Hi, I've noticed that many of the muds give you a so called heads up display
(health, magic points, and movement, and possibly ammo counts) on the screen
after every turn is changed so to speak. Cyber assault is a perfect
example of this. you can turn the prompt (as it is called in
Hi,
the only thing I got so far is a message which says something like Great,
your game ended with 140 points. for example. As far as I noticed I got
this message when my score was over 100, regardless if I got a higher score
before or not. It said nothing about a new highscore, even if I got
Hi Keith,
Alter Aeon does have a prompt too, but when you use MushZ to play it is
turned off by default and you get the infos through sounds from the client.
In many games it helps to type help prompt. In others the prompt is part of
a settings or configuration screen, so try typing help
Hi all,
I fancy trying a new mud. Something with a lot of action. And easy to follow
quests.
Lindsay Cowell
-original message-
Subject: Re: [Audyssey] mud question about display
From: Sarah Haake ti...@gmx.net
Date: 28/07/2013 1:35 pm
Hi Keith,
Alter Aeon does have a prompt too, but when
Hi all,
I've recently started trying to begin to program some simple
games in java. I'm working from a command line cyntax, and I was
wondering if anybody on here would be able to give me some
guidance on a few subjects. I'm looking for help with the
following:
*how to manage creating and
Check out cyber assault (cyberassault.org). Be warned though,
this is very much not a children's game.
- Original Message -
From: lindsay_cow...@btinternet.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sun, 28 Jul 2013 14:26:39 +0100
Subject: [Audyssey] Muds was Re: mud
Hi,
For sound, there is OpenAL which I found to work quite nicely. Similarly, for
input you have JInput. There are also full engines written on top of these
frameworks, such as LWJGL. I think some Googling will get you to the right
webpages.
For distributing your games, I suggest you have
As far as input goes, I'm currently using the windows command
line and the Scanner class to get data. I'd like to stick with
that format as much as possible; I've gotten to a point where I
can somewhat make the game do what I want in an accessable
manner, and as far as I can tell, not many
Are you saying you want textual input and output as well? If you're only
trying to capture the arrow keys and a few other keys then something like
JInput is a more robust solution. But if you want interactive, textual input
the console can certainly be very useful.
QuentinC also adapted his
Yes, I'm planning to have this be a mostly text-based game (at
least for the forseeable future). I would really like to be able
to play sounds for certain events though; do you know if that's
possible from a console?
- Original Message -
From: Davy Kager m...@davykager.nl
To: 'Gamers
OpenAL will do what you want, but it might be a bit too complex for simply
playing a sound. I'd have a look at the java.sound.sampled package, see if
that does what you want:
http://docs.oracle.com/javase/7/docs/api/javax/sound/sampled/package-summary.html
-Original Message-
From:
Alright, I'll take a look at that once I get this thing somewhat
off the ground. Would you happen to know of a way that I can use
to reset the size of a pre-declared array? I'd like to be able to
have the array fit itself to the size of my maps for each level,
rather than just being some
Standard arrays cannot be resized. You want something like ArrayList or a
similar class found in java.util.
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: Sunday, July 28, 2013 17:21
To: Gamers Discussion list
Subject: Re: [Audyssey] looking
Hi John,
Quote
I've recently started trying to begin to program some simple
games in java. I'm working from a command line syntax, and I was
wondering if anybody on here would be able to give me some guidance on
a few subjects.
End quote
Yes, among the languages I know or have used Java
Hi John,
Yes it is. If you use the Javax Sound Sampled API you can load and
play sounds in console applications.
On 7/28/13, john jpcarnemo...@comcast.net wrote:
Yes, I'm planning to have this be a mostly text-based game (at
least for the forseeable future). I would really like to be able
to
Could you give me some more details on that please? Right now I'm
just using a 100-slot array (which loads a 1000-1000 map
max), with a value for each coordinate. Are there large
advantages to learning a new class for this (especially in the
areas of memory and processer time), or should I
Actually, ArrayList encapsulates a regular array and copies its contents over
to a larger or smaller array as items are added or removed. So no, for
processor time it's certainly not more efficient.
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Hi John,
Well, I would certainly agree that you should stick with text for now.
When you get into Java GUI applications it becomes tricky to make them
fully accessible with current screen readers. Java's Swing API only
works with screen readers that support the access bridge, and even
then you
Yep, I've had great results with SWT, but the transition from Windows to Mac
requires some fiddling. That said, if all you want is to write an audio or
text-based game with no visual elements, then engines like LWJGL have a means
to draw a simple (though CPU-intensive) main window for you.
Hi John,
Honestly, you would be better off implementing a true collision
detection system which would use a lot less memory than a huge array
like that, and would also be more accurate. For examples find Cara
Quinn's excellent discussion of bounded boxes etc in the list
archives.
Cheers!
On
Awesome. Is javax included with the default jdk, or do I need to
go dig it up somewhere?
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sun, 28 Jul 2013 11:39:25 -0400
Subject: Re: [Audyssey] looking for game
I think that's a lot more complex than I can handle at the
moment. Here's how I'm running things at the moment:
maps: create an array of int variables (one per square) and set
them to the terrain type I want.
Saving (not written yet at all): I have a list of variables in
memory for the players
I understand the concept of creating a box like that; I just have
no clue how to implement it (which is why I'm staying as simple
as humanly possible). Would you happen to have an estimate of how
much memory a large array takes?
- Original Message -
From: Thomas Ward
Hi,
Definitely not. In fact using array lists for game maps is really a
bad idea if a developer is concerned about memory and CPU efficiency.
Java isn't as slow as it use to be in the bad old days, but still a
game developer should really try to use a trig or calculus based
collision detection
Hi John,
No problem. We can take this one step at a time. As much of this is
beyond your skills at this time we will try and resolve these issues
as we come to them.
Cheers!
On 7/28/13, john jpcarnemo...@comcast.net wrote:
I think that's a lot more complex than I can handle at the
moment.
Thanks. I'm about to start to try and code movement; are there
any major issues with the idea I had for that?
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sun, 28 Jul 2013 12:00:55 -0400
Subject: Re: [Audyssey]
Hi John,
It is a core part of the Java JDK, and has been so since Java 1.2 or
so. What you want to look up in the documentation is the
javax.sound.sampled API.
On 7/28/13, john jpcarnemo...@comcast.net wrote:
Awesome. Is javax included with the default jdk, or do I need to
go dig it up
Awesome. Right now I've got to figure out how to get my
mapping/movement system up and functional, but souns are next on
the list.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sun, 28 Jul 2013 12:04:36 -0400
Hi John,
Depends on how you implement it, and how advanced you intend to go
with your movement system. If you stick to simple north, south, east,
west directions you should be fine. If you begin using angles then
your system is not able to handle anything that complex.
Cheers!
On 7/28/13, john
I do plan to stick to only the cardinal directions; if I want to
move on an angle I'll just move twice and throw somemthing
together to ignore walls on the first move.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date
To be fair, Java is actually quite fast these days because the virtual machine
it runs on can optimize code for the exact hardware you're using, rather than
for some common set of hardware components that pre-compiled languages tend to
target. Collision detection is still the professional way
Hi John,
Well, that depends on a number of factors. The type of array, the size
of the array, if it is multidimensional, etc. However, If you had a
standard integer array of 1024 elements that would be equal to 4112
bytes, or approximately 4.1 MB of memory. That's just one dimension.
If you have
Hi Davy,
Yes, Java 1.6 and Java 1.7 are definitely much faster these days. the
only time Java apps are a bit slow is during a cold boot of the JVM,
but after that Java apps are nearly as fast and sometimes faster than
the native binaries.
Cheers!
On 7/28/13, Davy Kager m...@davykager.nl wrote:
hello
I just wanted to know what cyber assault is all about. I've heard it a a
lot on here.
bfn
James
--
From: john jpcarnemo...@comcast.net
Sent: Sunday, July 28, 2013 10:31 AM
To: lindsay_cow...@btinternet.com; Gamers Discussion list
I'm just using a traditional single-dementional integer array. If
I'm reading your message correctly, each value requires 4 bytes?
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sun, 28 Jul 2013 12:49:18 -0400
This one really swept under the radar, for some eason. A friend of mine found
this out at random when he searched for accessible games on google play.
As the subject says, VIP games zone is making games for android. They have 2 so
far. One is a battleship game which, for some reason, can be
Basically, it's a post-nuclear war space-age game. I can't
reallly explain it well; I suggest you take a look at the
website, especially the story and class information, and give it
a shot.
- Original Message -
From: James Bartlett jab8...@gmail.com
To: Gamers Discussion list
Cyberassault takes place on earth (motown (detroit) as the starting point,
after World war 4 I think. The world is full of nuke sites, and mutants,
along with cyborgs, freelance mercenaries, and several types of psionic
users. High tech weapons are used, along with more mundaine melee and
thanks for the help sara
- Original Message -
From: Sarah Haake ti...@gmx.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, July 28, 2013 7:34 AM
Subject: Re: [Audyssey] mud question about display
Hi Keith,
Alter Aeon does have a prompt too, but when you use MushZ to
would you be able to send me a link on that t y.
bfn
James
--
From: john jpcarnemo...@comcast.net
Sent: Sunday, July 28, 2013 1:13 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Muds was Re: mud question about display
R O F L
That sounds like my type of game. I'll have to try it out for myself. t y
for the info on it.
bfn
James
--
From: Keith ks.steinbac...@gmail.com
Sent: Sunday, July 28, 2013 1:17 PM
To: Gamers Discussion list gamers@audyssey.org
Subject:
Hi John,
That sounds about right.
On 7/28/13, john jpcarnemo...@comcast.net wrote:
I'm just using a traditional single-dementional integer array. If
I'm reading your message correctly, each value requires 4 bytes?
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list,
Hi all,
I've spent the last several hours working on a possible game
in java, and I'm feeling increasingly that I would rather be
trying to write an action rather than a text-based game for this
concept. Therefore, I've started taking another look at the bgt
documentation. I'm finding some
Hi John,
As Java and BGT are both based on the C-style syntax the syntax itself
is pretty much the same. The differences between the two comes down
to built-in classes and functions. So since you know a bit of Java it
shouldn't be too difficult to learn to use BGT.
Cheers!
On 7/28/13, john
Thanks. I'm finding it rather confusing trying to switch over,
but that's probably because the only programming I've done so far
is command-line based and bgt uses it's own window. Are there any
tips you could give me about getting a general movement system
set up? I'm considering just setting
I installed some of Jim Kitchen's text to speech games onto a friends computer.
It is a Windows XP machine with a creative Labs Soundblaster Live card. The
volume of the SAPI voice is fine, but the sounds in the games is very low. For
instance, you can hear the directions the golf game
charles firstly what is your os and arcatecture and system type.
From your message, I'd first check I had the latest drivers from
creative.com, also what is your soundblaster live exact model.
I have not delt with this.
next, check yourvolume settings and your control panel.
the creative panel
Hi Shaun,
He already gave you that info in the message, or can't you read? He
said it was a friend's system running Windows XP with a Creative Labs
Soundblaster Live.
On 7/28/13, shaun everiss sm.ever...@gmail.com wrote:
charles firstly what is your os and arcatecture and system type.
From
Hi John,
As I indicated before it all depends on exactly what type of game you
are writing, and what exactly you want to do. If this is just a 2d
side-scroller than you can get by with declaring a couple of variables
to hold your coordinates. Basically, just an x variable to hold your
horizontal
hmmm my email program was half hidden did not notice that part.
At 01:33 PM 7/29/2013, you wrote:
Hi Shaun,
He already gave you that info in the message, or can't you read? He
said it was a friend's system running Windows XP with a Creative Labs
Soundblaster Live.
On 7/28/13, shaun everiss
Wiki is at:
http://cyberassault.wikia.com/wiki/CyberASSAULT_Wiki
Mud link up info should be on a link in the wykey
HTH
Keith
- Original Message -
From: James Bartlett jab8...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, July 28, 2013 1:06 PM
There's a Hitch hikers Guide game?...My friends and I played Zork,
back when, and even with all of the smoke and drink we got through
them...A friend who was going for a degree in physics engineering
developed a Holy Graille game...It was a blast, but kinda illegal
since Monty Python knew nothing
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