thanks for the full explanation. just going on what you've said though, I'm
afraid it sounds as if when you next start on a new game outside your
platform engine like the startrek or wrestling one, a different language
from C++ may be better?
I personally don't particularly mind downloading dependencies sinse often
they are useful for other things (for instance other games), and while
security and performance are both important for some programs (I would wager
my avg antivirus and tuneup were written in C++), I do find myself wondering
how much difference this makes to a game if it makes it so much more
difficult and time consuming to program?
Appologies if this seems hars, I know as a none programmer myself it's easy
to sit and make judgements, however I will admit i've noticed a tendency
that some programmers have (rather like logicians), to do something for
reasons of efficiency of code or general structure which makes litle
difference to the main user.
Beware the Grue!
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