Hi jeremy.
My point was not that it was not possible to show information around the
player at a distance, only that it is possible that the lack of analogue
mechanics in audio games is possibly a function of the game's audio view,
sinse any audio game has the player as the center of the focus
Hi Scott,
I modded Snes9X myself and my changes are small.
My modded version takes interesting information that is given to the PPU
and serves it up to another app via TCP.
The whole point is to get this information into my other app where I can
turn it into new accessibility features on a per
Hello, I have never played this game before but i’d be willing to give it a go
if it were available. I have heard good things about it in the past and it
would be good to try it out.
Ian McNamara
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Dark wrote:
Again both fatigue in movement and uncertainty in amount moved are mechanics
that would work extremely well in some games, indeed I can see how in
interceptor that will make for an interesting battle element, but not really
for action games to replicate mainstream mechanics, be
Dear all developers reading the list:
I do not wish to cast stones. Developing games for blind players is
difficult, time-consuming, and takes a great deal of thankless effort.
Few it any developers reap much other than the satisfaction of
knowing that their games are played and enjoyed by a gra
Hiya Ian,
Interesting project! What can you do with that modded version of
Snes9X? Have there been other accessibility tweaks made that I've
managed to miss finding out about?
Scott
On 5/26/14, Ian Reed wrote:
> I loved Chrono Trigger. I have many fond memories of playing it when I
> was youn
Hi michael.
That is good to know and your brief explanation about what the game concerns
sounds interesting.
I don't know if I'll get to beta testing, but I'd certainly be interested in
trying the game out when it's finished.
All the best,
Dark.
- Original Message -
From: "Michael
Hi John,
Perhaps I'm misunderstanding you here, but I believe I gave the genre
below. Anyway, it's an arcade title. I will release a little more
information so people will know if they want to test the game.
This game will be a game similar to temple run, where it basically goes
on forever unti
Hi Cara,
Thanks. I have released more information as a reply to John's question.
-Michael.
On 5/26/2014 4:24 PM, Cara Quinn wrote:
HI Michael,
As a developer myself, are you absolutely sure that the level of secrecy you
are going for here is completely appropriate / necessary?
What I mean i
HI Michael,
As a developer myself, are you absolutely sure that the level of secrecy you
are going for here is completely appropriate / necessary?
What I mean is that (as others have mentioned) at least knowing the type of
game would be important in your search for appropriate testers. Yes?
If
Hi jeremy.
Again both fatigue in movement and uncertainty in amount moved are mechanics
that would work extremely well in some games, indeed I can see how in
interceptor that will make for an interesting battle element, but not really
for action games to replicate mainstream mechanics, because
I agree I would like to know at least the genre.
There are some genres of games I'm less keen on and would probably thus be a
less effective tester.
beware the grue!
Dark.
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Could you at least give us the theme of game: racing, fps, strategy, sci fi, etc? I'd
be willing to beta test, but I want to know what I'm getting into before I sign up
for anything.
- Original Message -
From: Michael Taboada http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All
Dark,
Nod, I know it doesn't work quite the same way the way I outlined.
However, the programmer can introduce uncertainties into the movement
to somewhat replicate this portion. For instance, in our current
first project Interceptor, although you can select or input a distance
you wish to travel
I've always wanted to be able to play that game. Keep up the great
work as always sir!
On 26/05/2014, Ian Reed wrote:
> I loved Chrono Trigger. I have many fond memories of playing it when I
> was younger.
>
> In April I started on a project to add accessibility features to it
> using a modded
I loved Chrono Trigger. I have many fond memories of playing it when I
was younger.
In April I started on a project to add accessibility features to it
using a modded version of Snes9X.
I've made some good progress but there's still a lot of work to be done.
And even with accessibility featur
Hi jeremy.
Different keys for different movement speeds would be an interesting idea,
but wouldn't exactly replicate the mechanics of games like Marrio, sonic
etc.
The hole point was that your character's speed wasn't uniform, neither was
their stopping distance. Similarly how long you held
Thomas,
I don't see any reason why a keyboard input couldn't replicate this.
Have different keys for different movement speeds. If you
incorporated some form of fatigue to make different movement rates
more advantageous in certain situations, it should be at least a
comparable problematic even if
I don't remember seeing one, but you might search for Spite and
Malice. It's the same game but played with regular playing cards.
Jeremy
--
In the fight between you and the world--back the world! Frank Zapa
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Hi Tom
That's what I did.
I indeed selected the run script option on blackjack.py
All I hear is: press return to continue.
I press the select button but I am not able to play the game.
All I hear is: press return to continue.
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.
Hi Tom.
nope, as I said up until the quite late 90's the 3D thumb stick controllers
didn't exist and all input was either on or off, meaning analogue movement
was handled entirely by the game itself.
Older arcade sticks (and indeed sticks like my X arcade one), basically
work the same way as
Hello everyone,
For those of you living in the USA I want to personally wish you a
happy Memorial Day. Try to drive safely if you are traveling to visit
family today, and have fun if you plan to join in any Memorial Day
cook outs or celebrations. Let's all remember to honor the brave men
and women
Hi Jim,
Yeah, it makes a big difference in Mach 1 TTS having a racing wheel
and peddles. Same goes for Rail Racer. You can use the keyboard, but
it isn't nearly as precise or as seamless as using a racing wheel with
those games.
Cheers!
On 5/25/14, Jim Kitchen wrote:
> Hi Thomas,
>
> The keybo
Hi Dark,
Interesting. I certainly wasn't aware the classic joysticks for Atari
and NES had simple on/off input systems like a keyboard. I of course
have studied how PC game controllers like how the Logitech game
controllers for the PC work, and naturally assumed that the joysticks
for older system
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