Hi Dark,
That's very true, and that's why languages like Java, C# .Net, Visual
Basic .Net, Python, etc exists. Most developers realise that writing
an application from scratch in a language like C++ is far too time
consuming for the average developer and project. In the corperate
world if a
Hi Tom.
Well obviously what code you choose and for what reasons is entirely your
affair, and if for instance you believe the cross platform compatibility and
manual memory management is worth all the extra time, then fair enough.
I freely confess, though i understand the logic of
!
Dark.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, July 17, 2011 2:07 AM
Subject: Re: [Audyssey] Jeremy's incredible programming speed and misc
thoughts was Re: Castaways, 1 week milestone reached!
Hi Dark
Hi Dark,
Those are some very good questions. As with everything there are pros
and cons with either solution so I'll explain each of your questions
below in more detail in a question and answer format.
Q: If we leave aside the cross platform issue and just talk about ease
of developement, I'm
Well a while back, I made up my mind never to argue about VB6 with Thomas
again, so I'll just answer your questions Dark.
Q. firstly, from a purely product orientated point of view, ie, what's in the
game, is C better than vb 6?
A. That just depends on what you're trying to create. That's a
Hi Tom.
thanks for the full explanation. just going on what you've said though, I'm
afraid it sounds as if when you next start on a new game outside your
platform engine like the startrek or wrestling one, a different language
from C++ may be better?
I personally don't particularly mind
Hi Dark,
Well, not necessarily. Keep in mind that the wrestling game and STFC
will largely be text based. It doesn't make much of a difference one
way or the other if it is written in pure C++ or written in .Net as
the majority of the coding would be fairly similar in practice.
For instance, I
Jeremy,
You can't be human man. nope. you're some kind of robot or something. how on
earth can you possibly program complex games so quickly? It's totally
ridiculous. in a good way of course :D. have you realized the business
potential? I'm scared to imagine what you'd whip up if you start
Hi,
No kidding. Jeremy seems to program new games with inhuman speed.
Speeds I myself can't even match without a lot of time and energy.
Actually, that said, Jeremy has a number of factors in his favor that
allows him to produce these games faster than someone like myself.
Which makes all the
Hi tom.
I do take the point about the sfx, music, multiple sound files an speech
api's (though as I've said before certainly on the production side of these
there are people who can help, in most graphical projects afterall it's
not the programmer who actually draws the graphics, even
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