Re: [Audyssey] Jeremy's incredible programming speed and misc thoughts was Re: Castaways, 1 week milestone reached!

2011-07-19 Thread Thomas Ward
Hi Dark, That's very true, and that's why languages like Java, C# .Net, Visual Basic .Net, Python, etc exists. Most developers realise that writing an application from scratch in a language like C++ is far too time consuming for the average developer and project. In the corperate world if a

Re: [Audyssey] Jeremy's incredible programming speed and misc thoughts was Re: Castaways, 1 week milestone reached!

2011-07-19 Thread dark
Hi Tom. Well obviously what code you choose and for what reasons is entirely your affair, and if for instance you believe the cross platform compatibility and manual memory management is worth all the extra time, then fair enough. I freely confess, though i understand the logic of

Re: [Audyssey] Jeremy's incredible programming speed and misc thoughts was Re: Castaways, 1 week milestone reached!

2011-07-17 Thread dark
! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 17, 2011 2:07 AM Subject: Re: [Audyssey] Jeremy's incredible programming speed and misc thoughts was Re: Castaways, 1 week milestone reached! Hi Dark

Re: [Audyssey] Jeremy's incredible programming speed and misc thoughts was Re: Castaways, 1 week milestone reached!

2011-07-16 Thread Thomas Ward
Hi Dark, Those are some very good questions. As with everything there are pros and cons with either solution so I'll explain each of your questions below in more detail in a question and answer format. Q: If we leave aside the cross platform issue and just talk about ease of developement, I'm

Re: [Audyssey] Jeremy's incredible programming speed and misc thoughts was Re: Castaways, 1 week milestone reached!

2011-07-16 Thread Jeremy Kaldobsky
Well a while back, I made up my mind never to argue about VB6 with Thomas again, so I'll just answer your questions Dark. Q. firstly, from a purely product orientated point of view, ie, what's in the game, is C better than vb 6? A. That just depends on what you're trying to create. That's a

Re: [Audyssey] Jeremy's incredible programming speed and misc thoughts was Re: Castaways, 1 week milestone reached!

2011-07-16 Thread dark
Hi Tom. thanks for the full explanation. just going on what you've said though, I'm afraid it sounds as if when you next start on a new game outside your platform engine like the startrek or wrestling one, a different language from C++ may be better? I personally don't particularly mind

Re: [Audyssey] Jeremy's incredible programming speed and misc thoughts was Re: Castaways, 1 week milestone reached!

2011-07-16 Thread Thomas Ward
Hi Dark, Well, not necessarily. Keep in mind that the wrestling game and STFC will largely be text based. It doesn't make much of a difference one way or the other if it is written in pure C++ or written in .Net as the majority of the coding would be fairly similar in practice. For instance, I

[Audyssey] Jeremy's incredible programming speed and misc thoughts was Re: Castaways, 1 week milestone reached!

2011-07-15 Thread Yohandy
Jeremy, You can't be human man. nope. you're some kind of robot or something. how on earth can you possibly program complex games so quickly? It's totally ridiculous. in a good way of course :D. have you realized the business potential? I'm scared to imagine what you'd whip up if you start

Re: [Audyssey] Jeremy's incredible programming speed and misc thoughts was Re: Castaways, 1 week milestone reached!

2011-07-15 Thread Thomas Ward
Hi, No kidding. Jeremy seems to program new games with inhuman speed. Speeds I myself can't even match without a lot of time and energy. Actually, that said, Jeremy has a number of factors in his favor that allows him to produce these games faster than someone like myself. Which makes all the

Re: [Audyssey] Jeremy's incredible programming speed and misc thoughts was Re: Castaways, 1 week milestone reached!

2011-07-15 Thread dark
Hi tom. I do take the point about the sfx, music, multiple sound files an speech api's (though as I've said before certainly on the production side of these there are people who can help, in most graphical projects afterall it's not the programmer who actually draws the graphics, even