Re: [Audyssey] Developing a game

2011-04-25 Thread Imbar Golt
] Developing a game Hi Kim, Well, you are right that developing a game requires several different talents/skills when creating a game from start to finish. First, and foremost the developer has to have an active imagination and have fairly decent creative writing skills. Second, there are a number

Re: [Audyssey] Developing a game

2011-04-25 Thread shaun everiss
Hmmm I am not a dev, but I have a fair idea on what is involved. Take soundrts, this is a grid based environment with letters a-z at the the vertical axis and 1 through till hmmm probably infinate numbers on the horisontal. so 26 by whatever. You have objects and free spaces to build

Re: [Audyssey] Developing a game

2011-04-25 Thread Thomas Ward
Hi Kim, Well, those are certainly some valid points. You are right many roll playing games are all too often about kill, hunt for treasure, and kill some more. I usually like games with some real exploration in them. I don't mind fighting, but would like to see games with a little more

[Audyssey] Developing a game

2011-04-24 Thread Kim Friedman
Hi, I'm very curious to know how developers go about making a game, particularly those games for those folks who enjoy role playing? If one is blind and doing the developing, I'm wondering what is done to give the world verisimilitude? How is it mapped or does the developer have other criteria?

Re: [Audyssey] Developing a game

2011-04-24 Thread Thomas Ward
Hi Kim, Well, you are right that developing a game requires several different talents/skills when creating a game from start to finish. First, and foremost the developer has to have an active imagination and have fairly decent creative writing skills. Second, there are a number of technical