Hi Richard,
It does help allot. For example you might be typing
g_audio.SoundO and it would fill in the rest of it g_audio.SoundOpen.
Where it becomes an annoyence is when there are methods in your program
that is similar like SoundPlay and SoundPlaying sometimes it fills in
the wrong one and yo
I bet that would come in handy alot when developing games cause you are
probably going to be typing quite a bit. I just may have to get used to it
if I decide to use those IDEs in the future.
BEAN
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To uns
it will be something checked into on a later date. I will add it to my "to
do list"
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Once you get c++ down the c# will be easy for you. You may find a few
thing done better with c# than with c++.
At 01:50 PM 4/28/2006, you wrote:
>well I think I am going to stick with C++ instead of learning the C#
>language right now, but that's not to say that I won't eventually try and
>learn
Hi Richard,
The feature you speak of is called intelisense. All the Microsoft Visual
Studio language ides attempts to do code completion for you. If you
really don't like it you can disable it in options.
However, I often use it as it really does save allot of typing sometimes.
Richard Bennett
Hi Richard,
Yes, msdn.microsoft.com has express versions of all the .NET languages.
Richard Bennett wrote:
> so, that is an IDE to check into. seems that it has alot more to offer than
> just plain old DevCpp. I will have to check into that one, of course when
> the cash arrives in my pocket. A
Hi Richard,
I have read several game programming books, and one perhaps two chapters
for sound is all you get. I would say 50% of all game programming books
is given over to graphics.
However, on the other hand once you get sound going there isn't much to it.
Richard Bennett wrote:
> Hey Tom, t
Yeah, let me know if you find one, I am interested in game programming
to.
- Original Message -
From: "Richard Bennett" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Friday, April 28, 2006 6:09 PM
Subject: Re: [Audyssey] Programming computer game
that is what I was asking, but didn't really know how to ask it. I was
wondering the ease of using it, or in my case, my downfall of VB stuff. I
just didn't like how it would finish typing stuff in for you, and the
creating of the forms and stuff, but that is not appropriate for this list,
so I
ok that is cool, cause I want a few f the games that I will eventually creat
to be able to play online like checkers or something like taht. I just love
to play checkers, and there is not an accessible version of that game, and
hopefully I will be able to create the first one.
BEAN
__
so, that is an IDE to check into. seems that it has alot more to offer than
just plain old DevCpp. I will have to check into that one, of course when
the cash arrives in my pocket. Although I think they have a student or
express edition of that IDE on msdn.com or something like taht.
BEAN
___
Hey Tom, thanks for those titles, I will check them out probably during my
break. I just can't help but hate this current book that we are using in
school, because out of 20 something chapters, only 1 chapter is dedicated to
the sound portion of gaming. In my opinion, when I could see, the sound
Hi,
What do you mean does it work like VB 6? If you are talking about
creating forms all .NET languages are like that. You can open the tool
box and drop the form control where you want it. However, in accessible
gaming there is little to be done with forms. Most of it is solid code.
Actually, w
Hi Richard,
You can make internet playable games with C++, C#, and Visual Basic. The
library that gives you all the majic is DirectX DirectPlay in Windows.
In Linux SDL does have some kind of Network API which allows for online
gaming, but never looked in to it much.
If Java was your language I t
Hi Richard,
Visual C++ is more or less just like C++ with allot of Microsoft
specific stuff tossed in. Yes, you include headers in the same way as
before.
If you are using DirectX the DirectX include and lib directories have to
be on your project path for it to see them, and you need to include
Hi Richard,
They have several on aspects of game programming, but I wouldn't call it
a huge amount. I can basically give you a main list of the titles I have
read.
Programming Roll Playing Games
Tricks of the Game Programming Gurus
Beginning Math and Physics
Game Scripting Mastery
Kickstart Mana
well that may be something to look into when I have the time. But I want to
get the C++ stuff under my belt before I tackle something else. *grin* Does
it work anything like VB6? just curious there.
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To u
yeah direct x is in there I believe so that it can be played on windows, but
there is something in the allegro library that will work on Linux as well. I
don't know much about allegro library, but it seems to be wonderful. I am
right now doing the "graphics" in the class which is fun for someone
well I think I am going to stick with C++ instead of learning the C#
language right now, but that's not to say that I won't eventually try and
learn it. But if you can make internet games with C++ I don't know if it
would be worth it to learn C# or not.
BEAN
__
does safari have alot of game programming books? I have never been out
there, and wouldn't want to sign up for something that didn't have what I am
looking for.
BEAN
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!
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Thursday, April 27, 2006 9:12 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Programming computer games?
Hi Mike,
I am not Che, but I used several online book services to learn my
Hi all,
The Express versions will generate the same code as the Standard and
above, but there certainly some features missing. For example, you can
not do remote compiling, x64 applications, and there are some tools removed.
However, for a beginner who is just getting in to game programming they
Hi Mike,
Yes, there are computer programming courses online, but they will be
extremely expensive. It is cheaper just to buy the books directly from
something like Safari, and teach yourself how to program from those books.
Smile.
___
Gamers mailing l
---
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
> Behalf Of Che
> Sent: Thursday, April 27, 2006 12:17 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Programming computer games?
>
> Hi ya,
> I am programming Rail Racer, a futuristic racing game, us
ssage -
From: "Mike Maslo" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'"
Sent: Thursday, April 27, 2006 8:49 PM
Subject: Re: [Audyssey] Programming computer games?
> Che:
>
> How did you learn vb.net?? Where can I get that from and what do
What or are there any schools on line any one feels I can learn vb net or
any other computer language from?
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Jim Kitchen
Sent: Thursday, April 27, 2006 6:06 AM
To: ari
Subject: Re: [Audyssey] Programming
the midnight oil.
Good luck,
Che
- Original Message -
From: "ari" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Thursday, April 27, 2006 7:48 AM
Subject: Re: [Audyssey] Programming computer games?
> Hi Richard, Thomas and everyone, Thanks
> Thomas, if I get the Visual Studio Standard, would I still be able to make
> quite good games?
> Thanks
> Ari
> - Original Message -
> From: "anduril" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list"
> Sent: Thursday, April 27, 2006
Hi,
Well, I found C# .NET equally as easy to pick up. Granted I did know how
to program in other languages before tackling C# .NET, but I started
learning it in July 2004, and by October 2004 I had a working release of
STFC Alpha 1. That was four months from no nothing aboutthe language to
a wo
Hi Ari,
Keep in mind at present Microsoft does offer an express version for all
the major .NET languages Visual C++, Visual C#, and Visual Basic. It is
my personal understanding the Express version are training or student
versions of the software for learners. Not necessarily for profetional
wo
t oil.
Good luck,
Che
- Original Message -
From: "ari" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Thursday, April 27, 2006 7:48 AM
Subject: Re: [Audyssey] Programming computer games?
> Hi Richard, Thomas and everyone, Thanks for your responses,
Hi,
I'd just like to make a quick comment or note that the info on the blind
programming site was good at one time, but that info is really out of
date.Any new programmer should start fresh with something current.
If you have the cash to spend I highly suggest, recommend, and urge you
to try
saf
Hello Jen,
C# .NET is also my favorite language at current. I like how it looks
allot like C++ and Java, but has the ease and simplisity that some find
in VB.
Jen Karns wrote:
> hi,
> I know c#.net, vb.net, and some java. While in my
> class we created a accessible solitaire game with
> vb.net
Yeah, that is weird. Are they teaching you DirectX? If not then it looks
like they are aiming for a multi-platform type game library.
Richard Bennett wrote:
> that is what I thought, but didnt exactly want to quote somebody, and have
> it thrown back up in my face lol. What is weird though is t
Hi Richard,
I also like C++ for game programming much better than VB so that makes
two of us. the only reason I am using C# and not C++ is C# has the
ability to make applications a little faster.
Richard Bennett wrote:
> not to cause a "flame" but saying that VB is easier than C++ is a matter
Hi Richard,
I get most of my materials from:
safari.oreilly.com
As for how C# compares to C++ they look very similar. So you can read a
C++ book and with a few miner changes convert it to C#.
I can't give a complete list of the changes between them in an email but
there are allot of nice things
mes?
Thanks
Ari
- Original Message -
From: "anduril" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Thursday, April 27, 2006 2:42 AM
Subject: Re: [Audyssey] Programming computer games?
> Hi this sounds good is there a manual on how to programme i am a basic
&g
Hi ari,
I very much like Visual Basic. Of course I have never programmed in anything
but Basic. About eight or nine different ones. The last I knew some other
developers such as David Greenwood also program in Visual Basic. I think that
it has a very nice interface to DirectX and what else
uot;Gamers Discussion list"
Sent: Wednesday, April 26, 2006 10:24 PM
Subject: Re: [Audyssey] Programming computer games?
> well, I am taking a game programming class that is geared toward the
> sighted
> community. It is being taught in C++, and what I hear that is pretty much
>
put their time and effort into developing
accessable games and the such.
Rich
- Original Message -
From: ari
To: Gamers Discussion list
Sent: Wednesday, April 26, 2006 12:42 PM
Subject: [Audyssey] Programming computer games?
Hello,
I want to learn computer programming, but
that is what I thought, but didnt exactly want to quote somebody, and have
it thrown back up in my face lol. What is weird though is the fact that the
first portion of the game programming class that I took was taught in C++,
but the second portion which deals with graphics and sound stuff is be
hi,
I know c#.net, vb.net, and some java. While in my
class we created a accessible solitaire game with
vb.net. It's pretty easy but my favorite language is
c#.net
Microsoft visual studio is a good program that is
pretty accessible, and there are plug-ins for it to
make it even more accessible. Th
Hey Tom, where did you find documentation on the C# language for game
programming? Also how much different is it than C++. It may be something
that I might want to look into for writing some games since you are using it
for your game programming. Just curious on this.
BEAN
___
not to cause a "flame" but saying that VB is easier than C++ is a matter of
opinion. I had taken VB 6 and struggled through it because I had thought
that game programming would be easier in that language, but after taking the
course, um... no I hate it, I don't understand it at all. However whil
Hi Richard,
You got it right. C++ is widely taught to those seaking degrees in
computer science, and those looking for a specialty in game programming.
Most of the APIs DirectX, OpenAL, OpenGL, Mesa 3D, you name it became
available to C++ developers first. They are only now being offered to
othe
Hi Ari,
My first recommendation is start with the industry standards by picking
up knolege in one of the Microsoft .NET languages such as C++ .NET, C#
.NET, and Visual Basic .NET. I will discuss the pros and cons of each of
these languages later on in this email.
Your best bet for an accessible
the best is c++, but its the hardest, vb is the easiest.
However I decided not to program, I will test and do sfx instead.
At 07:42 AM 4/27/2006, you wrote:
>Hello,
>I want to learn computer programming, but I'm being asked what language I
>would like to learn. Choices are things like C++, Visual B
well, I am taking a game programming class that is geared toward the sighted
community. It is being taught in C++, and what I hear that is pretty much
the game programming standard, but I don't know if it is or not. The tools
that I use work great with JAWS this IDE will compile both C and C++.
Hello,
I want to learn computer programming, but I'm being asked what language I
would like to learn. Choices are things like C++, Visual Basic, and Java.
What I need to know is, I would like to use what I've learnt to make audio
computer games. Which language is best-suited for doing this? Also, s
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