Hi Dark,
Well, I think the real issue here is balance. That is to say a balance
between challenge and simplicity. Obviously, jumping over laser bolts
etc is unrealistic from a mathematical and physics point of view, but
it is an instance where the developer chose balance over realistic
physics in
Hello Tyler,
Your question is a bit confusing. All tabletop Dungeons and Dragons
games are by their very nature accessible for a blind person. All you
need is an electronic copy of the rule books and player's guides, some
braille dice, and a group of friends to play with. Other than
obtaining acce
Hi Steven,
No, not necessarily. Java accessibility depends on a number of things.
If the application uses Swing components, weather or not your screen
reader supports the Java access bridge, and the version of the Java
access bridge that comes with your Java runtime. I know that the
Windows Java a
I don't know exactly what you mean about "blind accessible" dungeons and
dragons, sinse Dungeons and dragons is perfectly accessible to play with
sighted people provided you have either a copy of the manual (or can get one
read), and some dice to roll.
The manuals can be bought in electronic f
Hello Steven,
These days all of my audio games including Mysteries of the Ancients,
Raceway, and a few other things I have in the works are all written in
C++. I occasionally write templates of things in Python as it is good
for prototyping ideas, but I don't use Python a lot for commercial
projec
Sorry for the double post, but it appears that my emails are being put
in spam by some ISP's because of my email settings, so here goes again.
Again sorry if you saw this already.
Hello all (especially audiogame developers),
I was considering writing an audiogame server for speed of sound gami
Milos,
Risk is actually adaptable to play by someone with a visual
impairment. Your sighted friends have to be willing to help you with
moves and the like, but once you understand how the countries hook
together, you don't need sight to play it. I began playing Risk when
I was all but totally bl
Hello! Tell me all the blind-accessible Dungeons & Dragons games you know of. I
know
of the live one they talk about on pcsgames.net. But pretend I don't know a
thing about blind
d&d.
Tyler Z
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Hi Steven,
Essentially the C languages. C, C++ and Objective C.
I have also used quake C while working with quake. :)
Thanks,
Cara :)
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Hello all (especially audiogame developers),
I was considering writing an audiogame server for speed of sound gaming
games, so that people playing our games could view scoreboards from
within the
game, chat to people playing the game they're playing (or other games),
and other features as neede
Hi Jeremy,
Please don't appologize for this good and effective explanation! My friends
play risk and I can't. But on the other hand, as dice and cards are
envolved, I think that RS games and+or Quentin C can adapt them, as they did
with a lot of card and dice rolling games.
Thanks once again f
Since a number of people haven't encountered Risk or a clone of it, I
thought I'd describe it briefly. Also, I'd like to thank everyone
who's sent me suggestions both on and off the list. It's much
appreciated.
Risk is a game for 2-6 players played on a board with 42 countries.
These countries a
That varies from dev to dev.
Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, s
Dear Developers of audiogames,
What programming languages (excluding BGT, since that is merely a
wrap-around of C++), do you normally use when developing your audiogames?
Signed,
Steven
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Sounds cool. I’ll forward to the alter aeon list as well if you like. :)
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Nothing I do uses or involves java, so it wouldn't matter for me.
Dennis Towne
Alter Aeon MUD
http://www.alteraeon.com
On Tue, May 27, 2014 at 12:28 PM, Steven Cantos wrote:
> Dear Developers of Audiogames,
>
>
>
> I have a question and I'm quite sure that you developers would be competent
> e
Dear Developers of Audiogames,
I have a question and I'm quite sure that you developers would be competent
enough to answer it.
Would updating your Java version increase the accessibility of your online
game, or, is that not necessarily the case?
Thank you for your input.
Signed,
Hi Tom.
I certainly think your correct with incrimental movement speed which
increases gradually to a maximum, this is certainly the way most classic
games worked, however I would not confuse these sorts of things with
realistic physics sinse the physics in most classic games is anything but,
Hi Tom.
I certainly think looking for tutorials is a good idea, I just wondered if
for necessary formulae chatting to developers of graphical games of a
similar style to the classic ones your trying to make in audio might be
helpful if there isn't a resource that gives precise answers to those
Hi Jeremy,
Although I've never played risk, so I'm not to sure how that game works, one
turn based strategy audio game I really enjoy is tactical battle, it's a
very enjoyable game and its free to play to.
The nice thing with this game is that you can just play the game as it is
or you can de
Yesterday, Alter Aeon upgraded servers and changed server location.
The new server is much faster and people are reporting a lot less lag
than with the old one. If you're having problems connecting, you may
need to reboot your machine to clear the DNS cache. If necessary, you
can direct connect us
Jeremy,
If you want a game like Risk, did you try,
Time of Conflict, from GMA games?
Time of Conflict is a strategy game. The goal of the game is to subdue the
enemy and capture all of its cities.
Risk is a strategy board game
Risk is a turn-based game for two to six players. The standard versi
Hi Dark,
To be honest I think it has to do less with the audio representation
then the fact that most blind game developers are not mathematically
astute enough to use true vector mathematics and physics which is
required for realistic analog movement. I obviously am only guessing
here, but it see
Hi Nicol,
Shrug. Well, I honestly don't know what to tell you. I never tested
the game on Nokia phones since I don't have one, and the game was
primarily designed for Windows, Linux, and Mac PC computers running
Python 2.7.x so I'm not really sure what needs to be done to make it
work with your ph
Hi Jeremy,
Adding more keys would only further complicate things. The idea here
is to follow the KISS principle, keep it simple stupid, and therefore
the mechanics would have to emulate mainstream game mechanics as much
as possible. Now that I am aware of the fact classic Atari, NES, and
SNES cont
That was exactly what I was looking for, and I'd be glad to beta test. This sounds
like quite a nice distraction from life to play for a while.
- Original Message -
From: Michael Taboada http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be search
Hi Dark,
Sure. Although, I think I would prefer having some sort of tutorial or
guide explaining the implementation of analog movement from a
programmer's perspective than just talking to mainstream programmers
from retro remakes etc. However, that I am aware of how the old NES
and SNES controller
Hi Ian,
Nope, I haven't played it, was just curious because I spent many happy
hours as a kid bashing away at Snes titles and only marginally less
hours bashing away at Snes9x a couple of years ago. Sounds like you're
well on the way toward an awesome hack there man! Excited to take it
for a spin
Oh, wow, that sounds interesting. I like arcade games and I have an interest in
bats, so this works for me. :)
Teresa
“The golden age of science fiction is twelve.”—Pete graham
On May 26, 2014, at 5:06 PM, Michael Taboada
wrote:
> Hi John,
> Perhaps I'm misunderstanding you here, but I belie
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