Hi dark.
There's a couple of factors at play.
As has already has been said, game development can take some time and keeping
volunteers interested in the medium to long term is quite difficult.
Also following through on commitments can be an issue. As an example, when
developing Park Boss I
Hi Knick.
That is an interesting point. one of the things I've noticed with a lot of
graphical indi games, is that they're rarely one person who does everything,
usually there are two or three people including a coder, a graphic artist
and maybe an animater or sound designer.
Perhaps having
Hi Dark,
Yes, I think you have a definite point about developers perhaps not
being aware of their own shortcomings.
That would include even me at times.
I suspect the reason is that a lot of developers get into writing
games because they have a very specific idea, dream, or concept for a
game.
Hi Tom.
I don't think it's a legal matter, or at least if it is most developers are
pretty quiet about it being such.
I suspect it's a combination of developers not asking, people not offering,
and of course the problem that particularly with thiungs like voice acting,
your dependent upon
Hi Dark,
You bring up a very good point, and to be honest I'm not quite sure
why the community hasn't been more active in supporting our developers
with sounds,music, scripts, whatever. It could be as simple as
developers haven't asked or developers have been closed to support
from outside help.
oh yeah and found a lot of good youtube videos that are good and
descriptive for beginning to play chess.
follow me on twitter @joshknnd1982
On 6/13/2015 9:32 AM, Thomas Ward wrote:
Hi Dark,
That makes two of us. As a software and game developer I often feel
like those asking for games
yeah thomas and now that we have talking dosbox working with NVDA we
have even more fun games to play. I can play pinochle in talking dosbox.
and on the windows side I'm now concentrating on learning how to play
spoonbill software chess challenge. once i get good I may get a real
accessible
and keep in mind guys these days folks are getting away from the big
multi million dollar companies! My son really likes minecraft. that's an
indi game. dota2 on steam, I'm pretty sure its an indi game also. games
can be made by indipendent devs and still be excellent.
follow me on twitter
and even if someone like EA games would start making audio games there
probably would be no market insentive and they would quickly drop the
project.
follow me on twitter @joshknnd1982
On 6/13/2015 5:25 AM, dark wrote:
Hi.
To be honest I'm getting a little sick of this I want a mainstream
Hi Thomas,
I see your point now, yes, you are right on both accounts, and I agree
that those are all valid reasons. but, you cant fault a man for hoping
of better future. we all must put some effort to accomplish this task.
although, I am studying history, but I did my intermediate in computer
My personal opinion goes to the tune of you can't receive that which you
don't ask for. Every time I've seen help asked for here on list (I don't
follow audiogames.net as closely, so this statement only applies to
audyssey), its been replied to pretty promptly and from a pretty good number
of
Hi,
Well, I would not go as far to say there would be no market incentive,
but would say that the market would initially be pretty small. Small
enough that there would not be an immediate return on their
investment. Exactly how big or small the market would be for someone
like EA Games would
Sort of 3D audio only game:
https://play.google.com/store/apps/details?id=com.icecool.worldinshadow
Just tested that it seems to cooperate/work along with talkback a little bit,
thus far, but anyway.
Description:
First AudioGame 3D in Google Play!
World In Shadow is based solely on 3D game
what is tdv? i don't think i've heard of it.
follow me on twitter @joshknnd1982
On 6/13/2015 9:40 AM, john wrote:
I'll do my best to answer each of your points below:
Game comparison: I have no clue. I haven't played mainstream games, and
really pay them little attention, so have no idea how
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