Re: [Freecol-developers] 0.12.0, bug tracker update/release status/alpha = go for it

2018-01-04 Thread David Lewis
This is excellent news!! The nightly (weekly) releases seem to have helped make it more readily available, they've seen about 500 downloads on those binary releases since I activated it in Sept/Oct. David On Thu, Jan 4, 2018 at 8:08 PM Michael T. Pope wrote: > On Thu, 14

Re: [Freecol-developers] 0.12.0, bug tracker update

2017-12-14 Thread Michael T. Pope
Here is the current bug update, with some progress. I am hammering the top bug hard ATM. Reproducible test cases for the next three would be most welcome. Next most useful would be fix-confirmations. Very serious, alpha-release blocking: BR#3121 Cant attack shipt

Re: [Freecol-developers] 0.12.0, bug tracker update

2017-10-16 Thread David Lewis
Hi Mike, I see you've been working on the issues of starting new games. Is there any way that we/I can help? David On Thu, Sep 28, 2017 at 1:41 PM Michael T. Pope wrote: > On Wed, 27 Sep 2017 19:05:16 +0930 > "Michael T. Pope" wrote: > > On Tue, 26 Sep

Re: [Freecol-developers] 0.12.0, bug tracker update

2017-09-28 Thread Michael T. Pope
On Wed, 27 Sep 2017 19:05:16 +0930 "Michael T. Pope" wrote: > On Tue, 26 Sep 2017 22:20:55 + > David Lewis wrote: > > I finally managed to reproduce the server connection issue. Added a better fallback for host resolution in git.b578952. Please

Re: [Freecol-developers] 0.12.0, bug tracker update

2017-09-27 Thread Michael T. Pope
On Tue, 26 Sep 2017 22:20:55 + David Lewis wrote: > I finally managed to reproduce the server connection issue. I was going to > update the ticket, but SourceForge is down currently. > This weekend while I was out of town, I booted up my computer with no Wifi >

Re: [Freecol-developers] 0.12.0, bug tracker update

2017-09-26 Thread David Lewis
That's fantastic news!! I've been trying to get players to download some of the nightly releases so that we could get more eyes on the binary releases. The good news is that it seems I've sorted out the remaining issues there that were blocking the release as well, so we're pretty well ready. I

Re: [Freecol-developers] 0.12.0, bug tracker update

2017-09-25 Thread Michael T. Pope
On Fri, 22 Sep 2017 07:54:42 +0930 "Michael T. Pope" wrote: > Ordinary single unit animation should be more reliable now, but the full > complexity of the problem is not completely fixed yet (try a complex game > and hit the "execute orders" command to see the carnage), but

Re: [Freecol-developers] 0.12.0, bug tracker update

2017-09-21 Thread Michael T. Pope
> The other problem is that move animation is racing. A big piece of leftover work from the DOM-removal is needed to fix this. Pity, I was hoping to be able to leave it out. I just committed the main parts (git.7a6f8f7, git.549b504). My overnight tests are looking good with these changes, but

Re: [Freecol-developers] 0.12.0, bug tracker update

2017-09-16 Thread David Lewis
3090 is concerning to me and I hope someone else runs into it so that we can get some visibility. It might have something to do with the WiFi network I was on that week. I've not been able to reproduce it since. 3062 I've not seen since I reported it. Although I'm less worried about that bug

Re: [Freecol-developers] 0.12.0, bug tracker update

2017-09-16 Thread Michael T. Pope
On Sat, 12 Aug 2017 10:20:47 +0930 "Michael T. Pope" wrote: > Updating the blocker status since last round: Updating again. IMHO there are two hard blockers ATM/ > BR#3083 Y Rapid Go-To Wont Wait This is still broken in a test game I have. Working on it. The other

Re: [Freecol-developers] 0.12.0, bug tracker update

2017-08-11 Thread David Lewis
I can't figure out how to move a ticket from one tracker to another... is this possible, or is it done manually? BTW, no problem play-testing 3083, thought it would be awesome if we had several individuals look at it after the fix. -- David On Fri, Aug 11, 2017 at 5:51 PM Michael T. Pope

Re: [Freecol-developers] 0.12.0, bug tracker update

2017-08-11 Thread Michael T. Pope
Updating the blocker status since last round: On Sat, 29 Jul 2017 13:04:47 +0930 "Michael T. Pope" wrote: >... > BR#3058 Y Custom difficulty fun, working on this now > BR#3060 N Wagon train requirement, waiting for reproducible case > BR#3061 ? Requirements panel crash,