Re: [Audyssey] (no subject)

2014-05-26 Thread dark
Hi jeremy. My point was not that it was not possible to show information around the player at a distance, only that it is possible that the lack of analogue mechanics in audio games is possibly a function of the game's audio view, sinse any audio game has the player as the center of the focus

Re: [Audyssey] Games like Chrono cross

2014-05-26 Thread Ian Reed
Hi Scott, I modded Snes9X myself and my changes are small. My modded version takes interesting information that is given to the PPU and serves it up to another app via TCP. The whole point is to get this information into my other app where I can turn it into new accessibility features on a per

Re: [Audyssey] a personal request/challenge

2014-05-26 Thread Ian McNamara
Hello, I have never played this game before but i’d be willing to give it a go if it were available. I have heard good things about it in the past and it would be good to try it out. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-

[Audyssey] (no subject)

2014-05-26 Thread Jeremy Brown
Dark wrote: Again both fatigue in movement and uncertainty in amount moved are mechanics that would work extremely well in some games, indeed I can see how in interceptor that will make for an interesting battle element, but not really for action games to replicate mainstream mechanics, be

[Audyssey] a personal request/challenge

2014-05-26 Thread Jeremy Brown
Dear all developers reading the list: I do not wish to cast stones. Developing games for blind players is difficult, time-consuming, and takes a great deal of thankless effort. Few it any developers reap much other than the satisfaction of knowing that their games are played and enjoyed by a gra

Re: [Audyssey] Games like Chrono cross

2014-05-26 Thread Scott Chesworth
Hiya Ian, Interesting project! What can you do with that modded version of Snes9X? Have there been other accessibility tweaks made that I've managed to miss finding out about? Scott On 5/26/14, Ian Reed wrote: > I loved Chrono Trigger. I have many fond memories of playing it when I > was youn

Re: [Audyssey] Speed of Sound Gaming needs betas!

2014-05-26 Thread dark
Hi michael. That is good to know and your brief explanation about what the game concerns sounds interesting. I don't know if I'll get to beta testing, but I'd certainly be interested in trying the game out when it's finished. All the best, Dark. - Original Message - From: "Michael

Re: [Audyssey] Speed of Sound Gaming needs betas!

2014-05-26 Thread Michael Taboada
Hi John, Perhaps I'm misunderstanding you here, but I believe I gave the genre below. Anyway, it's an arcade title. I will release a little more information so people will know if they want to test the game. This game will be a game similar to temple run, where it basically goes on forever unti

Re: [Audyssey] Secrecy -was- Re: Speed of Sound Gaming needs betas!

2014-05-26 Thread Michael Taboada
Hi Cara, Thanks. I have released more information as a reply to John's question. -Michael. On 5/26/2014 4:24 PM, Cara Quinn wrote: HI Michael, As a developer myself, are you absolutely sure that the level of secrecy you are going for here is completely appropriate / necessary? What I mean i

[Audyssey] Secrecy -was- Re: Speed of Sound Gaming needs betas!

2014-05-26 Thread Cara Quinn
HI Michael, As a developer myself, are you absolutely sure that the level of secrecy you are going for here is completely appropriate / necessary? What I mean is that (as others have mentioned) at least knowing the type of game would be important in your search for appropriate testers. Yes? If

Re: [Audyssey] analog movement and keyboard movements

2014-05-26 Thread dark
Hi jeremy. Again both fatigue in movement and uncertainty in amount moved are mechanics that would work extremely well in some games, indeed I can see how in interceptor that will make for an interesting battle element, but not really for action games to replicate mainstream mechanics, because

Re: [Audyssey] Speed of Sound Gaming needs betas!

2014-05-26 Thread dark
I agree I would like to know at least the genre. There are some genres of games I'm less keen on and would probably thus be a less effective tester. beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audys

Re: [Audyssey] Speed of Sound Gaming needs betas!

2014-05-26 Thread john
Could you at least give us the theme of game: racing, fps, strategy, sci fi, etc? I'd be willing to beta test, but I want to know what I'm getting into before I sign up for anything. - Original Message - From: Michael Taboada http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All

Re: [Audyssey] analog movement and keyboard movements

2014-05-26 Thread Jeremy Brown
Dark, Nod, I know it doesn't work quite the same way the way I outlined. However, the programmer can introduce uncertainties into the movement to somewhat replicate this portion. For instance, in our current first project Interceptor, although you can select or input a distance you wish to travel

Re: [Audyssey] Games like Chrono cross

2014-05-26 Thread dan cook
I've always wanted to be able to play that game. Keep up the great work as always sir! On 26/05/2014, Ian Reed wrote: > I loved Chrono Trigger. I have many fond memories of playing it when I > was younger. > > In April I started on a project to add accessibility features to it > using a modded

Re: [Audyssey] Games like Chrono cross

2014-05-26 Thread Ian Reed
I loved Chrono Trigger. I have many fond memories of playing it when I was younger. In April I started on a project to add accessibility features to it using a modded version of Snes9X. I've made some good progress but there's still a lot of work to be done. And even with accessibility featur

Re: [Audyssey] keyboard inputs, walking speeds, and oh my

2014-05-26 Thread dark
Hi jeremy. Different keys for different movement speeds would be an interesting idea, but wouldn't exactly replicate the mechanics of games like Marrio, sonic etc. The hole point was that your character's speed wasn't uniform, neither was their stopping distance. Similarly how long you held

[Audyssey] keyboard inputs, walking speeds, and oh my

2014-05-26 Thread Jeremy Brown
Thomas, I don't see any reason why a keyboard input couldn't replicate this. Have different keys for different movement speeds. If you incorporated some form of fatigue to make different movement rates more advantageous in certain situations, it should be at least a comparable problematic even if

[Audyssey] online skip-bo

2014-05-26 Thread Jeremy Brown
I don't remember seeing one, but you might search for Spite and Malice. It's the same game but played with regular playing cards. Jeremy -- In the fight between you and the world--back the world! Frank Zapa --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-m

Re: [Audyssey] tom's black jack game

2014-05-26 Thread Nicol
Hi Tom That's what I did. I indeed selected the run script option on blackjack.py All I hear is: press return to continue. I press the select button but I am not able to play the game. All I hear is: press return to continue. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-26 Thread dark
Hi Tom. nope, as I said up until the quite late 90's the 3D thumb stick controllers didn't exist and all input was either on or off, meaning analogue movement was handled entirely by the game itself. Older arcade sticks (and indeed sticks like my X arcade one), basically work the same way as

[Audyssey] Happy Memorial Day

2014-05-26 Thread Thomas Ward
Hello everyone, For those of you living in the USA I want to personally wish you a happy Memorial Day. Try to drive safely if you are traveling to visit family today, and have fun if you plan to join in any Memorial Day cook outs or celebrations. Let's all remember to honor the brave men and women

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-26 Thread Thomas Ward
Hi Jim, Yeah, it makes a big difference in Mach 1 TTS having a racing wheel and peddles. Same goes for Rail Racer. You can use the keyboard, but it isn't nearly as precise or as seamless as using a racing wheel with those games. Cheers! On 5/25/14, Jim Kitchen wrote: > Hi Thomas, > > The keybo

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-26 Thread Thomas Ward
Hi Dark, Interesting. I certainly wasn't aware the classic joysticks for Atari and NES had simple on/off input systems like a keyboard. I of course have studied how PC game controllers like how the Logitech game controllers for the PC work, and naturally assumed that the joysticks for older system