[Gaim-bugs] [ gaim-Bugs-1663110 ] GaimNotifyUiOps --> notify_message
Bugs item #1663110, was opened at 2007-02-19 10:52 Message generated for change (Comment added) made by lingforum You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=100235&aid=1663110&group_id=235 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: 2.0.0 beta 6 >Status: Open Resolution: None Priority: 5 Private: No Submitted By: lingforum (lingforum) Assigned to: Nobody/Anonymous (nobody) Summary: GaimNotifyUiOps --> notify_message Initial Comment: Is there any specific reason, why "GaimConnection *gc" is not included as one of the arguments in the "notify_message" callback function in GaimNotifyUiOps structure? In the same structure, some of the other callback functions have this GaimConnection pointer. If somebody wants to define this "notify_message" in their application according to their need, then in that case, it will be useful if you provide "GaimConnection" pointer also as one of the parameters. Thanks. -- >Comment By: lingforum (lingforum) Date: 2007-02-22 09:55 Message: Logged In: YES user_id=1710963 Originator: YES The (plugin)callback function can show the message with the specific user name (from GaimConnection Pointer), in addition with the standard warning message. And after that it can clear all the related information for that user (clean up activities). The user has to re-enter user name and password again just like a new signing-in. Thanks. -- Comment By: Richard Laager (rlaager) Date: 2007-02-21 19:32 Message: Logged In: YES user_id=156487 Originator: NO So when this happens, what do you want your plugin to do? It sounds to me like this is probably going to be a case that can be fixed by improving our handling of invalid passwords, which is on my TODO list. -- Comment By: lingforum (lingforum) Date: 2007-02-21 11:05 Message: Logged In: YES user_id=1710963 Originator: YES The specific example is explained below. In Invalid password entered for Yahoo, this will call a notification message with the generic warning message from yahoo protocol. If this notify_message function has GaimConnection pointer, then the error message can be notified specifically with the username also. I hope the above example might be useful for further understanding. Thanks. -- Comment By: Richard Laager (rlaager) Date: 2007-02-20 23:16 Message: Logged In: YES user_id=156487 Originator: NO I still don't understand. Can you provide a *specific example*? What actual message would this be useful for? -- Comment By: lingforum (lingforum) Date: 2007-02-20 14:39 Message: Logged In: YES user_id=1710963 Originator: YES If GaimConnection pointer is there, then we can display for "which user", the notify message is meant for. -- Comment By: Richard Laager (rlaager) Date: 2007-02-19 10:59 Message: Logged In: YES user_id=156487 Originator: NO Do you have a particular case where a GaimConnection pointer there would help you? That function can be called from any number of places where it wouldn't have anything to do with a specific connection. -- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=100235&aid=1663110&group_id=235 - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Gaim-bugs mailing list Gaim-bugs@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/gaim-bugs
[Gaim-bugs] [ gaim-Bugs-1663110 ] GaimNotifyUiOps --> notify_message
Bugs item #1663110, was opened at 2007-02-18 20:52 Message generated for change (Comment added) made by rlaager You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=100235&aid=1663110&group_id=235 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: 2.0.0 beta 6 >Status: Pending Resolution: None Priority: 5 Private: No Submitted By: lingforum (lingforum) Assigned to: Nobody/Anonymous (nobody) Summary: GaimNotifyUiOps --> notify_message Initial Comment: Is there any specific reason, why "GaimConnection *gc" is not included as one of the arguments in the "notify_message" callback function in GaimNotifyUiOps structure? In the same structure, some of the other callback functions have this GaimConnection pointer. If somebody wants to define this "notify_message" in their application according to their need, then in that case, it will be useful if you provide "GaimConnection" pointer also as one of the parameters. Thanks. -- >Comment By: Richard Laager (rlaager) Date: 2007-02-21 05:32 Message: Logged In: YES user_id=156487 Originator: NO So when this happens, what do you want your plugin to do? It sounds to me like this is probably going to be a case that can be fixed by improving our handling of invalid passwords, which is on my TODO list. -- Comment By: lingforum (lingforum) Date: 2007-02-20 21:05 Message: Logged In: YES user_id=1710963 Originator: YES The specific example is explained below. In Invalid password entered for Yahoo, this will call a notification message with the generic warning message from yahoo protocol. If this notify_message function has GaimConnection pointer, then the error message can be notified specifically with the username also. I hope the above example might be useful for further understanding. Thanks. -- Comment By: Richard Laager (rlaager) Date: 2007-02-20 09:16 Message: Logged In: YES user_id=156487 Originator: NO I still don't understand. Can you provide a *specific example*? What actual message would this be useful for? -- Comment By: lingforum (lingforum) Date: 2007-02-20 00:39 Message: Logged In: YES user_id=1710963 Originator: YES If GaimConnection pointer is there, then we can display for "which user", the notify message is meant for. -- Comment By: Richard Laager (rlaager) Date: 2007-02-18 20:59 Message: Logged In: YES user_id=156487 Originator: NO Do you have a particular case where a GaimConnection pointer there would help you? That function can be called from any number of places where it wouldn't have anything to do with a specific connection. -- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=100235&aid=1663110&group_id=235 - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Gaim-bugs mailing list Gaim-bugs@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/gaim-bugs
[Gaim-bugs] [ gaim-Bugs-1663110 ] GaimNotifyUiOps --> notify_message
Bugs item #1663110, was opened at 2007-02-19 10:52 Message generated for change (Settings changed) made by lingforum You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=100235&aid=1663110&group_id=235 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: 2.0.0 beta 6 >Status: Open Resolution: None Priority: 5 Private: No Submitted By: lingforum (lingforum) Assigned to: Nobody/Anonymous (nobody) Summary: GaimNotifyUiOps --> notify_message Initial Comment: Is there any specific reason, why "GaimConnection *gc" is not included as one of the arguments in the "notify_message" callback function in GaimNotifyUiOps structure? In the same structure, some of the other callback functions have this GaimConnection pointer. If somebody wants to define this "notify_message" in their application according to their need, then in that case, it will be useful if you provide "GaimConnection" pointer also as one of the parameters. Thanks. -- >Comment By: lingforum (lingforum) Date: 2007-02-21 11:05 Message: Logged In: YES user_id=1710963 Originator: YES The specific example is explained below. In Invalid password entered for Yahoo, this will call a notification message with the generic warning message from yahoo protocol. If this notify_message function has GaimConnection pointer, then the error message can be notified specifically with the username also. I hope the above example might be useful for further understanding. Thanks. -- Comment By: Richard Laager (rlaager) Date: 2007-02-20 23:16 Message: Logged In: YES user_id=156487 Originator: NO I still don't understand. Can you provide a *specific example*? What actual message would this be useful for? -- Comment By: lingforum (lingforum) Date: 2007-02-20 14:39 Message: Logged In: YES user_id=1710963 Originator: YES If GaimConnection pointer is there, then we can display for "which user", the notify message is meant for. -- Comment By: Richard Laager (rlaager) Date: 2007-02-19 10:59 Message: Logged In: YES user_id=156487 Originator: NO Do you have a particular case where a GaimConnection pointer there would help you? That function can be called from any number of places where it wouldn't have anything to do with a specific connection. -- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=100235&aid=1663110&group_id=235 - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Gaim-bugs mailing list Gaim-bugs@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/gaim-bugs
[Gaim-bugs] [ gaim-Bugs-1663110 ] GaimNotifyUiOps --> notify_message
Bugs item #1663110, was opened at 2007-02-18 20:52 Message generated for change (Comment added) made by rlaager You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=100235&aid=1663110&group_id=235 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: 2.0.0 beta 6 >Status: Pending Resolution: None Priority: 5 Private: No Submitted By: lingforum (lingforum) Assigned to: Nobody/Anonymous (nobody) Summary: GaimNotifyUiOps --> notify_message Initial Comment: Is there any specific reason, why "GaimConnection *gc" is not included as one of the arguments in the "notify_message" callback function in GaimNotifyUiOps structure? In the same structure, some of the other callback functions have this GaimConnection pointer. If somebody wants to define this "notify_message" in their application according to their need, then in that case, it will be useful if you provide "GaimConnection" pointer also as one of the parameters. Thanks. -- >Comment By: Richard Laager (rlaager) Date: 2007-02-20 09:16 Message: Logged In: YES user_id=156487 Originator: NO I still don't understand. Can you provide a *specific example*? What actual message would this be useful for? -- Comment By: lingforum (lingforum) Date: 2007-02-20 00:39 Message: Logged In: YES user_id=1710963 Originator: YES If GaimConnection pointer is there, then we can display for "which user", the notify message is meant for. -- Comment By: Richard Laager (rlaager) Date: 2007-02-18 20:59 Message: Logged In: YES user_id=156487 Originator: NO Do you have a particular case where a GaimConnection pointer there would help you? That function can be called from any number of places where it wouldn't have anything to do with a specific connection. -- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=100235&aid=1663110&group_id=235 - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Gaim-bugs mailing list Gaim-bugs@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/gaim-bugs
[Gaim-bugs] [ gaim-Bugs-1663110 ] GaimNotifyUiOps --> notify_message
Bugs item #1663110, was opened at 2007-02-19 10:52 Message generated for change (Comment added) made by lingforum You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=100235&aid=1663110&group_id=235 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: 2.0.0 beta 6 >Status: Open >Resolution: None Priority: 5 Private: No Submitted By: lingforum (lingforum) Assigned to: Nobody/Anonymous (nobody) Summary: GaimNotifyUiOps --> notify_message Initial Comment: Is there any specific reason, why "GaimConnection *gc" is not included as one of the arguments in the "notify_message" callback function in GaimNotifyUiOps structure? In the same structure, some of the other callback functions have this GaimConnection pointer. If somebody wants to define this "notify_message" in their application according to their need, then in that case, it will be useful if you provide "GaimConnection" pointer also as one of the parameters. Thanks. -- >Comment By: lingforum (lingforum) Date: 2007-02-20 14:39 Message: Logged In: YES user_id=1710963 Originator: YES If GaimConnection pointer is there, then we can display for "which user", the notify message is meant for. -- Comment By: Richard Laager (rlaager) Date: 2007-02-19 10:59 Message: Logged In: YES user_id=156487 Originator: NO Do you have a particular case where a GaimConnection pointer there would help you? That function can be called from any number of places where it wouldn't have anything to do with a specific connection. -- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=100235&aid=1663110&group_id=235 - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Gaim-bugs mailing list Gaim-bugs@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/gaim-bugs
[Gaim-bugs] [ gaim-Bugs-1663110 ] GaimNotifyUiOps --> notify_message
Bugs item #1663110, was opened at 2007-02-18 20:52 Message generated for change (Comment added) made by rlaager You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=100235&aid=1663110&group_id=235 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: 2.0.0 beta 6 >Status: Closed >Resolution: Works For Me Priority: 5 Private: No Submitted By: lingforum (lingforum) Assigned to: Nobody/Anonymous (nobody) Summary: GaimNotifyUiOps --> notify_message Initial Comment: Is there any specific reason, why "GaimConnection *gc" is not included as one of the arguments in the "notify_message" callback function in GaimNotifyUiOps structure? In the same structure, some of the other callback functions have this GaimConnection pointer. If somebody wants to define this "notify_message" in their application according to their need, then in that case, it will be useful if you provide "GaimConnection" pointer also as one of the parameters. Thanks. -- >Comment By: Richard Laager (rlaager) Date: 2007-02-18 20:59 Message: Logged In: YES user_id=156487 Originator: NO Do you have a particular case where a GaimConnection pointer there would help you? That function can be called from any number of places where it wouldn't have anything to do with a specific connection. -- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=100235&aid=1663110&group_id=235 - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Gaim-bugs mailing list Gaim-bugs@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/gaim-bugs
[Gaim-bugs] [ gaim-Bugs-1663110 ] GaimNotifyUiOps --> notify_message
Bugs item #1663110, was opened at 2007-02-19 10:52 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=100235&aid=1663110&group_id=235 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: 2.0.0 beta 6 Status: Open Resolution: None Priority: 5 Private: No Submitted By: lingforum (lingforum) Assigned to: Nobody/Anonymous (nobody) Summary: GaimNotifyUiOps --> notify_message Initial Comment: Is there any specific reason, why "GaimConnection *gc" is not included as one of the arguments in the "notify_message" callback function in GaimNotifyUiOps structure? In the same structure, some of the other callback functions have this GaimConnection pointer. If somebody wants to define this "notify_message" in their application according to their need, then in that case, it will be useful if you provide "GaimConnection" pointer also as one of the parameters. Thanks. -- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=100235&aid=1663110&group_id=235 - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Gaim-bugs mailing list Gaim-bugs@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/gaim-bugs