Re: [Audyssey] MOTA Beta 22 Released

2011-08-16 Thread Thomas Ward
Hi Phil, Sure. No problem. I'm merely trying to get 1.0 out the door, but there is always room for later updates, changes, etc. I merely had to call a stop to the suggestions at this point so I can actually get the game more or less to a point I can sell it and get this monkey off my back. Cheers

Re: [Audyssey] MOTA Beta 22 Released

2011-08-16 Thread Charles Rivard
ay, August 16, 2011 4:10 PM Subject: Re: [Audyssey] MOTA Beta 22 Released Hi Thomas, So there is a penalty for releasing the jump keys early. Death. What about a penalty for releasing them too late? I imagine she would be tired or injured after a too long of a jump. So reducing her strength, oxy

Re: [Audyssey] MOTA Beta 22 Released

2011-08-16 Thread Phil Vlasak
Re: [Audyssey] MOTA Beta 22 Released Hi Thomas, So there is a penalty for releasing the jump keys early. Death. What about a penalty for releasing them too late? I imagine she would be tired or injured after a too long of a jump. So reducing her strength, oxygen, or health a small bit could

Re: [Audyssey] MOTA Beta 22 Released

2011-08-16 Thread Phil Vlasak
- From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, August 16, 2011 1:50 PM Subject: Re: [Audyssey] MOTA Beta 22 Released Michael, Keep in mind there is a maximum distance Angela can jump. She doesn't jump forever. Once she reaches the maxim

Re: [Audyssey] MOTA Beta 22 Released

2011-08-16 Thread Bryan Peterson
rs Discussion list" Sent: Tuesday, August 16, 2011 11:42 AM Subject: Re: [Audyssey] MOTA Beta 22 Released Hi, I was trying mota beta 21 the other day, and I couldn't figure out how this analog jumping worked. For example, you said that the longer you hold down the keys the farther you jump?

Re: [Audyssey] MOTA Beta 22 Released

2011-08-16 Thread Thomas Ward
Michael, Keep in mind there is a maximum distance Angela can jump. She doesn't jump forever. Once she reaches the maximum distance she will land regardless of how long you hold the jump buttons or keys down. Obviously, I had to set the max distance to something reasonable which is about the length

Re: [Audyssey] MOTA Beta 22 Released

2011-08-16 Thread Michael Taboada (AI5HF)
mas Ward" Sent: Tuesday, August 16, 2011 8:06 AM To: "Gamers Discussion list" Subject: Re: [Audyssey] MOTA Beta 22 Released Hi, No. Analog jumping is a core part of the game. If I got rid of the analog jumping it would make jumping traps way too easy as well as give you less control

Re: [Audyssey] MOTA Beta 22 Released

2011-08-16 Thread Thomas Ward
Hi, No. Analog jumping is a core part of the game. If I got rid of the analog jumping it would make jumping traps way too easy as well as give you less control over weather you want to do a hop, short jump, or a very long jump. Besides that, analog jumping is very common in mainstream games, and b

Re: [Audyssey] MOTA Beta 22 Released

2011-08-15 Thread Charles Rivard
Lord." - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, August 15, 2011 2:58 PM Subject: [Audyssey] MOTA Beta 22 Released Hello everyone, USA Games Interactive would like to present Mysteries of the Ancients beta 22. This all ne

Re: [Audyssey] MOTA Beta 22 Released

2011-08-15 Thread Thomas Ward
Hi Dark, Oh, I think you'll like beta 22. Beta 21 and beta 22 was based largely on the beta 18 stable code and of course expands and updates beta 18. So I think what we have now is very very stable and functional to play. Now, at least I can get on with the business of writing the rest of the game

Re: [Audyssey] MOTA Beta 22 Released

2011-08-15 Thread dark
To: "Gamers Discussion list" Sent: Monday, August 15, 2011 8:58 PM Subject: [Audyssey] MOTA Beta 22 Released Hello everyone, USA Games Interactive would like to present Mysteries of the Ancients beta 22. This all new release contains a number of patches and bug fixes which resolves

Re: [Audyssey] MOTA Beta 22 Released

2011-08-15 Thread Thomas Ward
Hi Bryan, Ok, that's weird. It was working when I uploaded the setup file not long ago, but now I'm getting the same error you must be seeing. I haven't a clue what is going on but I'll be sending a support request to my webhost wanting to know why in hades my website is down. Now, I"m extremely m

Re: [Audyssey] MOTA Beta 22 Released

2011-08-15 Thread Bryan Peterson
15, 2011 1:58 PM Subject: [Audyssey] MOTA Beta 22 Released Hello everyone, USA Games Interactive would like to present Mysteries of the Ancients beta 22. This all new release contains a number of patches and bug fixes which resolves some minor issues found in beta 21. What's New * Angela

[Audyssey] MOTA Beta 22 Released

2011-08-15 Thread Thomas Ward
Hello everyone, USA Games Interactive would like to present Mysteries of the Ancients beta 22. This all new release contains a number of patches and bug fixes which resolves some minor issues found in beta 21. What's New * Angela now speaks "Looks like a dead end" when she encounters a wall. * T