Hi Cara,
Yes, doing true sequential play would be very prohibitive. Even though I
lost much of the 1.0 source do to an accident some of the original
source code can be saved and reused to recreate v2.0.
I'd like to save much of the original v1.0 game source as possible to
jump-start v2.0.
Hi Cara,
DirectX DirectPlay is basically still there for backward compatibility
with older games that still are based on it. Personally, I don't know
what Microsoft's problem is with it, but they apparently are ditching
DirectPlay in DirectX 10 for Vista.
Anyway, the modern approach to working
Hi Cara,
As I mentioned in my previous post most people in the game industry are
turning to the Win32 API Winsock programming to do networked gaming.
Personally, I think it is a pain in the butt since DirectPlay was nice,
easy, and handy for doing this stuff. So instead of accessing Winsock
Hi Cara,
Basically, in a nutshell yes. When you write your game client it has one
listener object. Now, let's say we have two computers connected to each
other playing game x. Since both of those computers have a copy of the
client they naturally each have it's own instance of the listner
Hi Christopher,
There is allot of ways of doing this, but i'd still like to keep the
game in the turn based relm. I've seen board games randomise games by
making each player roll to go first, second, third, etc... I think STFC
could be quite successful doing this. Sequentual play isn't
Hi Christopher,
Now, that sounds more reasonable now that I have a clearer idea of what
you are talking about. I'll see what I can do.
Christopher Bartlett wrote:
Tom,
I think you misunderstand my idea. Let me clarify.
There is a game called Diplomacy, originally put out by the
Avalon
Hi all it is ian mcnamara here I just re subscribed using my new email
address. I hope that every one is okay just give you all a reminder of my
details.
Email [EMAIL PROTECTED]
msn [EMAIL PROTECTED]
skype heeman2730
thanks very much and glad to be back ian
On the agrip sight wheir do I go to get audio quake
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: 28 December 2006 12:31
To: Gamers Discussion list
Subject: Re: [Audyssey] USA Games Holiday News.
Hi Cara,
Yes, doing true sequential
hello,
I have a question about winboard for jfw.
Is it possible to play online chess matches with this program?
I read the read-me but I didn't found good information to play online.
Can someone help me?
Greetings
Daan
- Original Message -
From: ian and riggs [EMAIL PROTECTED]
To:
Ah, thanks muchly Tom! Might you possibly point me in a general
direction of some good starting lit on this? My previous exp as I've said,
has been with systems that are already in place, so would really like to
know how to get one going from the get go! lol!
Thanks so much!...
yes, this was exactly my thought as I read this! Write a bit of generic
code and then simply reference it...
Thanks again!...
Smiles,
Cara
At 07:52 AM 12/28/2006 -0500, you wrote:
Hi Cara,
As I mentioned in my previous post most people in the game industry are
turning to the Win32 API
Hi Ian, if you'd like, I have two installs at:
http://tbrn.net/modgirl
in the AQ folder.
One install just installs the game, and the other installs the game
along with extra XP voices if you'd like.
If neither of these are what you want, let me know and I'll send along a
set of
Hello,
As far as i know the version which jfw works with supports online play, but it
is impossible to check that radiobutton, probably it is a bug. In the latest
version of winboard
the bug is fixed, and it is possible to play, but it doesn't work with jfw.
The winboard for jfw was a modified
Hello former and remaining SquidSoft fans,
Well, it's back with new features and things... even a new name, but
I can't spell it. Basicly, it uses the same style of space combat
you'd expect from SC. I also think there's gonna be new income
methods as well, so rock on with that. And yeah,
Hey all,
I've just uploaded a JD gameplay to my podcast.
To get it, go to:
http://www.wildvoice.com/orin/posts
The one about JD you should see is the first one. Damned if I didn't
beet the satalight.
enjoy.
___
Gamers mailing list ..
Hi all,
I've been doing allot of thinking about STFC 2.0, and I have decided
personally to redesign STFC 2.0 as a strictly TNG game. This means the
ships, bases, etc will be based on the STING series.
However, I have one question about this. On TNG they often attempted to
show off the new
Hay Orin! Is it the cast titled speed run from 12-15? that is the only jd
cast I see. Later! Sly!- Original Message -
From: Orin [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Friday, December 15, 2006 9:35 PM
Subject: [Audyssey] Judgement day gameplay podcast
Hey all,
I've
Hello Tom. I think having different class ships will be a better way to
go. I was thinking, there is also the intrepid class ships like Voyager
and a few others. Small, but fast. What about run about class shuttles?
Basically, they are beefed up shuttles, no match for a Klingon, but many
run
Hi Cara,
I am certain you will get some latency, in updating the sound listener,
but how much really depends on the connection speed of the network
connection.
At any rate the client must have it's own listener object to position
sounds locally. The server side app won't need one. All the
Hi Cara,
I would imagine you could find some documentation on it on Safari, or at
the worst searching the Windows platform sdk for info.
Smile.
Cara Quinn wrote:
Ah, thanks muchly Tom! Might you possibly point me in a general
direction of some good starting lit on this? My previous exp
Hi Cara,
That is the ticket. Just write some generic wrapper for Winsock, and
then reference it in your on line enabled games.
Cara Quinn wrote:
yes, this was exactly my thought as I read this! Write a bit of generic
code and then simply reference it...
Thanks again!...
Hi Raul,
The Intrepid-class and the Prometheus-class were not launched until
after TNG had ended. The Intrepid-class was first introduced in ST
Voyager, and so was the Prometheus-class for that matter. However, after
being introduced on voyager they were seen during the Dominion war on DS9.
I
Hi Thom,
They say that variety is the spice of life. So variety it is.
Rich
- Original Message -
From: Thomas Ward
To: gamers@audyssey.org
Sent: Thursday, December 28, 2006 3:27 PM
Subject: [Audyssey] A quick STFC 2.0 question.
Hi all,
I've been doing allot of thinking
Hi Charles,
Yeah, I would think having different kinds of ships would make for some
very interesting battles.
Charles Rivard wrote:
I would think that, in all games, the more realistic and versatile, the
better.
___
Gamers mailing list ..
Hi,
I personally would like to see as many ships from the TNG, Voyageur, and DS
9 era ships as much as possible since they all take place around the same
time.
just a thought if it is possible.
Rich
- Original Message -
From: Thomas Ward
Hi Charles,
Yeah, I would think
hi allwhat is the next new game due for realease is their going to be any new
games besides sarah comming out.
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