Hi Kevin,
Yeah, I’ve been seriously looking at buying a Mac myself. That’s where
a good game engine would come in handy for quickly creating games for
the platform via mono and the C# .Net language. My only question would
be how speech friendly the Monodevelop IDE would be on Mac. I know it
works f
: Gamers Discussion list
Date: Sun, 18 Jul 2010 15:56:49 -0400
Subject: Re: [Audyssey] Open G3D Project
> Hi Ryan,
> Yeah, Thats pretty much why I was thinking of using C# .Net with the
> Mono Framework rather than port the C++ version of the engine to Mac
> OS, Linux, etc. Mono seems
Hi Ryan,
Yeah, That’s pretty much why I was thinking of using C# .Net with the
Mono Framework rather than port the C++ version of the engine to Mac
OS, Linux, etc. Mono seems to be fairly stable, and I’ve used it
myself a number of times for cross-platform projects between windows
and Linux. It is
Hi Thomas,
This sounds pretty interesting. At RS Games, we are in the process of
beta testing a client that will allow users to play Monopoly (as well
as Uno, and several other games) through a protocol we created,
written in Python, using wxPython, PyGame, and Pyttsx (which
automatically detects
I have a site that I've always wanted to host and I need somewhere to put
it, can you help?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of David Mehler
Sent: 16 July 2010 00:58
To: Gamers Discussion list
Subject: Re: [Audyssey]
Hi Travis,
Actually, I've tried SFML before and it is a pretty nice open source
API. I was actually considering it for the Genisis 3D engine
initially, when I was thinking of going cross-platform, but I was
under the belief that the Mac OS X SFML binaries were not being
regularly maintained like th
Hi Thomas and List,
I've already got a subversion server set up for the current web
project I'm doing, it is definitely essential for me, and I agree
would be invaluable for your endeavor.
We can set up branches how you want and can give commit access to
whomever. Just let me know what you need and
Hi dave,
Something like subversion for version control would definitely be
essential for a project like this. Opening the engine up to public
development means that anyone who joins the project can checkout and
checkin changes to the engine. Initially I expect I’ll be the
principle developer, but a
Hello Thomas and List,
I'm not a programmer unless you count web pages, but I'd like to say I
think this is a great idea! I've got resources I can make available to
game developers for alternative windows platforms, ranging to the
ability to compile code on any Linux you might want, thanks to virtu
Hi everyone,
Since we have been doing a lot of talking about game engines and
toolkits like BGT I thought I’d bring up one of the current projects I
have in the wings. I’d like to get some end user feedback and
suggestions on it as I plan for this to be more or less a community
driven project not o
Hi everyone,
Since we have been doing a lot of talking about game engines and
toolkits like BGT I thought I’d bring up one of the current projects I
have in the wings. I’d like to get some end user feedback and
suggestions on it as I plan for this to be more or less a community
driven project not o
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