Re: [Audyssey] Fw: mods for your games

2007-09-13 Thread Ken the Crazy
--no staring, just caring. - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 12, 2007 11:57 AM Subject: Re: [Audyssey] Fw: mods for your games maybe someone other than me could give you the code to play mp3 files? It's

Re: [Audyssey] Fw: mods for your games

2007-09-13 Thread Jim Kitchen
Hi Josh, I appreciate your suggestion, but for now I plan to keep using VB6, sapi5 and DirectX as the tools for creating my games. BFN - Original Message - maybe someone other than me could give you the code to play mp3 files? It's probably not that difficult but I myself don't know

Re: [Audyssey] Fw: mods for your games

2007-09-13 Thread Josh
that works fine for me. Josh email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] AOL: kutztownstudent skype: jkenn337 - Original Message - From: Jim Kitchen [EMAIL PROTECTED] To: Josh Gamers@audyssey.org Sent: Thursday, September 13, 2007 4:58 AM Subject: Re: [Audyssey] Fw: mods for your

Re: [Audyssey] Fw: mods for your games

2007-09-12 Thread Josh
] To: Trenton Matthews Gamers@audyssey.org Sent: Wednesday, September 12, 2007 6:12 AM Subject: Re: [Audyssey] Fw: mods for your games Hi Trenton, While playing around with converting wav files to mp3 files and trying to play them for my games I also tried an ogg file. It didn't work either. Heck

Re: [Audyssey] Fw: mods for your games

2007-09-12 Thread shaun everiss
ogg files will not play in windows media player unless you get something like klite mega 3.3. It will play in winamp ok, if not you can get a plugin but in windows media you need actual universial codecs. At 10:12 p.m. 12/09/2007, you wrote: Hi Trenton, While playing around with converting wav

Re: [Audyssey] Fw: mods for your games

2007-09-12 Thread Josh
] Fw: mods for your games ogg files will not play in windows media player unless you get something like klite mega 3.3. It will play in winamp ok, if not you can get a plugin but in windows media you need actual universial codecs. At 10:12 p.m. 12/09/2007, you wrote: Hi Trenton, While playing

Re: [Audyssey] Fw: mods for your games

2007-09-11 Thread Ken the Crazy
[EMAIL PROTECTED] To: Thomas Ward Gamers@audyssey.org Sent: Monday, September 10, 2007 6:04 AM Subject: Re: [Audyssey] Fw: mods for your games Hi Thomas, Yeah people do give me lots of very good ideas for new features in games etc and I do implement many of them, but I do like to stick to my

Re: [Audyssey] Fw: mods for your games

2007-09-11 Thread Jim Kitchen
Hi Damien, Thank you very much. I appreciate you saying so. BFN - Original Message - yes, i do like your games the way they are, and i can totally understand both points of view on the modding situation. i say you're doing a very good job jim. thanks. Regards, Damien Sadler Jim

Re: [Audyssey] Fw: mods for your games

2007-09-11 Thread Jim Kitchen
Hi Ken, No, I did not know that you could compress a wav file and DirectX would still play it. May I ask, how do you do that? Thanks BFN Jim Disk Full - Press F1 to belch. [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __

Re: [Audyssey] Fw: mods for your games

2007-09-11 Thread Thomas Ward
Hi Ken, Yes, it is possible to compress wav files by changing them from pcm wav data to another wav format, but in many cases this has some very undesirable effects. For example, if you chose to keep wav with a mp3 style compression the game files will take much longer to load into the game.

Re: [Audyssey] Fw: mods for your games

2007-09-11 Thread Ken the Crazy
, 2007 6:47 AM Subject: Re: [Audyssey] Fw: mods for your games Hi Ken, No, I did not know that you could compress a wav file and DirectX would still play it. May I ask, how do you do that? Thanks BFN Jim Disk Full - Press F1 to belch. [EMAIL PROTECTED] http://www.kitchensinc.net

Re: [Audyssey] Fw: mods for your games

2007-09-11 Thread Thomas Ward
Hi Jim, Doing it is pretty easy. Open the wav file in an editor like Goldwave and change it's wav format type from pcm to MP3. There are other wav format types, but all of them do have issues such as slow to load in games, and don't always position well with DX. Jim Kitchen wrote: Hi Ken,

Re: [Audyssey] Fw: mods for your games

2007-09-11 Thread Trenton Matthews
Skype contacts!/a By Phone: 303-872-7536 - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, September 11, 2007 7:58 AM Subject: Re: [Audyssey] Fw: mods for your games Hi Jim, Yes, the size issue is an issue for any game

Re: [Audyssey] Fw: mods for your games

2007-09-10 Thread Jim Kitchen
Hi Thomas, Yeah people do give me lots of very good ideas for new features in games etc and I do implement many of them, but I do like to stick to my original plan for the game that I came up with and I do try to put out a good game. Of course no matter what you do, you can not ever please

Re: [Audyssey] Fw: mods for your games

2007-09-10 Thread Damien C. Sadler
: Monday, September 10, 2007 11:04 AM Subject: Re: [Audyssey] Fw: mods for your games Hi Thomas, Yeah people do give me lots of very good ideas for new features in games etc and I do implement many of them, but I do like to stick to my original plan for the game that I came up with and I do

[Audyssey] Fw: mods for your games

2007-09-09 Thread Josh
Hi, I got this message from Jim. It's too bad we can't replace the sounds if we want to. it might make playing the games more fun because then we could see who can come up with the best sounds for Jim's games or who can be the most creative and things. I think that would be fun and then maybe

Re: [Audyssey] Fw: mods for your games

2007-09-09 Thread Jim Kitchen
Hi Josh, I guess that you are not quite getting what I am trying to say. Ok say you buy a painting and bring it home and notice a part of the picture that you are not fond of, do you whip out a paint brush and paint over the part that you don't like with what you think should go there or that

Re: [Audyssey] Fw: mods for your games

2007-09-09 Thread Thomas Ward
Hi Jim, As a fellow developer I do understand where you are coming from with this. No one likes to have their worked changed or trashed unless they have specifically said someone could do so. During the development of STFC I got a lot of requests to change this or that. While I didn't mind some