On Wed, 16 Apr 2014 07:23:03 +0200
Michael Vehrs michael.bursc...@gmx.de wrote:
Was that ever fixed? I can't recall that happening.
You are right, it still happens in current games. Its probably just more
obvious in the new tiles.
That should probably wait until after the next release. I see
On Mon, 14 Apr 2014 22:42:58 +0200
Petr Fišer pries...@gmail.com wrote:
Specification looks good to me but I dont understand this:
goods-type id=model.goods.horses is-farmed=false breeding-number=2
made-from=model.goods.food
market initial-amount=1000 initial-price=1 price-difference=2 /
On Tue, 15 Apr 2014 19:21:37 +0200
Petr Fišer pries...@gmail.com wrote:
Glad to help.
And don't worry about the credit, I don't care about it. :)
No worries. I'd fix it but git is resistant to changing commit messages...
This is probably a good point to comment on the release status. I have
On Wed, 09 Apr 2014 17:18:33 +0200
Michael Vehrs michael.bursc...@gmx.de wrote:
You need images of individual trees, such as the ones Misiulo (I think)
provided about a year ago. These images are then assembled into forest
tiles. I'll send you the archive if you can't find it.
That would be
On Sun, 06 Apr 2014 15:38:48 +0200
Michael Vehrs michael.bursc...@gmx.de wrote:
In order to try this for yourself, you need to generate tiles with the
ForestMaker and RiverMaker tools, and change resources.properties to use
the new tiles, since I have not yet committed the tiles themselves.
On Wed, 5 Mar 2014 20:17:33 +0100
Petr Fišer pries...@gmail.com wrote:
I was playing the game for a while and currently I'd like to contribute to
the project.
Contributors are always welcome. Getting started as a FreeCol contributor
is summarized at
On Mon, 27 Jan 2014 16:28:09 +0100
LoneVVolf lonew...@xs4all.nl wrote:
[Analysis omitted]
Good catch.
I've attached a patch file created with diff -aur to change the code in
src/net/sf/freecol/common/io/FreeColDirectories.java
Applied in git.05e5f6a.
Cheers,
Mike Pope
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On Fri, 17 Jan 2014 20:57:25 +0100
Stian Grenborgen stian...@student.matnat.uio.no wrote:
You can only have one (real) full screen window on a system. That's why
FreeCol earlier used JInternalFrame for popup-dialogs, but I have noticed
this has now been changed to JDialog.
Change it back and
On Sat, 18 Jan 2014 09:21:10 +1030
Michael T. Pope mp...@computer.org wrote:
On Fri, 17 Jan 2014 20:57:25 +0100
Stian Grenborgen stian...@student.matnat.uio.no wrote:
You can only have one (real) full screen window on a system. That's why
FreeCol earlier used JInternalFrame for popup-dialogs
On Wed, 15 Jan 2014 21:45:06 -0700
William Astle l...@l-w.ca wrote:
In full screen mode, a number of the popup windows (file chooser,
confirm quit, etc.) pop up *behind* the full screen window.
Probably BR#1738, possibly BR#2047, and BR#2328. Most were reported on
windows so I doubt linux
On Sat, 11 Jan 2014 17:43:44 +0100
Thue Janus Kristensen thu...@gmail.com wrote:
There are also two other unrelated commits in that repository you might
want:
The quit one is obviously correct and has been committed (git.7b26e24).
The refocus one looks ok in limited testing. It picked up a
Quick warning to trunk users that fixing the first part of this bug
(capture of Kings Regulars) exposed a bunch of tricky constraints and
I ended up rewriting most of the server side code that handles
changing ownership of colonies and units. This went in in
git.7afb420. Tests are passing but
On Sun, 12 Jan 2014 19:16:03 +0100
LoneVVolf lonew...@xs4all.nl wrote:
In a game (git.abefb2d) , very hard, dutch monarch made peace with
french in 1578.
It looks like the code for declaring peace works.
Good to finally have a confirmed sighting.
Cheers,
Mike Pope
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On Sun, 12 Jan 2014 13:21:24 +0100
Michael Vehrs michael.bursc...@gmx.de wrote:
java -cp FreeCol.jar
net.sf.freecol.tools.FlagTest
Cool. I would say go ahead and integrate it into the declaration dialog
if you have time. A release is not imminent. ATM the plan is to finish
a couple more
BR#2643 is a new interesting fail following the role changes. The
game contains a REF unit that is an armed FreeColonist. The REF has
captured a large city, and it looks like the AI is now smart enough to
arm loose units and use them against the pesky rebels, which I think
is fair enough. The
On Sun, 12 Jan 2014 13:10:29 +0100
Michael Vehrs michael.bursc...@gmx.de wrote:
I'm not sure, but I don't think the REF arms colonists in the original
game. A case of WWCID, I think.
It would not surprise me either way. However I think it
reasonable that it should, at least for FreeCol-rules.
On Tue, 7 Jan 2014 03:12:52 +0100
Thue Janus Kristensen thu...@gmail.com wrote:
I am trying to figure out why a newly added unit via the debug interface
(right click on tile, add unit) is not getting getting focus.
game.getFreeColGameObject(sUnit.getId(), Unit.class); on DebugUtils.java
line
On Tue, 7 Jan 2014 04:06:49 +0100
Thue Janus Kristensen thu...@gmail.com wrote:
I did try to find it. It seems like there are several versions
of FreeColGameObjects, possible in their own threads?
Is there an introduction to the overall FreeCol design?
Only the code. Several people have
I hit send on the previous post, returned to the window with the code
open, and saw the bug. After calling reconnect(), the variable game is
still referring to the old version of the game, not the updated one with
the new unit added. Just reloading the game from freeColClient fixes the
bug
On Sun, 5 Jan 2014 14:14:29 -0800 (PST)
Evgeny Rak rizog...@yahoo.com wrote:
Hi, Mike! Could you give me rights to edit freecol-wiki.
Done.
Arawaks can teach master fur trader
Cool. What now puzzles me is why any nation can teach fur trader if they
can not teach fur trapper.
Cheers,
Mike
In git.1a5417c the old version of FreeColDialog has finally gone away,
and with it the getResponse family of bugs. Or at least I can not
reproduce it any more. As previously admitted, there are
look-and-feel issues outstanding, and doubtless new bugs. Definitely
time for some play testing.
I am grinding through the dialog cutovers. The end of the first pass is
in sight, and the pace has picked up ever since I stopped trying to do
non-modal dialogs when there was an easy cancel-and-retry option. However,
I can see that there will have to be some revision of the look-and-feel.
Some
What is the Right Thing to do about:
BR#2594 Keyboard Accelerator configuration can break stock keyboard shortcuts
AFAICT the report is correct, but there is a limit to how much we can
do to prevent users messing up their configuration. Any thoughts?
Cheers,
Mike Pope
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On Sun, 06 Oct 2013 12:50:59 +0200
Michael Vehrs michael.bursc...@gmx.de wrote:
What's the rationale for using JOptionPane rather than extending JDialog
directly?
Seemed-like-a-good-idea-at-the-time. It looked like the standard way of
doing things, there were good examples of how to use it,
On Fri, 04 Oct 2013 11:50:53 +0200
Michael Vehrs michael.bursc...@gmx.de wrote:
At the moment, I am experiencing the following option-related glitch: If
I view the immigration section of the difficulty settings, the unit type
of the immigrant is displayed only once. On every repaint, it is
On Fri, 04 Oct 2013 15:56:28 +0200
Michael Vehrs michael.bursc...@gmx.de wrote:
I understand now. Try the attached patch for size.
Ta. That broke the blockage I was experiencing. I kicked it a bit more,
and now with git.561ef0c we have tool tips for complex string option
values (native land
I am struggling to get all the options displaying correctly and/or
consistently. AFAICT as of the last patch they are working (across
preferences, difficulty, map options and game options), but without
descriptions of the String/SelectOption[1] values. Currently the values
are looked up with
On Sat, 21 Sep 2013 11:59:08 +0200
Michael Vehrs michael.bursc...@gmx.de wrote:
I have widened the EndTurnDialog. It turned out to be easy and
straightforward. However, it took me quite a while to figure out that my
code was, in fact, working as designed, since the game constantly
resized
On Thu, 19 Sep 2013 18:04:24 +0200
Michael Vehrs michael.bursc...@gmx.de wrote:
Have you tried removing the decorations via plaf?
Another thing I know nothing about. Thanks for the suggestion. Having a
go now...
Cheers,
Mike Pope
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On Fri, 13 Sep 2013 11:22:43 +0200
Michael Vehrs michael.bursc...@gmx.de wrote:
I have eliminated the test failure by accounting for the corner corner
case of hardy pioneers with tools. Unit.getLabel() does not include the
tool count, whereas Messages.getLabel() does.
Looks much improved,
Ouch, hope those test errors get fixed. Speaking of which, what is
the state of the roles cutover? The test failure is due to Hardy
Pioneer not matching Hardy Pioneer pioneer as currently returned by
Messages.message(unit.getLabel()). Is the latter intentional?
Cheers,
Mike Pope
On Tue, 10 Sep 2013 17:30:51 -0400
Matthew Sarett msar...@andrew.cmu.edu wrote:
If #169 turns out to be very simple, we will certainly look into additional
bugs/features.
One thing I neglected to mention is that it is probably a good idea to
leave a comment on any bug/feature you are working on
The tile view stuff is standing up fairly well, and the first cut of
the XDG et al directory reform has gone in, so on to the big remaining
annoyance: what to do about FreeColDialog.getResponse.
Said routine is a hack to make FreeColDialogs non-modal. It seems the
right way to do this these days
On Tue, 27 Aug 2013 13:45:04 +0200
Michael Vehrs michael.bursc...@gmx.de wrote:
As it turns out, it was a bit trickier than I thought. Still, I have
committed a first implementation of the new unit label. It causes
another label-related test to fail, since I had to eliminate some
special
On Sat, 27 Apr 2013 10:07:34 AM Michael Vehrs wrote:
As it turns out, all test failures can be fixed with the attached
one-liner. What next?
I need to see if (add one-liner, revert df63b36) still breaks the AI.
If it is ok, are you happy with the production system or is there more to
come?
On Sat, 27 Apr 2013 08:10:44 PM Michael T. Pope wrote:
I need to see if (add one-liner, revert df63b36) still breaks the AI.
The test is queued for tonight. However looking at it again, df63b36 has
three main parts:
1. unrelated serialization cleanup
2. updateProductionType moved up from
On Tue, 23 Apr 2013 04:19:06 PM Thue Janus Kristensen wrote:
I loaded a save game in the latest freecol git. I could not move
colonists between buildings; the colony is not editable.
In a new game it works fine.
I can not reproduce this with any of my saved games. It may well be a
property
On Tue, 23 Apr 2013 06:02:33 PM Thue Janus Kristensen wrote:
When I start a new game, MENUS debugging is not enabled. But if I save the
game and load it again, MENUS debugging is enabled. That is caused by the
following code in FreeColDebugger.java : setDebugModes(), which is called
from
On Tue, 23 Apr 2013 06:55:29 PM Thue Janus Kristensen wrote:
Some more errors I have found while trying to play the latest git build.
- When creating a new trade router and clocking ok, the same freezes.
Confirmed, but alas not that surprising. The TradeRoute class had some surgery
On Tue, 23 Apr 2013 04:17:46 PM you wrote:
Teaching doesn't work. I have a statesman in a university, and I can click
on assign to teacher on a free colonist, but nothing happens when I click
it
Very likely due to BR#2486, now fixed in trunk. See if git cherry-pick
c2c8b900 fixes it, and/or
On Tue, 23 Apr 2013 04:19:06 PM Thue Janus Kristensen wrote:
I loaded a save game in the latest freecol git. I could not move
colonists between buildings; the colony is not editable.
In a new game it works fine.
The following fixes it. A better fix is probably to find out why players
On Sat, 20 Apr 2013 02:33:43 PM Michael Vehrs wrote:
I don't see why the AI needs to know anything about production types
before the game has been fully initialized.
I doubt it does. I think the AI failure is just the downstream symptom of
something more fundamental breaking, but I ran out of
On Mon, 15 Apr 2013 02:46:16 PM Kyle Richesin wrote:
We were also looking at bugs #1307 ,
Fixing this bug will probably require writing a replacement component for
JFileChooser.
#1523,
This should be fairly easy. The only reason it has not been fixed already is
that until quite recently
On Sat, 13 Apr 2013 10:44:08 AM Michael Vehrs wrote:
net.sf.freecol.common.networking.ServerAPI askExpecting
WARNING: Received error response: server.alreadyStarted/
Sat Apr 13 07:49:34 GMT 2013
Thread ID: 12
WTF. Well that is a new bug. Looks like the user connection handler
On Sat, 13 Apr 2013 10:44:08 AM Michael Vehrs wrote:
net.sf.freecol.common.networking.ServerAPI askExpecting
WARNING: Received error response: server.alreadyStarted/
Sat Apr 13 07:49:34 GMT 2013
Thread ID: 12
I am having strife reproducing this. I tried a bunch of other
On Thu, 11 Apr 2013 01:48:58 PM Kyle Richesin wrote:
My name is Kyle Richesin and my partner is Joshua Lowe. We are currently
students at Cal Poly Pomona and we have been given the assignment to work
on an open source project for one of our classes. We have played the game
FreeCol and are very
I have a schema problem. If we are transitioning from using ID to
id, we need to accept both for the time being. However I do not see
how to express this in the schema. In the absence of a better idea,
currently I am doing something like this:
xs:element name=aiPlayer
We have some fresh commentary on BR#2394, the dreaded autoscroll bug, which
might now be reproducible, so I started digging. I really do not understand
much about how the Java Autoscroll interface is supposed to work, but in
ColonyPanel.java / ASingleBuildingPanel.autoscroll():
On Sat, 16 Mar 2013 08:07:12 AM Michael Vehrs wrote:
There have been several complaints about the ability to open some panels
or dialogs several times.
Like BR#2141.
In some cases, it makes sense, I think. In
others, not so much. In the distant past, FreeCol had only a single
instance of
On Tue, 12 Mar 2013 04:32:35 PM Michael Vehrs wrote:
Actually, I meant the email notifications. In the svn days, I got an
email for every commit, containing the commit message, the files changed
and up to 100k of diff. That was quite useful for keeping up to date.
Today, I occasionally get an
On Sun, 24 Feb 2013 04:34:42 PM Michael Vehrs wrote:
Well, I have implemented most of that now. Of course, it turns out there
is yet another problem which I did not see immediately, namely the
unattended production of work places such as the town hall and the church.
Those ones are quite
On Mon, 11 Feb 2013 04:35:49 PM Michael Vehrs wrote:
I admit I did not explain that properly. Some time ago, there was an
improvement request, either on the tracker or the developer list, to
allow switching the production (specifically, the secondary production)
of the colony center tile from
On Sun, 10 Feb 2013 01:56:43 PM Michael Vehrs wrote:
I have committed a change that introduces a new generalized production
element, but does not yet make use of its new features. I tried to
preserve compatibility as far as possible. However, this might be a good
time to standardize all
On Sat, 9 Feb 2013 09:33:12 AM Michael Vehrs wrote:
No, it didn't. But the manual describes how to do that. I will update
the dist targets as time permits and hope to fix this along the way.
However, I don't know whether I will be able to actually test Windows
features.
Putting requests for
On Fri, 8 Feb 2013 08:29:26 AM Michael Vehrs wrote:
I have created an improvement request in the IzPack bugtracker. Maybe
something will come of it.
Indeed. So do you know if the izPack upgrade fixed BR#793.
Cheers,
Mike Pope
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On Mon, 4 Feb 2013 11:29:58 AM Pedro Rodrigues wrote:
Rightly so, since it did not work; logged out and in, and no edit icon is
present in the bugs, mine or otherwise
OK, something has changed. Last time I tried the user permissions interface
just showed you as Darklord, but after another
How do we want to manage the XDG (BR#2419) fix? There are compliance
and transition issues to decide. The relevant compliance issues are:
1. freedesktop.org want user specific data stored in $XDG_DATA_HOME
(defaults to $HOME/.local/share).
2. ...and user specific configuration data stored in
On Thu, 17 Jan 2013 01:45:44 PM Pedro Rodrigues wrote:
On Thu, Jan 17, 2013 at 12:34 PM, Michael T. Pope mp...@computer.orgwrote:
On Thu, 17 Jan 2013 01:45:19 AM Pedro Rodrigues wrote:
Would it be possible to share those scripts? It would be a good starting
point for my own changes
On Thu, 31 Jan 2013 02:51:34 PM Pedro Rodrigues wrote:
However, the system is clearly fragile; in the BR
#1776https://sourceforge.net/p/freecol/bugs/1776/, i had in the old
interface assigned myself to the bug (as the comment
shows), and Pope tried to remove the assignment in 12-1-2013, but
On Tue, 29 Jan 2013 05:15:11 PM Jonathan Simona wrote:
I've submitted a message and posted a patch on SourceForge 4 days ago,
Patience please. Developers have lives, jobs, illnesses. In fact I have had
all three and a daughter's birthday over the last four days. Your patch is in
the queue,
On Tue, 29 Jan 2013 07:39:03 AM Manish G wrote:
I came across FreeCol and want to contribute to it as a java developer.
I have 2+ years of java development.
Welcome. Getting started as a FreeCol contributor is summarized at
http://www.freecol.org/how-to-contribute.html. Most of the
On Sun, 20 Jan 2013 12:22:20 PM Michael T. Pope wrote:
- audio: I plan to check this directory carefully at some point
Audio contains:
- early versions of existing sounds in wav format, useful if we reencode but
not worth adding to main repo.
- some long midis. These sound unfinished to me
On Sat, 19 Jan 2013 10:58:51 AM Michael Vehrs wrote:
The graphics tree contains the master images from which most of our unit
images (and some others) are derived. This is mostly inactive. I only
use the tree to save scripts that produce or convert graphics. The stuff
in the graphics tree, and
On Fri, 18 Jan 2013 01:43:00 PM Michael T. Pope wrote:
On Fri, 18 Jan 2013 10:47:41 AM Michael T. Pope wrote:
We have a git repo
Unfortunately, its a crappy one which did not import the branch and tag
structure of the svn repo correctly. Please ignore it until I can get this
right.
OK
On Thu, 17 Jan 2013 01:45:19 AM Pedro Rodrigues wrote:
Would it be possible to share those scripts? It would be a good starting
point for my own changes.
I was afraid you were going to ask that. They are pretty embarassing ATM.
I will clean up and document them shortly.
Regarding the
We have a git repo, accessible through the link named Git next to the
existing Code one for svn. I am in the process of cloning it to verify the
upload worked but have no reason to doubt it is OK.
Here is my proposed way forward:
1. We all start pushing to the git repo, but the svn repo stays
On Fri, 18 Jan 2013 10:47:41 AM Michael T. Pope wrote:
We have a git repo
Unfortunately, its a crappy one which did not import the branch and tag
structure of the svn repo correctly. Please ignore it until I can get this
right.
Cheers,
Mike Pope, back to svn again:-P
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The `upgrade' fallout continues.
1. Website
Awaiting action.
2. Repos.
Svn is obviously OK. Git is switched on but awaits a checkin. I have tried a
couple of times to get a complete git import of the whole svn repo but AFAICT
sourceforge dropped the session. Fortunately trunk is an easier
Looks good. Committed (svn.10468). Sorry about the delay, it has been busy
around here.
Cheers,
Mike Pope
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Master Visual Studio, SharePoint, SQL,
On Sun, 13 Jan 2013 11:58:45 AM Russell Steinthal wrote:
So as mentioned on the list a week or two ago, I do in fact have a set of
working Col1 disks and now that I have a $20 USB 3.5 floppy drive, I have
Col1 working under DosBox emulation.
Already with effect. Now that we have confirmation
On Mon, 14 Jan 2013 11:33:50 AM Pietro Giorgianni wrote:
couldn't this be taken as a great opportunity to say goodbye to SVN
You mean like what was decided a few months back and mentioned again as
recently as last week in the thread with the subject `housekeeping'?
and to sourceforge and its
On Mon, 14 Jan 2013 10:06:44 AM Russell Steinthal wrote:
Documenting the Monarch's taxing behavior seems like a much more
complicated exercise, since I assume it depends on variables like how
frequently you trade with Europe, what goods you trade, etc. But I'll see
what I can do.
What would
On Sun, 13 Jan 2013 10:07:03 AM Michael Vehrs wrote:
I think I'll wait until the migration is done. Can I check in at this
time? I have finished the alpha-blended borders.
Checking in is working. svn.10464 went in about three hours ago without
incident. They recommend checking out a fresh
On Sat, 12 Jan 2013 08:44:47 PM Jonathan Simona wrote:
I believe I may have just found a bug myself, but I do apologize if this
bug was previously posted and I was unaware. I explained the details under
bug #2506. If this is deemed to be a true bug, may I work on it?
I do not recall that one.
On Sun, 13 Jan 2013 01:17:44 PM Michael Vehrs wrote:
So far, I have been unable to check out the repository, as my password
isn't accepted. Did you have to jump through any hoops?
No. My password was OK, although with the ssh+svn style checkouts I have to
enter it more often. Does an https
On Thu, 10 Jan 2013 05:18:01 PM Jonathan Simona wrote:
Thank you very much for the reply! Of course like all bug fixers, they must
be able to run and build the game and reproduce the bugs.
I've currently downloaded FreeCol from the SVN database via Eclipse's
Subclipse extension and checked
As just noted, the sourceforge upgrade has its problems.
1. www.freecol.org seems to have reverted to something very basic.
www.freecol.org/administrator is still working and AFAICT the content is still
all there in Joomla, but I could not work out how to get it all published
again. Any chance
On Fri, 11 Jan 2013 06:10:49 PM Jonathan Simona wrote:
I guess my question
would be if the video bug not appearing is still active or not?
It appears to be windows specific, so I have never been able to reproduce it.
Perhaps you have found the cause, or at least a problem.
Cheers,
Mike Pope
On Thu, 10 Jan 2013 12:42:35 PM Jonathan Simona wrote:
Hello people of FreeCol, my name is Jonathan Simona and I was wondering if
it is possible for me to contribute to this project.
I normally use the following standard response:
Welcome. Getting started as a FreeCol contributor is
On Wed, 9 Jan 2013 12:30:47 PM Uwe wrote:
2013/1/9 Michael T. Pope mp...@computer.org
- Java
It is probably time to bump our minimum required Java version from 1.5
to 1.6/6. 1.5 is quite dead, whereas 6 is only under threat of death.
Ubuntu distributes OpenJava instead of Oracle
On Fri, 28 Dec 2012 01:10:25 PM Seth Hovestol wrote:
Hello I'm in high school, and I'm learning Java. I would love to see the
code for Free col, and be able to play with it.
Welcome. Getting started as a FreeCol contributor is summarized at
http://www.freecol.org/how-to-contribute.html.
There are several housekeeping issues pending.
- sourceforge upgrade
Unless there are objections I plan to click the sourceforge `upgrade
project' link fairly soon, albeit not earlier than 20130110 UTC.
AFAICT the world is unlikely to end as a result, although commits made
during the
Last minute scare. In testing I captured a badly located enemy fort
and decided to abandon it. This did not work. The override in the
freecol ruleset to allow abandoning colonies with stockades only
applies to stockades, not forts or fortresses. On reflection this is
not that surprising, as
FreeCol 0.10.7 has been released. This is a bug fix release to correct some
serious gameplay problems in 0.10.6. The only new feature present is some
improvements to the graphics.
Since FreeCol 0.10.6 was released there have been 18 new bug reports, of which
8 are fixed in 0.10.7, one (roads
On Sun, 6 Jan 2013 05:01:24 PM Michael Vehrs wrote:
By the way, I have reverted the new river images as unsuitable for a
release, but I have added alpha-blended unexplored territory.
Just looked at that. I agree it is an improvement.
Something like this is butt-ugly, but it should work:
On Sat, 5 Jan 2013 01:08:24 PM Jonas Stumph stevnsvig wrote:
is this due to the schemas not having been updated?
AFAICT data-savedGame.xsd has not been touched for three years,
and has never contained a full definition of the save format.
The closest we have to a format verification is the
On Thu, 3 Jan 2013 10:01:40 AM Michael T. Pope wrote:
OK. Perhaps I should take my own suggestion upthread and see if the
autoproduction functionality would work in these cases.
I have made some progress, but am a bit stuck because I do not know what is
right. I have some improvements
On Thu, 3 Jan 2013 11:00:54 PM Michael T. Pope wrote:
On Thu, 3 Jan 2013 10:01:40 AM Michael T. Pope wrote:
OK. Perhaps I should take my own suggestion upthread and see if the
autoproduction functionality would work in these cases.
Or perhaps not. I have backed out of the autoproduction
On Sat, 29 Dec 2012 08:25:20 PM Michael T. Pope wrote:
On Sat, 29 Dec 2012 09:53:28 AM Michael Vehrs wrote:
Then for now how about we just rename the existing basicProduction as
basicPerUnitProduction and add a new field for the non-unit production.
I had this idea, too. For the sake
On Thu, 3 Jan 2013 10:01:40 AM Michael T. Pope wrote:
[Strageness with matchesNull and getModifierSet]
The more I look at this one the more worrying it looks. Pretty much
anything involving modifiers ends up in that routine, and I really like
being able to trust that the spec means what
On Fri, 28 Dec 2012 08:42:26 AM Jonathan Aquilina wrote:
Hey guys is there no version control mechanism in place?
http://www.freecol.org/documentation/subversion.html
What puzzles me is why you would have to ask? Is sourceforge broken, or
google for that matter?
Cheers,
Mike Pope
On Mon, 24 Dec 2012 12:04:49 PM Michael Vehrs wrote:
[WOULDBENICE]
Under map options, immediately clicking on any of the predefined map
thumbnails does not select it. You have to open the Import
options first. Also, when selected correctly, the filename text
appears
On Thu, 27 Dec 2012 04:53:03 PM Paolo Bizzarri wrote:
On Mon, Dec 24, 2012 at 2:01 AM, Michael T. Pope mp...@computer.org wrote:
Should the advisor panels be resizeable? They used to be, but seem
to be fixed now. I know Paolo was working on BR#1694733 but that
refers mainly
On Thu, 27 Dec 2012 02:36:45 PM Jonathan Aquilina wrote:
Seeing as Freecol is already java based has anyone thought of porting it to
android?
Yes. Several times. Google freecol android and the first result is someone
who apparently has it at least partly working. The only thing that stops
On Mon, 24 Dec 2012 12:04:49 PM Michael Vehrs wrote:
The text is automatically greyed out when the input is made
non-editable. We would need to override some Swing method (probably
paint()) to fix that. I'll have a look at this.
Cool. BTW I also just noticed this:
The 0.10.6 bugs are coming in, the first of which is bad enough that I
fear 0.10.7 will need to follow shortly. Fortunately I am on leave
until 20130114 so there should be opportunities.
[BLOCKER] All units disappear in captured colonies.
Just before release I discovered that we still had
On Sat, 15 Dec 2012 09:42:01 AM Michael Vehrs wrote:
I don't disagree. As far as cosmetics are concerned, I might have time
to repaint rivers and forest with river tiles to make them more
pleasing. But I'm not promising anything. The end of the year is fraught
with domestic duties.
Indeed so.
On Tue, 4 Dec 2012 05:03:17 PM Michael Vehrs wrote:
I think it would be a good idea to split the MapGenerator into several
components. I think the map import code liberally sprinkled here and
there should be combined into a MapLoader able to load various layers of
a map from another game. In
On Wed, 31 Oct 2012 02:22:22 PM Andreas Hetz wrote:
i was a big fan of the original Sid M. col. Out of these reason i wanna
help.
More contributors are always welcome. Getting started as a FreeCol
contributor is summarized at http://www.freecol.org/how-to-contribute.html.
Also, see
On Sun, 18 Nov 2012 02:32:10 PM Michael Vehrs wrote:
As it turns out, csDisposeSettlement doesn't produce ideal results,
either, as you can easily check with the included patch.
Alas no. I am blocked by the crash below which is unrelated to the patch.
However I am not particularly surprised
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