Re: [Audyssey] Open G3D Project

2010-07-18 Thread Thomas Ward
Hi Kevin, Yeah, I’ve been seriously looking at buying a Mac myself. That’s where a good game engine would come in handy for quickly creating games for the platform via mono and the C# .Net language. My only question would be how speech friendly the Monodevelop IDE would be on Mac. I know it works f

Re: [Audyssey] Open G3D Project

2010-07-18 Thread weisi4u
: Gamers Discussion list Date: Sun, 18 Jul 2010 15:56:49 -0400 Subject: Re: [Audyssey] Open G3D Project > Hi Ryan, > Yeah, That’s pretty much why I was thinking of using C# .Net with the > Mono Framework rather than port the C++ version of the engine to Mac > OS, Linux, etc. Mono seems

Re: [Audyssey] Open G3D Project

2010-07-18 Thread Thomas Ward
Hi Ryan, Yeah, That’s pretty much why I was thinking of using C# .Net with the Mono Framework rather than port the C++ version of the engine to Mac OS, Linux, etc. Mono seems to be fairly stable, and I’ve used it myself a number of times for cross-platform projects between windows and Linux. It is

Re: [Audyssey] Open G3D Project

2010-07-18 Thread Ryan Smith
Hi Thomas, This sounds pretty interesting. At RS Games, we are in the process of beta testing a client that will allow users to play Monopoly (as well as Uno, and several other games) through a protocol we created, written in Python, using wxPython, PyGame, and Pyttsx (which automatically detects

Re: [Audyssey] Open G3D Project

2010-07-18 Thread Ben
I have a site that I've always wanted to host and I need somewhere to put it, can you help? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of David Mehler Sent: 16 July 2010 00:58 To: Gamers Discussion list Subject: Re: [Audyssey]

Re: [Audyssey] Open G3D Project

2010-07-15 Thread Thomas Ward
Hi Travis, Actually, I've tried SFML before and it is a pretty nice open source API. I was actually considering it for the Genisis 3D engine initially, when I was thinking of going cross-platform, but I was under the belief that the Mac OS X SFML binaries were not being regularly maintained like th

Re: [Audyssey] Open G3D Project

2010-07-15 Thread David Mehler
Hi Thomas and List, I've already got a subversion server set up for the current web project I'm doing, it is definitely essential for me, and I agree would be invaluable for your endeavor. We can set up branches how you want and can give commit access to whomever. Just let me know what you need and

Re: [Audyssey] Open G3D Project

2010-07-15 Thread Thomas Ward
Hi dave, Something like subversion for version control would definitely be essential for a project like this. Opening the engine up to public development means that anyone who joins the project can checkout and checkin changes to the engine. Initially I expect I’ll be the principle developer, but a

Re: [Audyssey] Open G3D Project

2010-07-15 Thread David Mehler
Hello Thomas and List, I'm not a programmer unless you count web pages, but I'd like to say I think this is a great idea! I've got resources I can make available to game developers for alternative windows platforms, ranging to the ability to compile code on any Linux you might want, thanks to virtu

[Audyssey] Open G3D Project

2010-07-15 Thread Thomas Ward
Hi everyone, Since we have been doing a lot of talking about game engines and toolkits like BGT I thought I’d bring up one of the current projects I have in the wings. I’d like to get some end user feedback and suggestions on it as I plan for this to be more or less a community driven project not o

[Audyssey] Open G3D Project

2010-07-15 Thread Thomas Ward
Hi everyone, Since we have been doing a lot of talking about game engines and toolkits like BGT I thought I’d bring up one of the current projects I have in the wings. I’d like to get some end user feedback and suggestions on it as I plan for this to be more or less a community driven project not o