--no staring, just caring.
- Original Message -
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 12, 2007 11:57 AM
Subject: Re: [Audyssey] Fw: mods for your games
maybe someone other than me could give you the code to play mp3 files?
It's
Hi Josh,
I appreciate your suggestion, but for now I plan to keep using VB6, sapi5 and
DirectX as the tools for creating my games.
BFN
- Original Message -
maybe someone other than me could give you the code to play mp3 files? It's
probably not that difficult but I myself don't know
that works fine for me.
Josh
email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
AOL: kutztownstudent
skype: jkenn337
- Original Message -
From: Jim Kitchen [EMAIL PROTECTED]
To: Josh Gamers@audyssey.org
Sent: Thursday, September 13, 2007 4:58 AM
Subject: Re: [Audyssey] Fw: mods for your
]
To: Trenton Matthews Gamers@audyssey.org
Sent: Wednesday, September 12, 2007 6:12 AM
Subject: Re: [Audyssey] Fw: mods for your games
Hi Trenton,
While playing around with converting wav files to mp3 files and trying to
play them for my games I also tried an ogg file. It didn't work either.
Heck
ogg files will not play in windows media player unless you get
something like klite mega 3.3.
It will play in winamp ok, if not you can get a plugin but in windows
media you need actual universial codecs.
At 10:12 p.m. 12/09/2007, you wrote:
Hi Trenton,
While playing around with converting wav
] Fw: mods for your games
ogg files will not play in windows media player unless you get
something like klite mega 3.3.
It will play in winamp ok, if not you can get a plugin but in windows
media you need actual universial codecs.
At 10:12 p.m. 12/09/2007, you wrote:
Hi Trenton,
While playing
[EMAIL PROTECTED]
To: Thomas Ward Gamers@audyssey.org
Sent: Monday, September 10, 2007 6:04 AM
Subject: Re: [Audyssey] Fw: mods for your games
Hi Thomas,
Yeah people do give me lots of very good ideas for new features in games
etc and I do implement many of them, but I do like to stick to my
Hi Damien,
Thank you very much. I appreciate you saying so.
BFN
- Original Message -
yes, i do like your games the way they are, and i can totally understand
both points of view on the modding situation.
i say you're doing a very good job jim. thanks.
Regards,
Damien Sadler
Jim
Hi Ken,
No, I did not know that you could compress a wav file and DirectX would still
play it.
May I ask, how do you do that?
Thanks
BFN
Jim
Disk Full - Press F1 to belch.
[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __
Hi Ken,
Yes, it is possible to compress wav files by changing them from pcm wav
data to another wav format, but in many cases this has some very
undesirable effects. For example, if you chose to keep wav with a mp3
style compression the game files will take much longer to load into the
game.
, 2007 6:47 AM
Subject: Re: [Audyssey] Fw: mods for your games
Hi Ken,
No, I did not know that you could compress a wav file and DirectX would
still play it.
May I ask, how do you do that?
Thanks
BFN
Jim
Disk Full - Press F1 to belch.
[EMAIL PROTECTED]
http://www.kitchensinc.net
Hi Jim,
Doing it is pretty easy. Open the wav file in an editor like Goldwave
and change it's wav format type from pcm to MP3. There are other wav
format types, but all of them do have issues such as slow to load in
games, and don't always position well with DX.
Jim Kitchen wrote:
Hi Ken,
Skype contacts!/a
By Phone:
303-872-7536
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, September 11, 2007 7:58 AM
Subject: Re: [Audyssey] Fw: mods for your games
Hi Jim,
Yes, the size issue is an issue for any game
Hi Thomas,
Yeah people do give me lots of very good ideas for new features in games etc
and I do implement many of them, but I do like to stick to my original plan for
the game that I came up with and I do try to put out a good game. Of course no
matter what you do, you can not ever please
: Monday, September 10, 2007 11:04 AM
Subject: Re: [Audyssey] Fw: mods for your games
Hi Thomas,
Yeah people do give me lots of very good ideas for new features in games
etc and I do implement many of them, but I do like to stick to my original
plan for the game that I came up with and I do
Hi,
I got this message from Jim. It's too bad we can't replace the sounds if we
want to. it might make playing the games more fun because then we could see
who can come up with the best sounds for Jim's games or who can be the most
creative and things. I think that would be fun and then maybe
Hi Josh,
I guess that you are not quite getting what I am trying to say. Ok say you buy
a painting and bring it home and notice a part of the picture that you are not
fond of, do you whip out a paint brush and paint over the part that you don't
like with what you think should go there or that
Hi Jim,
As a fellow developer I do understand where you are coming from with
this. No one likes to have their worked changed or trashed unless they
have specifically said someone could do so.
During the development of STFC I got a lot of requests to change this or
that. While I didn't mind some
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