[Audyssey] mud question about display

2013-07-28 Thread Keith
Hi, I've noticed that many of the muds give you a so called heads up display (health, magic points, and movement, and possibly ammo counts) on the screen after every turn is changed so to speak. Cyber assault is a perfect example of this. you can turn the prompt (as it is called in

Re: [Audyssey] Accessible fruit machine for iPhone question

2013-07-28 Thread Sarah Haake
Hi, the only thing I got so far is a message which says something like Great, your game ended with 140 points. for example. As far as I noticed I got this message when my score was over 100, regardless if I got a higher score before or not. It said nothing about a new highscore, even if I got

Re: [Audyssey] mud question about display

2013-07-28 Thread Sarah Haake
Hi Keith, Alter Aeon does have a prompt too, but when you use MushZ to play it is turned off by default and you get the infos through sounds from the client. In many games it helps to type help prompt. In others the prompt is part of a settings or configuration screen, so try typing help

[Audyssey] Muds was Re: mud question about display

2013-07-28 Thread lindsay_cowell
Hi all, I fancy trying a new mud. Something with a lot of action. And easy to follow quests. Lindsay Cowell -original message- Subject: Re: [Audyssey] mud question about display From: Sarah Haake ti...@gmx.net Date: 28/07/2013 1:35 pm Hi Keith, Alter Aeon does have a prompt too, but when

[Audyssey] looking for game programing help/advice

2013-07-28 Thread john
Hi all, I've recently started trying to begin to program some simple games in java. I'm working from a command line cyntax, and I was wondering if anybody on here would be able to give me some guidance on a few subjects. I'm looking for help with the following: *how to manage creating and

Re: [Audyssey] Muds was Re: mud question about display

2013-07-28 Thread john
Check out cyber assault (cyberassault.org). Be warned though, this is very much not a children's game. - Original Message - From: lindsay_cow...@btinternet.com To: Gamers Discussion list gamers@audyssey.org Date sent: Sun, 28 Jul 2013 14:26:39 +0100 Subject: [Audyssey] Muds was Re: mud

Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread Davy Kager
Hi, For sound, there is OpenAL which I found to work quite nicely. Similarly, for input you have JInput. There are also full engines written on top of these frameworks, such as LWJGL. I think some Googling will get you to the right webpages. For distributing your games, I suggest you have

Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread john
As far as input goes, I'm currently using the windows command line and the Scanner class to get data. I'd like to stick with that format as much as possible; I've gotten to a point where I can somewhat make the game do what I want in an accessable manner, and as far as I can tell, not many

Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread Davy Kager
Are you saying you want textual input and output as well? If you're only trying to capture the arrow keys and a few other keys then something like JInput is a more robust solution. But if you want interactive, textual input the console can certainly be very useful. QuentinC also adapted his

Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread john
Yes, I'm planning to have this be a mostly text-based game (at least for the forseeable future). I would really like to be able to play sounds for certain events though; do you know if that's possible from a console? - Original Message - From: Davy Kager m...@davykager.nl To: 'Gamers

Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread Davy Kager
OpenAL will do what you want, but it might be a bit too complex for simply playing a sound. I'd have a look at the java.sound.sampled package, see if that does what you want: http://docs.oracle.com/javase/7/docs/api/javax/sound/sampled/package-summary.html -Original Message- From:

Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread john
Alright, I'll take a look at that once I get this thing somewhat off the ground. Would you happen to know of a way that I can use to reset the size of a pre-declared array? I'd like to be able to have the array fit itself to the size of my maps for each level, rather than just being some

Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread Davy Kager
Standard arrays cannot be resized. You want something like ArrayList or a similar class found in java.util. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Sunday, July 28, 2013 17:21 To: Gamers Discussion list Subject: Re: [Audyssey] looking

Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread Thomas Ward
Hi John, Quote         I've recently started trying to begin to program some simple games in java. I'm working from a command line syntax, and I was wondering if anybody on here would be able to give me some guidance on a few subjects. End quote Yes, among the languages I know or have used Java

Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread Thomas Ward
Hi John, Yes it is. If you use the Javax Sound Sampled API you can load and play sounds in console applications. On 7/28/13, john jpcarnemo...@comcast.net wrote: Yes, I'm planning to have this be a mostly text-based game (at least for the forseeable future). I would really like to be able to

Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread john
Could you give me some more details on that please? Right now I'm just using a 100-slot array (which loads a 1000-1000 map max), with a value for each coordinate. Are there large advantages to learning a new class for this (especially in the areas of memory and processer time), or should I

Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread Davy Kager
Actually, ArrayList encapsulates a regular array and copies its contents over to a larger or smaller array as items are added or removed. So no, for processor time it's certainly not more efficient. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john

Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread Thomas Ward
Hi John, Well, I would certainly agree that you should stick with text for now. When you get into Java GUI applications it becomes tricky to make them fully accessible with current screen readers. Java's Swing API only works with screen readers that support the access bridge, and even then you

Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread Davy Kager
Yep, I've had great results with SWT, but the transition from Windows to Mac requires some fiddling. That said, if all you want is to write an audio or text-based game with no visual elements, then engines like LWJGL have a means to draw a simple (though CPU-intensive) main window for you.

Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread Thomas Ward
Hi John, Honestly, you would be better off implementing a true collision detection system which would use a lot less memory than a huge array like that, and would also be more accurate. For examples find Cara Quinn's excellent discussion of bounded boxes etc in the list archives. Cheers! On

Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread john
Awesome. Is javax included with the default jdk, or do I need to go dig it up somewhere? - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Sun, 28 Jul 2013 11:39:25 -0400 Subject: Re: [Audyssey] looking for game

Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread john
I think that's a lot more complex than I can handle at the moment. Here's how I'm running things at the moment: maps: create an array of int variables (one per square) and set them to the terrain type I want. Saving (not written yet at all): I have a list of variables in memory for the players

Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread john
I understand the concept of creating a box like that; I just have no clue how to implement it (which is why I'm staying as simple as humanly possible). Would you happen to have an estimate of how much memory a large array takes? - Original Message - From: Thomas Ward

Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread Thomas Ward
Hi, Definitely not. In fact using array lists for game maps is really a bad idea if a developer is concerned about memory and CPU efficiency. Java isn't as slow as it use to be in the bad old days, but still a game developer should really try to use a trig or calculus based collision detection

Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread Thomas Ward
Hi John, No problem. We can take this one step at a time. As much of this is beyond your skills at this time we will try and resolve these issues as we come to them. Cheers! On 7/28/13, john jpcarnemo...@comcast.net wrote: I think that's a lot more complex than I can handle at the moment.

Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread john
Thanks. I'm about to start to try and code movement; are there any major issues with the idea I had for that? - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Sun, 28 Jul 2013 12:00:55 -0400 Subject: Re: [Audyssey]

Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread Thomas Ward
Hi John, It is a core part of the Java JDK, and has been so since Java 1.2 or so. What you want to look up in the documentation is the javax.sound.sampled API. On 7/28/13, john jpcarnemo...@comcast.net wrote: Awesome. Is javax included with the default jdk, or do I need to go dig it up

Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread john
Awesome. Right now I've got to figure out how to get my mapping/movement system up and functional, but souns are next on the list. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Sun, 28 Jul 2013 12:04:36 -0400

Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread Thomas Ward
Hi John, Depends on how you implement it, and how advanced you intend to go with your movement system. If you stick to simple north, south, east, west directions you should be fine. If you begin using angles then your system is not able to handle anything that complex. Cheers! On 7/28/13, john

Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread john
I do plan to stick to only the cardinal directions; if I want to move on an angle I'll just move twice and throw somemthing together to ignore walls on the first move. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date

Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread Davy Kager
To be fair, Java is actually quite fast these days because the virtual machine it runs on can optimize code for the exact hardware you're using, rather than for some common set of hardware components that pre-compiled languages tend to target. Collision detection is still the professional way

Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread Thomas Ward
Hi John, Well, that depends on a number of factors. The type of array, the size of the array, if it is multidimensional, etc. However, If you had a standard integer array of 1024 elements that would be equal to 4112 bytes, or approximately 4.1 MB of memory. That's just one dimension. If you have

Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread Thomas Ward
Hi Davy, Yes, Java 1.6 and Java 1.7 are definitely much faster these days. the only time Java apps are a bit slow is during a cold boot of the JVM, but after that Java apps are nearly as fast and sometimes faster than the native binaries. Cheers! On 7/28/13, Davy Kager m...@davykager.nl wrote:

Re: [Audyssey] Muds was Re: mud question about display

2013-07-28 Thread James Bartlett
hello I just wanted to know what cyber assault is all about. I've heard it a a lot on here. bfn James -- From: john jpcarnemo...@comcast.net Sent: Sunday, July 28, 2013 10:31 AM To: lindsay_cow...@btinternet.com; Gamers Discussion list

Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread john
I'm just using a traditional single-dementional integer array. If I'm reading your message correctly, each value requires 4 bytes? - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Sun, 28 Jul 2013 12:49:18 -0400

[Audyssey] VIP games zone making android games

2013-07-28 Thread Piotr Machacz
This one really swept under the radar, for some eason. A friend of mine found this out at random when he searched for accessible games on google play. As the subject says, VIP games zone is making games for android. They have 2 so far. One is a battleship game which, for some reason, can be

Re: [Audyssey] Muds was Re: mud question about display

2013-07-28 Thread john
Basically, it's a post-nuclear war space-age game. I can't reallly explain it well; I suggest you take a look at the website, especially the story and class information, and give it a shot. - Original Message - From: James Bartlett jab8...@gmail.com To: Gamers Discussion list

Re: [Audyssey] Muds was Re: mud question about display

2013-07-28 Thread Keith
Cyberassault takes place on earth (motown (detroit) as the starting point, after World war 4 I think. The world is full of nuke sites, and mutants, along with cyborgs, freelance mercenaries, and several types of psionic users. High tech weapons are used, along with more mundaine melee and

Re: [Audyssey] mud question about display

2013-07-28 Thread Keith
thanks for the help sara - Original Message - From: Sarah Haake ti...@gmx.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 28, 2013 7:34 AM Subject: Re: [Audyssey] mud question about display Hi Keith, Alter Aeon does have a prompt too, but when you use MushZ to

Re: [Audyssey] Muds was Re: mud question about display

2013-07-28 Thread James Bartlett
would you be able to send me a link on that t y. bfn James -- From: john jpcarnemo...@comcast.net Sent: Sunday, July 28, 2013 1:13 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Muds was Re: mud question about display

Re: [Audyssey] Muds was Re: mud question about display

2013-07-28 Thread James Bartlett
R O F L That sounds like my type of game. I'll have to try it out for myself. t y for the info on it. bfn James -- From: Keith ks.steinbac...@gmail.com Sent: Sunday, July 28, 2013 1:17 PM To: Gamers Discussion list gamers@audyssey.org Subject:

Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread Thomas Ward
Hi John, That sounds about right. On 7/28/13, john jpcarnemo...@comcast.net wrote: I'm just using a traditional single-dementional integer array. If I'm reading your message correctly, each value requires 4 bytes? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,

[Audyssey] looking for programming advice: cyntax difference between bgt and java

2013-07-28 Thread john
Hi all, I've spent the last several hours working on a possible game in java, and I'm feeling increasingly that I would rather be trying to write an action rather than a text-based game for this concept. Therefore, I've started taking another look at the bgt documentation. I'm finding some

Re: [Audyssey] looking for programming advice: cyntax difference between bgt and java

2013-07-28 Thread Thomas Ward
Hi John, As Java and BGT are both based on the C-style syntax the syntax itself is pretty much the same. The differences between the two comes down to built-in classes and functions. So since you know a bit of Java it shouldn't be too difficult to learn to use BGT. Cheers! On 7/28/13, john

Re: [Audyssey] looking for programming advice: cyntax differencebetween bgt and java

2013-07-28 Thread john
Thanks. I'm finding it rather confusing trying to switch over, but that's probably because the only programming I've done so far is command-line based and bgt uses it's own window. Are there any tips you could give me about getting a general movement system set up? I'm considering just setting

[Audyssey] volume of sounds in Jim's games

2013-07-28 Thread Charles Rivard
I installed some of Jim Kitchen's text to speech games onto a friends computer. It is a Windows XP machine with a creative Labs Soundblaster Live card. The volume of the SAPI voice is fine, but the sounds in the games is very low. For instance, you can hear the directions the golf game

Re: [Audyssey] volume of sounds in Jim's games

2013-07-28 Thread shaun everiss
charles firstly what is your os and arcatecture and system type. From your message, I'd first check I had the latest drivers from creative.com, also what is your soundblaster live exact model. I have not delt with this. next, check yourvolume settings and your control panel. the creative panel

Re: [Audyssey] volume of sounds in Jim's games

2013-07-28 Thread Thomas Ward
Hi Shaun, He already gave you that info in the message, or can't you read? He said it was a friend's system running Windows XP with a Creative Labs Soundblaster Live. On 7/28/13, shaun everiss sm.ever...@gmail.com wrote: charles firstly what is your os and arcatecture and system type. From

Re: [Audyssey] looking for programming advice: cyntax differencebetween bgt and java

2013-07-28 Thread Thomas Ward
Hi John, As I indicated before it all depends on exactly what type of game you are writing, and what exactly you want to do. If this is just a 2d side-scroller than you can get by with declaring a couple of variables to hold your coordinates. Basically, just an x variable to hold your horizontal

Re: [Audyssey] volume of sounds in Jim's games

2013-07-28 Thread shaun everiss
hmmm my email program was half hidden did not notice that part. At 01:33 PM 7/29/2013, you wrote: Hi Shaun, He already gave you that info in the message, or can't you read? He said it was a friend's system running Windows XP with a Creative Labs Soundblaster Live. On 7/28/13, shaun everiss

Re: [Audyssey] Muds was Re: mud question about display

2013-07-28 Thread Keith
Wiki is at: http://cyberassault.wikia.com/wiki/CyberASSAULT_Wiki Mud link up info should be on a link in the wykey HTH Keith  - Original Message - From: James Bartlett jab8...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 28, 2013 1:06 PM

Re: [Audyssey] zork series.

2013-07-28 Thread Kimberly Qualls
There's a Hitch hikers Guide game?...My friends and I played Zork, back when, and even with all of the smoke and drink we got through them...A friend who was going for a degree in physics engineering developed a Holy Graille game...It was a blast, but kinda illegal since Monty Python knew nothing