I have been thinking of the time offset since your first email. The only
idea that comes to mind (other than the obvious, that the clocks were
different) is that possibility osx handles time() differently than Linux
under some circumstances. If this shows up again, we can track it down more
thoroug
On Thu, Aug 20, 2015 at 10:05 PM, Michael Rash
wrote:
>
>
> On Tue, Aug 18, 2015 at 11:55 PM, Jonathan Bennett
> wrote:
>
>>
>> I've uploaded a set of release candidates to
>> http://incomsystems.biz/fwknop-gui/1.0-rc/
>> Notable changes are the new help and about dialogues, fixing tabbing
>> be
On Tue, Aug 18, 2015 at 11:55 PM, Jonathan Bennett
wrote:
>
> I've uploaded a set of release candidates to
> http://incomsystems.biz/fwknop-gui/1.0-rc/
> Notable changes are the new help and about dialogues, fixing tabbing
> between fields, and significantly better error messages.
>
> Bar any sho
I've uploaded a set of release candidates to
http://incomsystems.biz/fwknop-gui/1.0-rc/
Notable changes are the new help and about dialogues, fixing tabbing
between fields, and significantly better error messages.
Bar any showstopping bugs, these will be elevated to 1.0 release status and
work on
On Mon, Aug 17, 2015 at 3:58 PM wrote:
> Just tested the fwknop-gui (the one Mike linked) on my freshly installed
> 10.10.4 without X-Code or homebrew or macports. Worked fine, without
> errors, and it did send a knock packet.
>
Excellent! Thank you for the feedback. With the installers sorted
Just tested the fwknop-gui (the one Mike linked) on my freshly installed
10.10.4 without X-Code or homebrew or macports. Worked fine, without
errors, and it did send a knock packet.
-Dave
On 2015-08-16 22:36, Michael Rash wrote:
> On Sun, Aug 16, 2015 at 9:34 PM, Jonathan Bennett
> wrote:
On Sun, Aug 16, 2015 at 9:34 PM, Jonathan Bennett
wrote:
> I have a dmg containing the fwknop bundle uploaded to
> http://incomsystems.biz/misc/fwknop-gui.dmg. It was compiled using a mac
> 10.8, so should be compatible with 10.8 or later. I am very interested to
> see if it works properly on mac
I have a dmg containing the fwknop bundle uploaded to
http://incomsystems.biz/misc/fwknop-gui.dmg. It was compiled using a mac
10.8, so should be compatible with 10.8 or later. I am very interested to
see if it works properly on macs that don't have xcode or homebrew or
macports.
--Jonathan
On Sa
Did a little googling based on your success, Michael. I believe that this:
http://public.kitware.com/Bug/view.php?id=15047 is the error we're hitting.
I'll attempt to modify the CMake build script to compensate. Once we get
the build system worked out for the target platforms, I can clean up the
la
I will definitely check that out tomorrow. Thank you
On Sat, Aug 15, 2015, 10:32 PM Michael Rash wrote:
> On Sat, Aug 15, 2015 at 9:17 PM, Jonathan Bennett
> wrote:
>
>> I would like to eventually offer a dmg download that contains a portable
>> bundle that will run fwknop-gui without needing m
On Sat, Aug 15, 2015 at 9:17 PM, Jonathan Bennett
wrote:
> I would like to eventually offer a dmg download that contains a portable
> bundle that will run fwknop-gui without needing macports or homebrew.
> Building that portable bundle is what I've had so much trouble with.
>
> What has to happen
I would like to eventually offer a dmg download that contains a portable
bundle that will run fwknop-gui without needing macports or homebrew.
Building that portable bundle is what I've had so much trouble with.
What has to happen for this to work is all the dylibs that are built using
homebrew/ma
Haven’t run make install, and haven’t tried using the binary on another Mac
without Homebrew (MacPorts sucks).
> On 15 Aug 2015, at 8:48 pm, Jonathan Bennett wrote:
>
> The binary builds, but did you run make install? Does the fwknop-gui.app
> bundle run on a mac that doesn't have macports?
>
The binary builds, but did you run make install? Does the fwknop-gui.app
bundle run on a mac that doesn't have macports?
On Sat, Aug 15, 2015, 7:42 PM Sebastien J. wrote:
> I compiled on OSX and it launches fine…
>
> Used Homebrew for my dependencies.
>
>
> On 15 Aug 2015, at 6:58 pm, Jonathan B
I compiled on OSX and it launches fine…
Used Homebrew for my dependencies.
> On 15 Aug 2015, at 6:58 pm, Jonathan Bennett wrote:
>
> I've spent quite some time now trying to get a mac bundle to build. I've
> pushed the changes to CMakeLists.txt to github that *should* produce a valid
> bund
I've spent quite some time now trying to get a mac bundle to build. I've
pushed the changes to CMakeLists.txt to github that *should* produce a
valid bundle when make install is run. Right now, the wxwidgets installed
by macports causes the bundle creation to error out. When using homebrew
make ins
On Fri, Aug 14, 2015 at 9:58 PM, Jonathan Bennett
wrote:
> Made a couple fixes and pushed to github. Seems to work on this mac now. I
> am trying to get a working bundle so it can be distributed without a
> macports or homebrew install.
>
Yep, IP resolution mode works now on Yosemite.
--Mike
Made a couple fixes and pushed to github. Seems to work on this mac now. I
am trying to get a working bundle so it can be distributed without a
macports or homebrew install.
On Fri, Aug 14, 2015, 8:20 PM Michael Rash wrote:
> On Fri, Aug 14, 2015 at 4:08 PM, Damien Stuart
> wrote:
>
>> The knoc
On Fri, Aug 14, 2015 at 4:08 PM, Damien Stuart wrote:
> The knock is working as well.
>
> I should point out that this is on a different Mac (mine at home running
> Mavericks). This first one I used is older (with Mountain Lion). I will
> retry on the older one when I get a chance.
>
The CMAKE
The knock is working as well.
I should point out that this is on a different Mac (mine at home running
Mavericks). This first one I used is older (with Mountain Lion). I will
retry on the older one when I get a chance.
-Damien
On Fri, Aug 14, 2015 at 1:32 PM, Jonathan Bennett
wrote:
> Remov
Removing that line was an option I wanted to test. When you say it is
working, do you mean just the compiling, or sending a knock as well?
At one point I had a bug where only the first knock would work and repeated
attempts would fail, but I thought I fixed that one. That could be what is
happenin
I was able to get it to compile on my mac after setting
"CMAKE_OSX_ARCHITECTURES x86_64" in the CMakeLists.txt file.
It runs, but when I go to send a knock, it just pops up a dialog stating
"Unknown Error".
-Damien
On Thu, Aug 13, 2015 at 11:19 PM, Jonathan Bennett
wrote:
>
> On Thu, Aug 13, 2
Hmm.
I commented out the CMAKE_OSX_ARCHITECTURES on my mac at home and it's
working. I should also add that I am using Homebrew instead of macports.
-Damien
On Fri, Aug 14, 2015 at 1:05 PM, Jonathan Bennett
wrote:
> That is probably an error from the curl library trying to do https to
> resol
That is probably an error from the curl library trying to do https to
resolve the local ip. I'll add that to the todo list for when I get back to
a mac to work on it. Thank you for the report.
On Fri, Aug 14, 2015, 12:01 PM Damien Stuart wrote:
> I was able to get it to compile on my mac after s
On Thu, Aug 13, 2015, 10:07 PM Michael Rash wrote:
On Thu, Aug 13, 2015 at 4:28 PM, Jonathan Bennett
wrote:
There is now an installer for fwknop-gui on Windows. It's built using inno
setup. Link here: http://incomsystems.biz/misc/fwknop-gui-installer.exe
Awesome! I used the installer on a Wind
On Thu, Aug 13, 2015 at 4:28 PM, Jonathan Bennett
wrote:
> There is now an installer for fwknop-gui on Windows. It's built using inno
> setup. Link here: http://incomsystems.biz/misc/fwknop-gui-installer.exe
>
Awesome! I used the installer on a Window 7 VM, and it worked perfectly
(sending a SPA
There is now an installer for fwknop-gui on Windows. It's built using inno
setup. Link here: http://incomsystems.biz/misc/fwknop-gui-installer.exe
This is still the same early alpha version, so please report any bugs you
find.
I'll work on the Mac package when I can get back to an Apple machine.
Very cool Jonathan. I'll give the OS X version a try tomorrow!
// Sebastien
> On 12 Aug 2015, at 11:48 p.m., Jonathan Bennett wrote:
>
> Hello, all. Exciting news, there is now a fwknop graphical client that runs
> on Mac, Linux, and Windows. This is all very early in development, and not
> a
Hello, all. Exciting news, there is now a fwknop graphical client that runs
on Mac, Linux, and Windows. This is all very early in development, and not
all the packaging bits are worked out, but I've successfully sent knocks
from fwknop-gui on all 3 platforms.
The github repo is at https://github.c
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