Hi Phil,
Sure. No problem. I'm merely trying to get 1.0 out the door, but there
is always room for later updates, changes, etc. I merely had to call a
stop to the suggestions at this point so I can actually get the game
more or less to a point I can sell it and get this monkey off my back.
Cheers
ay, August 16, 2011 4:10 PM
Subject: Re: [Audyssey] MOTA Beta 22 Released
Hi Thomas,
So there is a penalty for releasing the jump keys early. Death.
What about a penalty for releasing them too late?
I imagine she would be tired or injured after a too long of a jump.
So reducing her strength, oxy
Re: [Audyssey] MOTA Beta 22 Released
Hi Thomas,
So there is a penalty for releasing the jump keys early. Death.
What about a penalty for releasing them too late?
I imagine she would be tired or injured after a too long of a jump.
So reducing her strength, oxygen, or health a small bit could
-
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, August 16, 2011 1:50 PM
Subject: Re: [Audyssey] MOTA Beta 22 Released
Michael,
Keep in mind there is a maximum distance Angela can jump. She doesn't
jump forever. Once she reaches the maxim
rs Discussion list"
Sent: Tuesday, August 16, 2011 11:42 AM
Subject: Re: [Audyssey] MOTA Beta 22 Released
Hi,
I was trying mota beta 21 the other day, and I couldn't figure out how
this analog jumping worked. For example, you said that the longer you hold
down the keys the farther you jump?
Michael,
Keep in mind there is a maximum distance Angela can jump. She doesn't
jump forever. Once she reaches the maximum distance she will land
regardless of how long you hold the jump buttons or keys down.
Obviously, I had to set the max distance to something reasonable which
is about the length
mas Ward"
Sent: Tuesday, August 16, 2011 8:06 AM
To: "Gamers Discussion list"
Subject: Re: [Audyssey] MOTA Beta 22 Released
Hi,
No. Analog jumping is a core part of the game. If I got rid of the
analog jumping it would make jumping traps way too easy as well as
give you less control
Hi,
No. Analog jumping is a core part of the game. If I got rid of the
analog jumping it would make jumping traps way too easy as well as
give you less control over weather you want to do a hop, short jump,
or a very long jump. Besides that, analog jumping is very common in
mainstream games, and b
Lord."
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Monday, August 15, 2011 2:58 PM
Subject: [Audyssey] MOTA Beta 22 Released
Hello everyone,
USA Games Interactive would like to present Mysteries of the Ancients
beta 22. This all ne
Hi Dark,
Oh, I think you'll like beta 22. Beta 21 and beta 22 was based largely
on the beta 18 stable code and of course expands and updates beta 18.
So I think what we have now is very very stable and functional to
play. Now, at least I can get on with the business of writing the rest
of the game
To: "Gamers Discussion list"
Sent: Monday, August 15, 2011 8:58 PM
Subject: [Audyssey] MOTA Beta 22 Released
Hello everyone,
USA Games Interactive would like to present Mysteries of the Ancients
beta 22. This all new release contains a number of patches and bug
fixes which resolves
Hi Bryan,
Ok, that's weird. It was working when I uploaded the setup file not
long ago, but now I'm getting the same error you must be seeing. I
haven't a clue what is going on but I'll be sending a support request
to my webhost wanting to know why in hades my website is down. Now,
I"m extremely m
15, 2011 1:58 PM
Subject: [Audyssey] MOTA Beta 22 Released
Hello everyone,
USA Games Interactive would like to present Mysteries of the Ancients
beta 22. This all new release contains a number of patches and bug
fixes which resolves some minor issues found in beta 21.
What's New
* Angela
Hello everyone,
USA Games Interactive would like to present Mysteries of the Ancients
beta 22. This all new release contains a number of patches and bug
fixes which resolves some minor issues found in beta 21.
What's New
* Angela now speaks "Looks like a dead end" when she encounters a wall.
* T
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