Re: [Audyssey] analog movement and keyboard movements

2014-05-27 Thread Thomas Ward
Hi Dark, Well, I think the real issue here is balance. That is to say a balance between challenge and simplicity. Obviously, jumping over laser bolts etc is unrealistic from a mathematical and physics point of view, but it is an instance where the developer chose balance over realistic physics in

Re: [Audyssey] Dungeons & Dragons for the blind

2014-05-27 Thread Thomas Ward
Hello Tyler, Your question is a bit confusing. All tabletop Dungeons and Dragons games are by their very nature accessible for a blind person. All you need is an electronic copy of the rule books and player's guides, some braille dice, and a group of friends to play with. Other than obtaining acce

Re: [Audyssey] Question

2014-05-27 Thread Thomas Ward
Hi Steven, No, not necessarily. Java accessibility depends on a number of things. If the application uses Swing components, weather or not your screen reader supports the Java access bridge, and the version of the Java access bridge that comes with your Java runtime. I know that the Windows Java a

Re: [Audyssey] Dungeons & Dragons for the blind

2014-05-27 Thread dark
I don't know exactly what you mean about "blind accessible" dungeons and dragons, sinse Dungeons and dragons is perfectly accessible to play with sighted people provided you have either a copy of the manual (or can get one read), and some dice to roll. The manuals can be bought in electronic f

Re: [Audyssey] Yet Another Question

2014-05-27 Thread Thomas Ward
Hello Steven, These days all of my audio games including Mysteries of the Ancients, Raceway, and a few other things I have in the works are all written in C++. I occasionally write templates of things in Python as it is good for prototyping ideas, but I don't use Python a lot for commercial projec

Re: [Audyssey] request for opinions on an audiogames network

2014-05-27 Thread Michael Taboada
Sorry for the double post, but it appears that my emails are being put in spam by some ISP's because of my email settings, so here goes again. Again sorry if you saw this already. Hello all (especially audiogame developers), I was considering writing an audiogame server for speed of sound gami

[Audyssey] brief description of risk

2014-05-27 Thread Jeremy Brown
Milos, Risk is actually adaptable to play by someone with a visual impairment. Your sighted friends have to be willing to help you with moves and the like, but once you understand how the countries hook together, you don't need sight to play it. I began playing Risk when I was all but totally bl

[Audyssey] Dungeons & Dragons for the blind

2014-05-27 Thread Tyler
Hello! Tell me all the blind-accessible Dungeons & Dragons games you know of. I know of the live one they talk about on pcsgames.net. But pretend I don't know a thing about blind d&d. Tyler Z --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-un

Re: [Audyssey] Yet Another Question

2014-05-27 Thread Cara Quinn
Hi Steven, Essentially the C languages. C, C++ and Objective C. I have also used quake C while working with quake. :) Thanks, Cara :) --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com

[Audyssey] request for opinions on an audiogames network

2014-05-27 Thread Michael Taboada
Hello all (especially audiogame developers), I was considering writing an audiogame server for speed of sound gaming games, so that people playing our games could view scoreboards from within the game, chat to people playing the game they're playing (or other games), and other features as neede

Re: [Audyssey] brief description of Risk

2014-05-27 Thread Milos Przic
Hi Jeremy, Please don't appologize for this good and effective explanation! My friends play risk and I can't. But on the other hand, as dice and cards are envolved, I think that RS games and+or Quentin C can adapt them, as they did with a lot of card and dice rolling games. Thanks once again f

[Audyssey] brief description of Risk

2014-05-27 Thread Jeremy Brown
Since a number of people haven't encountered Risk or a clone of it, I thought I'd describe it briefly. Also, I'd like to thank everyone who's sent me suggestions both on and off the list. It's much appreciated. Risk is a game for 2-6 players played on a board with 42 countries. These countries a

Re: [Audyssey] Yet Another Question

2014-05-27 Thread Bryan Peterson
That varies from dev to dev. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, s

[Audyssey] Yet Another Question

2014-05-27 Thread Steven Cantos
Dear Developers of audiogames, What programming languages (excluding BGT, since that is merely a wrap-around of C++), do you normally use when developing your audiogames? Signed, Steven --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mai

Re: [Audyssey] Alter Aeon Server Move

2014-05-27 Thread Harmony Neil
Sounds cool. I’ll forward to the alter aeon list as well if you like. :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinf

Re: [Audyssey] Question

2014-05-27 Thread Dennis Towne
Nothing I do uses or involves java, so it wouldn't matter for me. Dennis Towne Alter Aeon MUD http://www.alteraeon.com On Tue, May 27, 2014 at 12:28 PM, Steven Cantos wrote: > Dear Developers of Audiogames, > > > > I have a question and I'm quite sure that you developers would be competent > e

[Audyssey] Question

2014-05-27 Thread Steven Cantos
Dear Developers of Audiogames, I have a question and I'm quite sure that you developers would be competent enough to answer it. Would updating your Java version increase the accessibility of your online game, or, is that not necessarily the case? Thank you for your input. Signed,

Re: [Audyssey] analog movement and keyboard movements

2014-05-27 Thread dark
Hi Tom. I certainly think your correct with incrimental movement speed which increases gradually to a maximum, this is certainly the way most classic games worked, however I would not confuse these sorts of things with realistic physics sinse the physics in most classic games is anything but,

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-27 Thread dark
Hi Tom. I certainly think looking for tutorials is a good idea, I just wondered if for necessary formulae chatting to developers of graphical games of a similar style to the classic ones your trying to make in audio might be helpful if there isn't a resource that gives precise answers to those

Re: [Audyssey] a personal request/challenge

2014-05-27 Thread Paul Lemm
Hi Jeremy, Although I've never played risk, so I'm not to sure how that game works, one turn based strategy audio game I really enjoy is tactical battle, it's a very enjoyable game and its free to play to. The nice thing with this game is that you can just play the game as it is or you can de

[Audyssey] Alter Aeon Server Move

2014-05-27 Thread Dennis Towne
Yesterday, Alter Aeon upgraded servers and changed server location. The new server is much faster and people are reporting a lot less lag than with the old one. If you're having problems connecting, you may need to reboot your machine to clear the DNS cache. If necessary, you can direct connect us

[Audyssey] Risk game, was Re: a personal request/challenge

2014-05-27 Thread Phil Vlasak
Jeremy, If you want a game like Risk, did you try, Time of Conflict, from GMA games? Time of Conflict is a strategy game. The goal of the game is to subdue the enemy and capture all of its cities. Risk is a strategy board game Risk is a turn-based game for two to six players. The standard versi

Re: [Audyssey] analog movement and keyboard movements

2014-05-27 Thread Thomas Ward
Hi Dark, To be honest I think it has to do less with the audio representation then the fact that most blind game developers are not mathematically astute enough to use true vector mathematics and physics which is required for realistic analog movement. I obviously am only guessing here, but it see

Re: [Audyssey] tom's black jack game

2014-05-27 Thread Thomas Ward
Hi Nicol, Shrug. Well, I honestly don't know what to tell you. I never tested the game on Nokia phones since I don't have one, and the game was primarily designed for Windows, Linux, and Mac PC computers running Python 2.7.x so I'm not really sure what needs to be done to make it work with your ph

Re: [Audyssey] keyboard inputs, walking speeds, and oh my

2014-05-27 Thread Thomas Ward
Hi Jeremy, Adding more keys would only further complicate things. The idea here is to follow the KISS principle, keep it simple stupid, and therefore the mechanics would have to emulate mainstream game mechanics as much as possible. Now that I am aware of the fact classic Atari, NES, and SNES cont

Re: [Audyssey] Speed of Sound Gaming needs betas!

2014-05-27 Thread john
That was exactly what I was looking for, and I'd be glad to beta test. This sounds like quite a nice distraction from life to play for a while. - Original Message - From: Michael Taboada http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be search

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-27 Thread Thomas Ward
Hi Dark, Sure. Although, I think I would prefer having some sort of tutorial or guide explaining the implementation of analog movement from a programmer's perspective than just talking to mainstream programmers from retro remakes etc. However, that I am aware of how the old NES and SNES controller

Re: [Audyssey] Games like Chrono cross

2014-05-27 Thread Scott Chesworth
Hi Ian, Nope, I haven't played it, was just curious because I spent many happy hours as a kid bashing away at Snes titles and only marginally less hours bashing away at Snes9x a couple of years ago. Sounds like you're well on the way toward an awesome hack there man! Excited to take it for a spin

Re: [Audyssey] Speed of Sound Gaming needs betas!

2014-05-27 Thread Teresa Cochran
Oh, wow, that sounds interesting. I like arcade games and I have an interest in bats, so this works for me. :) Teresa “The golden age of science fiction is twelve.”—Pete graham On May 26, 2014, at 5:06 PM, Michael Taboada wrote: > Hi John, > Perhaps I'm misunderstanding you here, but I belie