to trunk users that fixing the first part of this bug (capture of Kings Regulars) exposed a bunch of tricky constraints and I ended up rewriting most of the server side code that handles changing ownership of colonies and units. This went in in git.7afb420. Tests are passing but

Re: [Freecol-developers] Monarch declares peace

2014-01-13 Thread Michael T. Pope
On Sun, 12 Jan 2014 19:16:03 +0100 LoneVVolf lonew...@xs4all.nl wrote: In a game (git.abefb2d) , very hard, dutch monarch made peace with french in 1578. It looks like the code for declaring peace works. Good to finally have a confirmed sighting. Cheers, Mike Pope signature.asc

Re: [Freecol-developers] dialog (first pass) done

2014-01-13 Thread Michael T. Pope
On Sun, 12 Jan 2014 13:21:24 +0100 Michael Vehrs michael.bursc...@gmx.de wrote: java -cp FreeCol.jar net.sf.freecol.tools.FlagTest Cool. I would say go ahead and integrate it into the declaration dialog if you have time. A release is not imminent. ATM the plan is to finish a couple more

[Freecol-developers] REF role fail, BR#2643

2014-01-12 Thread Michael T. Pope
BR#2643 is a new interesting fail following the role changes. The game contains a REF unit that is an armed FreeColonist. The REF has captured a large city, and it looks like the AI is now smart enough to arm loose units and use them against the pesky rebels, which I think is fair enough. The

Re: [Freecol-developers] REF role fail, BR#2643

2014-01-12 Thread Michael T. Pope
On Sun, 12 Jan 2014 13:10:29 +0100 Michael Vehrs michael.bursc...@gmx.de wrote: I'm not sure, but I don't think the REF arms colonists in the original game. A case of WWCID, I think. It would not surprise me either way. However I think it reasonable that it should, at least for FreeCol-rules.

Re: [Freecol-developers] addNewUnitToTile

2014-01-06 Thread Michael T. Pope
On Tue, 7 Jan 2014 03:12:52 +0100 Thue Janus Kristensen thu...@gmail.com wrote: I am trying to figure out why a newly added unit via the debug interface (right click on tile, add unit) is not getting getting focus. game.getFreeColGameObject(sUnit.getId(), Unit.class); on DebugUtils.java line

Re: [Freecol-developers] addNewUnitToTile

2014-01-06 Thread Michael T. Pope
On Tue, 7 Jan 2014 04:06:49 +0100 Thue Janus Kristensen thu...@gmail.com wrote: I did try to find it. It seems like there are several versions of FreeColGameObjects, possible in their own threads? Is there an introduction to the overall FreeCol design? Only the code. Several people have

Re: [Freecol-developers] addNewUnitToTile

2014-01-06 Thread Michael T. Pope
I hit send on the previous post, returned to the window with the code open, and saw the bug. After calling reconnect(), the variable game is still referring to the old version of the game, not the updated one with the new unit added. Just reloading the game from freeColClient fixes the bug

Re: [Freecol-developers] wiki

2014-01-05 Thread Michael T. Pope
On Sun, 5 Jan 2014 14:14:29 -0800 (PST) Evgeny Rak rizog...@yahoo.com wrote: Hi, Mike! Could you give me rights to edit freecol-wiki. Done. Arawaks can teach master fur trader Cool. What now puzzles me is why any nation can teach fur trader if they can not teach fur trapper. Cheers, Mike

[Freecol-developers] dialog (first pass) done

2013-12-17 Thread Michael T. Pope
In git.1a5417c the old version of FreeColDialog has finally gone away, and with it the getResponse family of bugs. Or at least I can not reproduce it any more. As previously admitted, there are look-and-feel issues outstanding, and doubtless new bugs. Definitely time for some play testing.

[Freecol-developers] more dialogs

2013-12-12 Thread Michael T. Pope
I am grinding through the dialog cutovers. The end of the first pass is in sight, and the pace has picked up ever since I stopped trying to do non-modal dialogs when there was an easy cancel-and-retry option. However, I can see that there will have to be some revision of the look-and-feel. Some

[Freecol-developers] keyboard fail

2013-11-30 Thread Michael T. Pope
What is the Right Thing to do about: BR#2594 Keyboard Accelerator configuration can break stock keyboard shortcuts AFAICT the report is correct, but there is a limit to how much we can do to prevent users messing up their configuration. Any thoughts? Cheers, Mike Pope signature.asc

Re: [Freecol-developers] Option display

2013-10-06 Thread Michael T. Pope
On Sun, 06 Oct 2013 12:50:59 +0200 Michael Vehrs michael.bursc...@gmx.de wrote: What's the rationale for using JOptionPane rather than extending JDialog directly? Seemed-like-a-good-idea-at-the-time. It looked like the standard way of doing things, there were good examples of how to use it,

Re: [Freecol-developers] Option display

2013-10-04 Thread Michael T. Pope
On Fri, 04 Oct 2013 11:50:53 +0200 Michael Vehrs michael.bursc...@gmx.de wrote: At the moment, I am experiencing the following option-related glitch: If I view the immigration section of the difficulty settings, the unit type of the immigrant is displayed only once. On every repaint, it is

Re: [Freecol-developers] Option display

2013-10-04 Thread Michael T. Pope
On Fri, 04 Oct 2013 15:56:28 +0200 Michael Vehrs michael.bursc...@gmx.de wrote: I understand now. Try the attached patch for size. Ta. That broke the blockage I was experiencing. I kicked it a bit more, and now with git.561ef0c we have tool tips for complex string option values (native land

[Freecol-developers] Option display

2013-10-03 Thread Michael T. Pope
I am struggling to get all the options displaying correctly and/or consistently. AFAICT as of the last patch they are working (across preferences, difficulty, map options and game options), but without descriptions of the String/SelectOption[1] values. Currently the values are looked up with

Re: [Freecol-developers] InformationPanel, roles, EndTurnDialog

2013-09-22 Thread Michael T. Pope
On Sat, 21 Sep 2013 11:59:08 +0200 Michael Vehrs michael.bursc...@gmx.de wrote: I have widened the EndTurnDialog. It turned out to be easy and straightforward. However, it took me quite a while to figure out that my code was, in fact, working as designed, since the game constantly resized

Re: [Freecol-developers] getResponse

2013-09-20 Thread Michael T. Pope
On Thu, 19 Sep 2013 18:04:24 +0200 Michael Vehrs michael.bursc...@gmx.de wrote: Have you tried removing the decorations via plaf? Another thing I know nothing about. Thanks for the suggestion. Having a go now... Cheers, Mike Pope signature.asc Description: PGP signature

Re: [Freecol-developers] Unit labels

2013-09-13 Thread Michael T. Pope
On Fri, 13 Sep 2013 11:22:43 +0200 Michael Vehrs michael.bursc...@gmx.de wrote: I have eliminated the test failure by accounting for the corner corner case of hardy pioneers with tools. Unit.getLabel() does not include the tool count, whereas Messages.getLabel() does. Looks much improved,

Re: [Freecol-developers] Unit labels

2013-09-12 Thread Michael T. Pope
Ouch, hope those test errors get fixed. Speaking of which, what is the state of the roles cutover? The test failure is due to Hardy Pioneer not matching Hardy Pioneer pioneer as currently returned by Messages.message(unit.getLabel()). Is the latter intentional? Cheers, Mike Pope

Re: [Freecol-developers] Contributing to Freecol

2013-09-10 Thread Michael T. Pope
On Tue, 10 Sep 2013 17:30:51 -0400 Matthew Sarett msar...@andrew.cmu.edu wrote: If #169 turns out to be very simple, we will certainly look into additional bugs/features. One thing I neglected to mention is that it is probably a good idea to leave a comment on any bug/feature you are working on

[Freecol-developers] getResponse

2013-08-31 Thread Michael T. Pope
The tile view stuff is standing up fairly well, and the first cut of the XDG et al directory reform has gone in, so on to the big remaining annoyance: what to do about FreeColDialog.getResponse. Said routine is a hack to make FreeColDialogs non-modal. It seems the right way to do this these days

Re: [Freecol-developers] Unit labels

2013-08-27 Thread Michael T. Pope
On Tue, 27 Aug 2013 13:45:04 +0200 Michael Vehrs michael.bursc...@gmx.de wrote: As it turns out, it was a bit trickier than I thought. Still, I have committed a first implementation of the new unit label. It causes another label-related test to fail, since I had to eliminate some special

Re: [Freecol-developers] Generalized production

2013-04-27 Thread Michael T. Pope
On Sat, 27 Apr 2013 10:07:34 AM Michael Vehrs wrote: As it turns out, all test failures can be fixed with the attached one-liner. What next? I need to see if (add one-liner, revert df63b36) still breaks the AI. If it is ok, are you happy with the production system or is there more to come?

Re: [Freecol-developers] Generalized production

2013-04-27 Thread Michael T. Pope
On Sat, 27 Apr 2013 08:10:44 PM Michael T. Pope wrote: I need to see if (add one-liner, revert df63b36) still breaks the AI. The test is queued for tonight. However looking at it again, df63b36 has three main parts: 1. unrelated serialization cleanup 2. updateProductionType moved up from

Re: [Freecol-developers] Colony is not editable when loaded from save game

2013-04-24 Thread Michael T. Pope
On Tue, 23 Apr 2013 04:19:06 PM Thue Janus Kristensen wrote: I loaded a save game in the latest freecol git. I could not move colonists between buildings; the colony is not editable. In a new game it works fine. I can not reproduce this with any of my saved games. It may well be a property

Re: [Freecol-developers] MENUS debugging automatically enabled when loading saved game?

2013-04-24 Thread Michael T. Pope
On Tue, 23 Apr 2013 06:02:33 PM Thue Janus Kristensen wrote: When I start a new game, MENUS debugging is not enabled. But if I save the game and load it again, MENUS debugging is enabled. That is caused by the following code in FreeColDebugger.java : setDebugModes(), which is called from

Re: [Freecol-developers] Errors in the latest git build

2013-04-24 Thread Michael T. Pope
On Tue, 23 Apr 2013 06:55:29 PM Thue Janus Kristensen wrote: Some more errors I have found while trying to play the latest git build. - When creating a new trade router and clocking ok, the same freezes. Confirmed, but alas not that surprising. The TradeRoute class had some surgery

Re: [Freecol-developers] Teaching doesn't work

2013-04-23 Thread Michael T. Pope
On Tue, 23 Apr 2013 04:17:46 PM you wrote: Teaching doesn't work. I have a statesman in a university, and I can click on assign to teacher on a free colonist, but nothing happens when I click it Very likely due to BR#2486, now fixed in trunk. See if git cherry-pick c2c8b900 fixes it, and/or

Re: [Freecol-developers] Colony is not editable when loaded from save game

2013-04-23 Thread Michael T. Pope
On Tue, 23 Apr 2013 04:19:06 PM Thue Janus Kristensen wrote: I loaded a save game in the latest freecol git. I could not move colonists between buildings; the colony is not editable. In a new game it works fine. The following fixes it. A better fix is probably to find out why players

Re: [Freecol-developers] Generalized production

2013-04-20 Thread Michael T. Pope
On Sat, 20 Apr 2013 02:33:43 PM Michael Vehrs wrote: I don't see why the AI needs to know anything about production types before the game has been fully initialized. I doubt it does. I think the AI failure is just the downstream symptom of something more fundamental breaking, but I ran out of

Re: [Freecol-developers] Contributing

2013-04-15 Thread Michael T. Pope
On Mon, 15 Apr 2013 02:46:16 PM Kyle Richesin wrote: We were also looking at bugs #1307 , Fixing this bug will probably require writing a replacement component for JFileChooser. #1523, This should be fairly easy. The only reason it has not been fixed already is that until quite recently

Re: [Freecol-developers] Generalized production

2013-04-13 Thread Michael T. Pope
On Sat, 13 Apr 2013 10:44:08 AM Michael Vehrs wrote: net.sf.freecol.common.networking.ServerAPI askExpecting WARNING: Received error response: server.alreadyStarted/ Sat Apr 13 07:49:34 GMT 2013 Thread ID: 12 WTF. Well that is a new bug. Looks like the user connection handler

Re: [Freecol-developers] Generalized production

2013-04-13 Thread Michael T. Pope
On Sat, 13 Apr 2013 10:44:08 AM Michael Vehrs wrote: net.sf.freecol.common.networking.ServerAPI askExpecting WARNING: Received error response: server.alreadyStarted/ Sat Apr 13 07:49:34 GMT 2013 Thread ID: 12 I am having strife reproducing this. I tried a bunch of other

Re: [Freecol-developers] To FreeCol Development Team

2013-04-11 Thread Michael T. Pope
On Thu, 11 Apr 2013 01:48:58 PM Kyle Richesin wrote: My name is Kyle Richesin and my partner is Joshua Lowe. We are currently students at Cal Poly Pomona and we have been given the assignment to work on an open source project for one of our classes. We have played the game FreeCol and are very

[Freecol-developers] schema and ids

2013-03-31 Thread Michael T. Pope
I have a schema problem. If we are transitioning from using ID to id, we need to accept both for the time being. However I do not see how to express this in the schema. In the absence of a better idea, currently I am doing something like this: xs:element name=aiPlayer

[Freecol-developers] autoscroll

2013-03-17 Thread Michael T. Pope
We have some fresh commentary on BR#2394, the dreaded autoscroll bug, which might now be reproducible, so I started digging. I really do not understand much about how the Java Autoscroll interface is supposed to work, but in ColonyPanel.java / ASingleBuildingPanel.autoscroll():

Re: [Freecol-developers] Multiple windows

2013-03-16 Thread Michael T. Pope
On Sat, 16 Mar 2013 08:07:12 AM Michael Vehrs wrote: There have been several complaints about the ability to open some panels or dialogs several times. Like BR#2141. In some cases, it makes sense, I think. In others, not so much. In the distant past, FreeCol had only a single instance of

Re: [Freecol-developers] Problems with generalized production

2013-03-15 Thread Michael T. Pope
On Tue, 12 Mar 2013 04:32:35 PM Michael Vehrs wrote: Actually, I meant the email notifications. In the svn days, I got an email for every commit, containing the commit message, the files changed and up to 100k of diff. That was quite useful for keeping up to date. Today, I occasionally get an

Re: [Freecol-developers] Problems with generalized production

2013-02-25 Thread Michael T. Pope
On Sun, 24 Feb 2013 04:34:42 PM Michael Vehrs wrote: Well, I have implemented most of that now. Of course, it turns out there is yet another problem which I did not see immediately, namely the unattended production of work places such as the town hall and the church. Those ones are quite

Re: [Freecol-developers] Generalized production element

2013-02-12 Thread Michael T. Pope
On Mon, 11 Feb 2013 04:35:49 PM Michael Vehrs wrote: I admit I did not explain that properly. Some time ago, there was an improvement request, either on the tracker or the developer list, to allow switching the production (specifically, the secondary production) of the colony center tile from

Re: [Freecol-developers] Generalized production element

2013-02-11 Thread Michael T. Pope
On Sun, 10 Feb 2013 01:56:43 PM Michael Vehrs wrote: I have committed a change that introduces a new generalized production element, but does not yet make use of its new features. I tried to preserve compatibility as far as possible. However, this might be a good time to standardize all

Re: [Freecol-developers] Desktop entry file

2013-02-09 Thread Michael T. Pope
On Sat, 9 Feb 2013 09:33:12 AM Michael Vehrs wrote: No, it didn't. But the manual describes how to do that. I will update the dist targets as time permits and hope to fix this along the way. However, I don't know whether I will be able to actually test Windows features. Putting requests for

Re: [Freecol-developers] Desktop entry file

2013-02-08 Thread Michael T. Pope
On Fri, 8 Feb 2013 08:29:26 AM Michael Vehrs wrote: I have created an improvement request in the IzPack bugtracker. Maybe something will come of it. Indeed. So do you know if the izPack upgrade fixed BR#793. Cheers, Mike Pope signature.asc Description: This is a digitally signed message

Re: [Freecol-developers] Developers claiming bugs

2013-02-07 Thread Michael T. Pope
On Mon, 4 Feb 2013 11:29:58 AM Pedro Rodrigues wrote: Rightly so, since it did not work; logged out and in, and no edit icon is present in the bugs, mine or otherwise OK, something has changed. Last time I tried the user permissions interface just showed you as Darklord, but after another

[Freecol-developers] XDG changes

2013-02-05 Thread Michael T. Pope
How do we want to manage the XDG (BR#2419) fix? There are compliance and transition issues to decide. The relevant compliance issues are: 1. freedesktop.org want user specific data stored in $XDG_DATA_HOME (defaults to $HOME/.local/share). 2. ...and user specific configuration data stored in

Re: [Freecol-developers] AI development

2013-01-31 Thread Michael T. Pope
On Thu, 17 Jan 2013 01:45:44 PM Pedro Rodrigues wrote: On Thu, Jan 17, 2013 at 12:34 PM, Michael T. Pope mp...@computer.orgwrote: On Thu, 17 Jan 2013 01:45:19 AM Pedro Rodrigues wrote: Would it be possible to share those scripts? It would be a good starting point for my own changes

Re: [Freecol-developers] Developers claiming bugs

2013-01-31 Thread Michael T. Pope
On Thu, 31 Jan 2013 02:51:34 PM Pedro Rodrigues wrote: However, the system is clearly fragile; in the BR #1776https://sourceforge.net/p/freecol/bugs/1776/, i had in the old interface assigned myself to the bug (as the comment shows), and Pope tried to remove the assignment in 12-1-2013, but

Re: [Freecol-developers] Patch for bug #2506

2013-01-30 Thread Michael T. Pope
On Tue, 29 Jan 2013 05:15:11 PM Jonathan Simona wrote: I've submitted a message and posted a patch on SourceForge 4 days ago, Patience please. Developers have lives, jobs, illnesses. In fact I have had all three and a daughter's birthday over the last four days. Your patch is in the queue,

Re: [Freecol-developers] Want to contribute to project

2013-01-29 Thread Michael T. Pope
On Tue, 29 Jan 2013 07:39:03 AM Manish G wrote: I came across FreeCol and want to contribute to it as a java developer. I have 2+ years of java development. Welcome. Getting started as a FreeCol contributor is summarized at http://www.freecol.org/how-to-contribute.html. Most of the

Re: [Freecol-developers] Git online

2013-01-24 Thread Michael T. Pope
On Sun, 20 Jan 2013 12:22:20 PM Michael T. Pope wrote: - audio: I plan to check this directory carefully at some point Audio contains: - early versions of existing sounds in wav format, useful if we reencode but not worth adding to main repo. - some long midis. These sound unfinished to me

Re: [Freecol-developers] Git online

2013-01-19 Thread Michael T. Pope
On Sat, 19 Jan 2013 10:58:51 AM Michael Vehrs wrote: The graphics tree contains the master images from which most of our unit images (and some others) are derived. This is mostly inactive. I only use the tree to save scripts that produce or convert graphics. The stuff in the graphics tree, and

Re: [Freecol-developers] Git online

2013-01-18 Thread Michael T. Pope
On Fri, 18 Jan 2013 01:43:00 PM Michael T. Pope wrote: On Fri, 18 Jan 2013 10:47:41 AM Michael T. Pope wrote: We have a git repo Unfortunately, its a crappy one which did not import the branch and tag structure of the svn repo correctly. Please ignore it until I can get this right. OK

Re: [Freecol-developers] AI development

2013-01-17 Thread Michael T. Pope
On Thu, 17 Jan 2013 01:45:19 AM Pedro Rodrigues wrote: Would it be possible to share those scripts? It would be a good starting point for my own changes. I was afraid you were going to ask that. They are pretty embarassing ATM. I will clean up and document them shortly. Regarding the

[Freecol-developers] Git online

2013-01-17 Thread Michael T. Pope
We have a git repo, accessible through the link named Git next to the existing Code one for svn. I am in the process of cloning it to verify the upload worked but have no reason to doubt it is OK. Here is my proposed way forward: 1. We all start pushing to the git repo, but the svn repo stays

Re: [Freecol-developers] Git online

2013-01-17 Thread Michael T. Pope
On Fri, 18 Jan 2013 10:47:41 AM Michael T. Pope wrote: We have a git repo Unfortunately, its a crappy one which did not import the branch and tag structure of the svn repo correctly. Please ignore it until I can get this right. Cheers, Mike Pope, back to svn again:-P signature.asc

Re: [Freecol-developers] `upgrade'

2013-01-15 Thread Michael T. Pope
The `upgrade' fallout continues. 1. Website Awaiting action. 2. Repos. Svn is obviously OK. Git is switched on but awaits a checkin. I have tried a couple of times to get a complete git import of the whole svn repo but AFAICT sourceforge dropped the session. Fortunately trunk is an easier

Re: [Freecol-developers] Patch for bug 3587615

2013-01-14 Thread Michael T. Pope
Looks good. Committed (svn.10468). Sorry about the delay, it has been busy around here. Cheers, Mike Pope signature.asc Description: This is a digitally signed message part. -- Master Visual Studio, SharePoint, SQL,

Re: [Freecol-developers] WW1CD?

2013-01-14 Thread Michael T. Pope
On Sun, 13 Jan 2013 11:58:45 AM Russell Steinthal wrote: So as mentioned on the list a week or two ago, I do in fact have a set of working Col1 disks and now that I have a $20 USB 3.5 floppy drive, I have Col1 working under DosBox emulation. Already with effect. Now that we have confirmation

Re: [Freecol-developers] `upgrade'

2013-01-14 Thread Michael T. Pope
On Mon, 14 Jan 2013 11:33:50 AM Pietro Giorgianni wrote: couldn't this be taken as a great opportunity to say goodbye to SVN You mean like what was decided a few months back and mentioned again as recently as last week in the thread with the subject `housekeeping'? and to sourceforge and its

Re: [Freecol-developers] WW1CD?

2013-01-14 Thread Michael T. Pope
On Mon, 14 Jan 2013 10:06:44 AM Russell Steinthal wrote: Documenting the Monarch's taxing behavior seems like a much more complicated exercise, since I assume it depends on variables like how frequently you trade with Europe, what goods you trade, etc. But I'll see what I can do. What would

Re: [Freecol-developers] `upgrade'

2013-01-13 Thread Michael T. Pope
On Sun, 13 Jan 2013 10:07:03 AM Michael Vehrs wrote: I think I'll wait until the migration is done. Can I check in at this time? I have finished the alpha-blended borders. Checking in is working. svn.10464 went in about three hours ago without incident. They recommend checking out a fresh

Re: [Freecol-developers] Looking to join/help out

2013-01-13 Thread Michael T. Pope
On Sat, 12 Jan 2013 08:44:47 PM Jonathan Simona wrote: I believe I may have just found a bug myself, but I do apologize if this bug was previously posted and I was unaware. I explained the details under bug #2506. If this is deemed to be a true bug, may I work on it? I do not recall that one.

Re: [Freecol-developers] `upgrade'

2013-01-13 Thread Michael T. Pope
On Sun, 13 Jan 2013 01:17:44 PM Michael Vehrs wrote: So far, I have been unable to check out the repository, as my password isn't accepted. Did you have to jump through any hoops? No. My password was OK, although with the ssh+svn style checkouts I have to enter it more often. Does an https

Re: [Freecol-developers] Looking to join/help out

2013-01-11 Thread Michael T. Pope
On Thu, 10 Jan 2013 05:18:01 PM Jonathan Simona wrote: Thank you very much for the reply! Of course like all bug fixers, they must be able to run and build the game and reproduce the bugs. I've currently downloaded FreeCol from the SVN database via Eclipse's Subclipse extension and checked

[Freecol-developers] `upgrade'

2013-01-11 Thread Michael T. Pope
As just noted, the sourceforge upgrade has its problems. 1. www.freecol.org seems to have reverted to something very basic. www.freecol.org/administrator is still working and AFAICT the content is still all there in Joomla, but I could not work out how to get it all published again. Any chance

Re: [Freecol-developers] Looking to join/help out

2013-01-11 Thread Michael T. Pope
On Fri, 11 Jan 2013 06:10:49 PM Jonathan Simona wrote: I guess my question would be if the video bug not appearing is still active or not? It appears to be windows specific, so I have never been able to reproduce it. Perhaps you have found the cause, or at least a problem. Cheers, Mike Pope

Re: [Freecol-developers] Looking to join/help out

2013-01-10 Thread Michael T. Pope
On Thu, 10 Jan 2013 12:42:35 PM Jonathan Simona wrote: Hello people of FreeCol, my name is Jonathan Simona and I was wondering if it is possible for me to contribute to this project. I normally use the following standard response: Welcome. Getting started as a FreeCol contributor is

Re: [Freecol-developers] housekeeping

2013-01-09 Thread Michael T. Pope
On Wed, 9 Jan 2013 12:30:47 PM Uwe wrote: 2013/1/9 Michael T. Pope mp...@computer.org - Java It is probably time to bump our minimum required Java version from 1.5 to 1.6/6. 1.5 is quite dead, whereas 6 is only under threat of death. Ubuntu distributes OpenJava instead of Oracle

Re: [Freecol-developers] Interested in helping

2013-01-08 Thread Michael T. Pope
On Fri, 28 Dec 2012 01:10:25 PM Seth Hovestol wrote: Hello I'm in high school, and I'm learning Java. I would love to see the code for Free col, and be able to play with it. Welcome. Getting started as a FreeCol contributor is summarized at http://www.freecol.org/how-to-contribute.html.

[Freecol-developers] housekeeping

2013-01-08 Thread Michael T. Pope
There are several housekeeping issues pending. - sourceforge upgrade Unless there are objections I plan to click the sourceforge `upgrade project' link fairly soon, albeit not earlier than 20130110 UTC. AFAICT the world is unlikely to end as a result, although commits made during the

[Freecol-developers] Abandoning colonies, the old problem again

2013-01-07 Thread Michael T. Pope
Last minute scare. In testing I captured a badly located enemy fort and decided to abandon it. This did not work. The override in the freecol ruleset to allow abandoning colonies with stockades only applies to stockades, not forts or fortresses. On reflection this is not that surprising, as

[Freecol-developers] FreeCol 0.10.7 has been released

2013-01-07 Thread Michael T. Pope
FreeCol 0.10.7 has been released. This is a bug fix release to correct some serious gameplay problems in 0.10.6. The only new feature present is some improvements to the graphics. Since FreeCol 0.10.6 was released there have been 18 new bug reports, of which 8 are fixed in 0.10.7, one (roads

Re: [Freecol-developers] nasty movement cost bug

2013-01-06 Thread Michael T. Pope
On Sun, 6 Jan 2013 05:01:24 PM Michael Vehrs wrote: By the way, I have reverted the new river images as unsuitable for a release, but I have added alpha-blended unexplored territory. Just looked at that. I agree it is an improvement. Something like this is butt-ugly, but it should work:

Re: [Freecol-developers] fsg. validation using net.sf.freecol.tools.SaveGameValidation fails every time

2013-01-05 Thread Michael T. Pope
On Sat, 5 Jan 2013 01:08:24 PM Jonas Stumph stevnsvig wrote: is this due to the schemas not having been updated? AFAICT data-savedGame.xsd has not been touched for three years, and has never contained a full definition of the save format. The closest we have to a format verification is the

Re: [Freecol-developers] FreeCol 0.10.6 has been released

2013-01-03 Thread Michael T. Pope
On Thu, 3 Jan 2013 10:01:40 AM Michael T. Pope wrote: OK. Perhaps I should take my own suggestion upthread and see if the autoproduction functionality would work in these cases. I have made some progress, but am a bit stuck because I do not know what is right. I have some improvements

Re: [Freecol-developers] FreeCol 0.10.6 has been released

2013-01-03 Thread Michael T. Pope
On Thu, 3 Jan 2013 11:00:54 PM Michael T. Pope wrote: On Thu, 3 Jan 2013 10:01:40 AM Michael T. Pope wrote: OK. Perhaps I should take my own suggestion upthread and see if the autoproduction functionality would work in these cases. Or perhaps not. I have backed out of the autoproduction

Re: [Freecol-developers] FreeCol 0.10.6 has been released

2013-01-02 Thread Michael T. Pope
On Sat, 29 Dec 2012 08:25:20 PM Michael T. Pope wrote: On Sat, 29 Dec 2012 09:53:28 AM Michael Vehrs wrote: Then for now how about we just rename the existing basicProduction as basicPerUnitProduction and add a new field for the non-unit production. I had this idea, too. For the sake

Re: [Freecol-developers] FreeCol 0.10.6 has been released

2013-01-02 Thread Michael T. Pope
On Thu, 3 Jan 2013 10:01:40 AM Michael T. Pope wrote: [Strageness with matchesNull and getModifierSet] The more I look at this one the more worrying it looks. Pretty much anything involving modifiers ends up in that routine, and I really like being able to trust that the spec means what

Re: [Freecol-developers] making an android port

2012-12-28 Thread Michael T. Pope
On Fri, 28 Dec 2012 08:42:26 AM Jonathan Aquilina wrote: Hey guys is there no version control mechanism in place? http://www.freecol.org/documentation/subversion.html What puzzles me is why you would have to ask? Is sourceforge broken, or google for that matter? Cheers, Mike Pope

Re: [Freecol-developers] FreeCol 0.10.6 has been released

2012-12-27 Thread Michael T. Pope
On Mon, 24 Dec 2012 12:04:49 PM Michael Vehrs wrote: [WOULDBENICE] Under map options, immediately clicking on any of the predefined map thumbnails does not select it. You have to open the Import options first. Also, when selected correctly, the filename text appears

Re: [Freecol-developers] FreeCol 0.10.6 has been released

2012-12-27 Thread Michael T. Pope
On Thu, 27 Dec 2012 04:53:03 PM Paolo Bizzarri wrote: On Mon, Dec 24, 2012 at 2:01 AM, Michael T. Pope mp...@computer.org wrote: Should the advisor panels be resizeable? They used to be, but seem to be fixed now. I know Paolo was working on BR#1694733 but that refers mainly

Re: [Freecol-developers] making an android port

2012-12-27 Thread Michael T. Pope
On Thu, 27 Dec 2012 02:36:45 PM Jonathan Aquilina wrote: Seeing as Freecol is already java based has anyone thought of porting it to android? Yes. Several times. Google freecol android and the first result is someone who apparently has it at least partly working. The only thing that stops

Re: [Freecol-developers] FreeCol 0.10.6 has been released

2012-12-24 Thread Michael T. Pope
On Mon, 24 Dec 2012 12:04:49 PM Michael Vehrs wrote: The text is automatically greyed out when the input is made non-editable. We would need to override some Swing method (probably paint()) to fix that. I'll have a look at this. Cool. BTW I also just noticed this:

Re: [Freecol-developers] FreeCol 0.10.6 has been released

2012-12-23 Thread Michael T. Pope
The 0.10.6 bugs are coming in, the first of which is bad enough that I fear 0.10.7 will need to follow shortly. Fortunately I am on leave until 20130114 so there should be opportunities. [BLOCKER] All units disappear in captured colonies. Just before release I discovered that we still had

Re: [Freecol-developers] bug roundup

2012-12-15 Thread Michael T. Pope
On Sat, 15 Dec 2012 09:42:01 AM Michael Vehrs wrote: I don't disagree. As far as cosmetics are concerned, I might have time to repaint rivers and forest with river tiles to make them more pleasing. But I'm not promising anything. The end of the year is fraught with domestic duties. Indeed so.

Re: [Freecol-developers] Cleaning up the map generator

2012-12-04 Thread Michael T. Pope
On Tue, 4 Dec 2012 05:03:17 PM Michael Vehrs wrote: I think it would be a good idea to split the MapGenerator into several components. I think the map import code liberally sprinkled here and there should be combined into a MapLoader able to load various layers of a map from another game. In

Re: [Freecol-developers] Joining dev list

2012-11-23 Thread Michael T. Pope
On Wed, 31 Oct 2012 02:22:22 PM Andreas Hetz wrote: i was a big fan of the original Sid M. col. Out of these reason i wanna help. More contributors are always welcome. Getting started as a FreeCol contributor is summarized at http://www.freecol.org/how-to-contribute.html. Also, see

Re: [Freecol-developers] Tile claimants

2012-11-19 Thread Michael T. Pope
On Sun, 18 Nov 2012 02:32:10 PM Michael Vehrs wrote: As it turns out, csDisposeSettlement doesn't produce ideal results, either, as you can easily check with the included patch. Alas no. I am blocked by the crash below which is unrelated to the patch. However I am not particularly surprised

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