This is excellent news!!
The nightly (weekly) releases seem to have helped make it more readily
available, they've seen about 500 downloads on those binary releases since
I activated it in Sept/Oct.
David
On Thu, Jan 4, 2018 at 8:08 PM Michael T. Pope wrote:
> On Thu, 14
Here is the current bug update, with some progress. I am hammering the
top bug hard ATM. Reproducible test cases for the next three would be most
welcome. Next most useful would be fix-confirmations.
Very serious, alpha-release blocking:
BR#3121 Cant attack shipt
Hi Mike,
I see you've been working on the issues of starting new games.
Is there any way that we/I can help?
David
On Thu, Sep 28, 2017 at 1:41 PM Michael T. Pope wrote:
> On Wed, 27 Sep 2017 19:05:16 +0930
> "Michael T. Pope" wrote:
> > On Tue, 26 Sep
On Wed, 27 Sep 2017 19:05:16 +0930
"Michael T. Pope" wrote:
> On Tue, 26 Sep 2017 22:20:55 +
> David Lewis wrote:
> > I finally managed to reproduce the server connection issue.
Added a better fallback for host resolution in git.b578952. Please
On Tue, 26 Sep 2017 22:20:55 +
David Lewis wrote:
> I finally managed to reproduce the server connection issue. I was going to
> update the ticket, but SourceForge is down currently.
> This weekend while I was out of town, I booted up my computer with no Wifi
>
That's fantastic news!! I've been trying to get players to download some of
the nightly releases so that we could get more eyes on the binary releases.
The good news is that it seems I've sorted out the remaining issues there
that were blocking the release as well, so we're pretty well ready.
I
On Fri, 22 Sep 2017 07:54:42 +0930
"Michael T. Pope" wrote:
> Ordinary single unit animation should be more reliable now, but the full
> complexity of the problem is not completely fixed yet (try a complex game
> and hit the "execute orders" command to see the carnage), but
> The other problem is that move animation is racing.
A big piece of leftover work from the DOM-removal is needed to fix this.
Pity, I was hoping to be able to leave it out. I just committed the main
parts (git.7a6f8f7, git.549b504). My overnight tests are looking good
with these changes, but
3090 is concerning to me and I hope someone else runs into it so that we
can get some visibility. It might have something to do with the WiFi
network I was on that week. I've not been able to reproduce it since.
3062 I've not seen since I reported it. Although I'm less worried about
that bug
On Sat, 12 Aug 2017 10:20:47 +0930
"Michael T. Pope" wrote:
> Updating the blocker status since last round:
Updating again. IMHO there are two hard blockers ATM/
> BR#3083 Y Rapid Go-To Wont Wait
This is still broken in a test game I have. Working on it.
The other
I can't figure out how to move a ticket from one tracker to another... is
this possible, or is it done manually?
BTW, no problem play-testing 3083, thought it would be awesome if we had
several individuals look at it after the fix.
-- David
On Fri, Aug 11, 2017 at 5:51 PM Michael T. Pope
Updating the blocker status since last round:
On Sat, 29 Jul 2017 13:04:47 +0930
"Michael T. Pope" wrote:
>...
> BR#3058 Y Custom difficulty fun, working on this now
> BR#3060 N Wagon train requirement, waiting for reproducible case
> BR#3061 ? Requirements panel crash,
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