Re: [Audyssey] info AudioGames Game Engine

2015-06-14 Thread Nick Adamson
Hi dark. There's a couple of factors at play. As has already has been said, game development can take some time and keeping volunteers interested in the medium to long term is quite difficult. Also following through on commitments can be an issue. As an example, when developing Park Boss I

Re: [Audyssey] info AudioGames Game Engine

2015-06-14 Thread dark
Hi Knick. That is an interesting point. one of the things I've noticed with a lot of graphical indi games, is that they're rarely one person who does everything, usually there are two or three people including a coder, a graphic artist and maybe an animater or sound designer. Perhaps having

Re: [Audyssey] info AudioGames Game Engine

2015-06-14 Thread Thomas Ward
Hi Dark, Yes, I think you have a definite point about developers perhaps not being aware of their own shortcomings. That would include even me at times. I suspect the reason is that a lot of developers get into writing games because they have a very specific idea, dream, or concept for a game.

Re: [Audyssey] info AudioGames Game Engine

2015-06-14 Thread dark
Hi Tom. I don't think it's a legal matter, or at least if it is most developers are pretty quiet about it being such. I suspect it's a combination of developers not asking, people not offering, and of course the problem that particularly with thiungs like voice acting, your dependent upon

Re: [Audyssey] info AudioGames Game Engine

2015-06-14 Thread Thomas Ward
Hi Dark, You bring up a very good point, and to be honest I'm not quite sure why the community hasn't been more active in supporting our developers with sounds,music, scripts, whatever. It could be as simple as developers haven't asked or developers have been closed to support from outside help.

Re: [Audyssey] info AudioGames Game Engine

2015-06-14 Thread Josh K
oh yeah and found a lot of good youtube videos that are good and descriptive for beginning to play chess. follow me on twitter @joshknnd1982 On 6/13/2015 9:32 AM, Thomas Ward wrote: Hi Dark, That makes two of us. As a software and game developer I often feel like those asking for games

Re: [Audyssey] info AudioGames Game Engine

2015-06-14 Thread Josh K
yeah thomas and now that we have talking dosbox working with NVDA we have even more fun games to play. I can play pinochle in talking dosbox. and on the windows side I'm now concentrating on learning how to play spoonbill software chess challenge. once i get good I may get a real accessible

Re: [Audyssey] info AudioGames Game Engine

2015-06-14 Thread Josh K
and keep in mind guys these days folks are getting away from the big multi million dollar companies! My son really likes minecraft. that's an indi game. dota2 on steam, I'm pretty sure its an indi game also. games can be made by indipendent devs and still be excellent. follow me on twitter

Re: [Audyssey] info AudioGames Game Engine

2015-06-14 Thread Josh K
and even if someone like EA games would start making audio games there probably would be no market insentive and they would quickly drop the project. follow me on twitter @joshknnd1982 On 6/13/2015 5:25 AM, dark wrote: Hi. To be honest I'm getting a little sick of this I want a mainstream

Re: [Audyssey] info AudioGames Game Engine

2015-06-14 Thread Mohsin Ali
Hi Thomas, I see your point now, yes, you are right on both accounts, and I agree that those are all valid reasons. but, you cant fault a man for hoping of better future. we all must put some effort to accomplish this task. although, I am studying history, but I did my intermediate in computer

Re: [Audyssey] info AudioGames Game Engine

2015-06-14 Thread john
My personal opinion goes to the tune of you can't receive that which you don't ask for. Every time I've seen help asked for here on list (I don't follow audiogames.net as closely, so this statement only applies to audyssey), its been replied to pretty promptly and from a pretty good number of

Re: [Audyssey] info AudioGames Game Engine

2015-06-14 Thread Thomas Ward
Hi, Well, I would not go as far to say there would be no market incentive, but would say that the market would initially be pretty small. Small enough that there would not be an immediate return on their investment. Exactly how big or small the market would be for someone like EA Games would

[Audyssey] android: Game - world in shadow

2015-06-14 Thread Jacob Kruger
Sort of 3D audio only game: https://play.google.com/store/apps/details?id=com.icecool.worldinshadow Just tested that it seems to cooperate/work along with talkback a little bit, thus far, but anyway. Description: First AudioGame 3D in Google Play! World In Shadow is based solely on 3D game

Re: [Audyssey] info AudioGames Game Engine

2015-06-14 Thread Josh K
what is tdv? i don't think i've heard of it. follow me on twitter @joshknnd1982 On 6/13/2015 9:40 AM, john wrote: I'll do my best to answer each of your points below: Game comparison: I have no clue. I haven't played mainstream games, and really pay them little attention, so have no idea how