Hi Dark,

Sure. Although, I think I would prefer having some sort of tutorial or
guide explaining the implementation of analog movement from a
programmer's perspective than just talking to mainstream programmers
from retro remakes etc. However, that I am aware of how the old NES
and SNES controllers worked I am more in a position of figuring out
how to work it with a keyboard since the mechanics should not be that
difficult to replicate.

Cheers!


On 5/26/14, dark <[email protected]> wrote:
> Hi Tom.
>
> nope, as I said up until the quite late 90's the 3D thumb stick controllers
>
> didn't exist and all input was either on or off, meaning analogue movement
> was handled entirely by the game itself.
>
> Older arcade sticks (and indeed sticks like my X arcade one), basically
> work the same way as joypads with several small metal switches in the base
> around the stick, so pressing the stick in one direction presses the
> switch.
>
> This is why the vast majority of 16 bit era games were equally playable on a
>
> stick or a joypad, or indeed on a keyboard for that matter.
>
> Regarding the correct formulae, over movement speed, key presses and
> movement, perhaps this would be an occasion where communicating with
> programmers of graphical games would help.
>
> There are after all lots of people on places like retroremakes who freely
> program old style games from scratch. While obviously a lot of what is done
>
> graphically even in old style games won't be relevant, some ideas of
> relative speeds for movement would likely be just the same particularly if
> you really wanted to replicate similar mechanics to mainstream games.
> Obviously it'd need tweaking depending upon the game, but just some basic
> ideas might be a handy starting point to begin tinkering.
>
> Beware the grue!
>
> Dark.
>
>
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