Re: [Audyssey] Programming computer games?

2006-04-30 Thread Thomas Ward
Hi Richard, It does help allot. For example you might be typing g_audio.SoundO and it would fill in the rest of it g_audio.SoundOpen. Where it becomes an annoyence is when there are methods in your program that is similar like SoundPlay and SoundPlaying sometimes it fills in the wrong one and yo

Re: [Audyssey] Programming computer games?

2006-04-30 Thread Richard Bennett
I bet that would come in handy alot when developing games cause you are probably going to be typing quite a bit. I just may have to get used to it if I decide to use those IDEs in the future. BEAN ___ Gamers mailing list .. Gamers@audyssey.org To uns

Re: [Audyssey] Programming computer games?

2006-04-29 Thread Richard Bennett
it will be something checked into on a later date. I will add it to my "to do list" ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org t

Re: [Audyssey] Programming computer games?

2006-04-29 Thread Trouble
Once you get c++ down the c# will be easy for you. You may find a few thing done better with c# than with c++. At 01:50 PM 4/28/2006, you wrote: >well I think I am going to stick with C++ instead of learning the C# >language right now, but that's not to say that I won't eventually try and >learn

Re: [Audyssey] Programming computer games?

2006-04-28 Thread Thomas Ward
Hi Richard, The feature you speak of is called intelisense. All the Microsoft Visual Studio language ides attempts to do code completion for you. If you really don't like it you can disable it in options. However, I often use it as it really does save allot of typing sometimes. Richard Bennett

Re: [Audyssey] Programming computer games?

2006-04-28 Thread Thomas Ward
Hi Richard, Yes, msdn.microsoft.com has express versions of all the .NET languages. Richard Bennett wrote: > so, that is an IDE to check into. seems that it has alot more to offer than > just plain old DevCpp. I will have to check into that one, of course when > the cash arrives in my pocket. A

Re: [Audyssey] Programming computer games?

2006-04-28 Thread Thomas Ward
Hi Richard, I have read several game programming books, and one perhaps two chapters for sound is all you get. I would say 50% of all game programming books is given over to graphics. However, on the other hand once you get sound going there isn't much to it. Richard Bennett wrote: > Hey Tom, t

Re: [Audyssey] Programming computer games?

2006-04-28 Thread mvfegund
Yeah, let me know if you find one, I am interested in game programming to. - Original Message - From: "Richard Bennett" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, April 28, 2006 6:09 PM Subject: Re: [Audyssey] Programming computer game

Re: [Audyssey] Programming computer games?

2006-04-28 Thread Richard Bennett
that is what I was asking, but didn't really know how to ask it. I was wondering the ease of using it, or in my case, my downfall of VB stuff. I just didn't like how it would finish typing stuff in for you, and the creating of the forms and stuff, but that is not appropriate for this list, so I

Re: [Audyssey] Programming computer games?

2006-04-28 Thread Richard Bennett
ok that is cool, cause I want a few f the games that I will eventually creat to be able to play online like checkers or something like taht. I just love to play checkers, and there is not an accessible version of that game, and hopefully I will be able to create the first one. BEAN __

Re: [Audyssey] Programming computer games?

2006-04-28 Thread Richard Bennett
so, that is an IDE to check into. seems that it has alot more to offer than just plain old DevCpp. I will have to check into that one, of course when the cash arrives in my pocket. Although I think they have a student or express edition of that IDE on msdn.com or something like taht. BEAN ___

Re: [Audyssey] Programming computer games?

2006-04-28 Thread Richard Bennett
Hey Tom, thanks for those titles, I will check them out probably during my break. I just can't help but hate this current book that we are using in school, because out of 20 something chapters, only 1 chapter is dedicated to the sound portion of gaming. In my opinion, when I could see, the sound

Re: [Audyssey] Programming computer games?

2006-04-28 Thread Thomas Ward
Hi, What do you mean does it work like VB 6? If you are talking about creating forms all .NET languages are like that. You can open the tool box and drop the form control where you want it. However, in accessible gaming there is little to be done with forms. Most of it is solid code. Actually, w

Re: [Audyssey] Programming computer games?

2006-04-28 Thread Thomas Ward
Hi Richard, You can make internet playable games with C++, C#, and Visual Basic. The library that gives you all the majic is DirectX DirectPlay in Windows. In Linux SDL does have some kind of Network API which allows for online gaming, but never looked in to it much. If Java was your language I t

Re: [Audyssey] Programming computer games?

2006-04-28 Thread Thomas Ward
Hi Richard, Visual C++ is more or less just like C++ with allot of Microsoft specific stuff tossed in. Yes, you include headers in the same way as before. If you are using DirectX the DirectX include and lib directories have to be on your project path for it to see them, and you need to include

Re: [Audyssey] Programming computer games?

2006-04-28 Thread Thomas Ward
Hi Richard, They have several on aspects of game programming, but I wouldn't call it a huge amount. I can basically give you a main list of the titles I have read. Programming Roll Playing Games Tricks of the Game Programming Gurus Beginning Math and Physics Game Scripting Mastery Kickstart Mana

Re: [Audyssey] Programming computer games?

2006-04-28 Thread Richard Bennett
well that may be something to look into when I have the time. But I want to get the C++ stuff under my belt before I tackle something else. *grin* Does it work anything like VB6? just curious there. ___ Gamers mailing list .. Gamers@audyssey.org To u

Re: [Audyssey] Programming computer games?

2006-04-28 Thread Richard Bennett
yeah direct x is in there I believe so that it can be played on windows, but there is something in the allegro library that will work on Linux as well. I don't know much about allegro library, but it seems to be wonderful. I am right now doing the "graphics" in the class which is fun for someone

Re: [Audyssey] Programming computer games?

2006-04-28 Thread Richard Bennett
well I think I am going to stick with C++ instead of learning the C# language right now, but that's not to say that I won't eventually try and learn it. But if you can make internet games with C++ I don't know if it would be worth it to learn C# or not. BEAN __

Re: [Audyssey] Programming computer games?

2006-04-28 Thread Richard Bennett
does safari have alot of game programming books? I have never been out there, and wouldn't want to sign up for something that didn't have what I am looking for. BEAN ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL

Re: [Audyssey] Programming computer games?

2006-04-27 Thread Mike Maslo
! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Thursday, April 27, 2006 9:12 PM To: Gamers Discussion list Subject: Re: [Audyssey] Programming computer games? Hi Mike, I am not Che, but I used several online book services to learn my

Re: [Audyssey] Programming computer games?

2006-04-27 Thread Thomas Ward
Hi all, The Express versions will generate the same code as the Standard and above, but there certainly some features missing. For example, you can not do remote compiling, x64 applications, and there are some tools removed. However, for a beginner who is just getting in to game programming they

Re: [Audyssey] Programming computer games?

2006-04-27 Thread Thomas Ward
Hi Mike, Yes, there are computer programming courses online, but they will be extremely expensive. It is cheaper just to buy the books directly from something like Safari, and teach yourself how to program from those books. Smile. ___ Gamers mailing l

Re: [Audyssey] Programming computer games?

2006-04-27 Thread Thomas Ward
--- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On > Behalf Of Che > Sent: Thursday, April 27, 2006 12:17 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] Programming computer games? > > Hi ya, > I am programming Rail Racer, a futuristic racing game, us

Re: [Audyssey] Programming computer games?

2006-04-27 Thread Che
ssage - From: "Mike Maslo" <[EMAIL PROTECTED]> To: "'Gamers Discussion list'" Sent: Thursday, April 27, 2006 8:49 PM Subject: Re: [Audyssey] Programming computer games? > Che: > > How did you learn vb.net?? Where can I get that from and what do

Re: [Audyssey] Programming computer games?

2006-04-27 Thread Mike Maslo
What or are there any schools on line any one feels I can learn vb net or any other computer language from? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jim Kitchen Sent: Thursday, April 27, 2006 6:06 AM To: ari Subject: Re: [Audyssey] Programming

Re: [Audyssey] Programming computer games?

2006-04-27 Thread Mike Maslo
the midnight oil. Good luck, Che - Original Message - From: "ari" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, April 27, 2006 7:48 AM Subject: Re: [Audyssey] Programming computer games? > Hi Richard, Thomas and everyone, Thanks

Re: [Audyssey] Programming computer games?

2006-04-27 Thread Che
> Thomas, if I get the Visual Studio Standard, would I still be able to make > quite good games? > Thanks > Ari > - Original Message - > From: "anduril" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" > Sent: Thursday, April 27, 2006

Re: [Audyssey] Programming computer games?

2006-04-27 Thread Thomas Ward
Hi, Well, I found C# .NET equally as easy to pick up. Granted I did know how to program in other languages before tackling C# .NET, but I started learning it in July 2004, and by October 2004 I had a working release of STFC Alpha 1. That was four months from no nothing aboutthe language to a wo

Re: [Audyssey] Programming computer games?

2006-04-27 Thread Thomas Ward
Hi Ari, Keep in mind at present Microsoft does offer an express version for all the major .NET languages Visual C++, Visual C#, and Visual Basic. It is my personal understanding the Express version are training or student versions of the software for learners. Not necessarily for profetional wo

Re: [Audyssey] Programming computer games?

2006-04-27 Thread Che
t oil. Good luck, Che - Original Message - From: "ari" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, April 27, 2006 7:48 AM Subject: Re: [Audyssey] Programming computer games? > Hi Richard, Thomas and everyone, Thanks for your responses,

Re: [Audyssey] Programming computer games?

2006-04-27 Thread Thomas Ward
Hi, I'd just like to make a quick comment or note that the info on the blind programming site was good at one time, but that info is really out of date.Any new programmer should start fresh with something current. If you have the cash to spend I highly suggest, recommend, and urge you to try saf

Re: [Audyssey] Programming computer games?

2006-04-27 Thread Thomas Ward
Hello Jen, C# .NET is also my favorite language at current. I like how it looks allot like C++ and Java, but has the ease and simplisity that some find in VB. Jen Karns wrote: > hi, > I know c#.net, vb.net, and some java. While in my > class we created a accessible solitaire game with > vb.net

Re: [Audyssey] Programming computer games?

2006-04-27 Thread Thomas Ward
Yeah, that is weird. Are they teaching you DirectX? If not then it looks like they are aiming for a multi-platform type game library. Richard Bennett wrote: > that is what I thought, but didnt exactly want to quote somebody, and have > it thrown back up in my face lol. What is weird though is t

Re: [Audyssey] Programming computer games?

2006-04-27 Thread Thomas Ward
Hi Richard, I also like C++ for game programming much better than VB so that makes two of us. the only reason I am using C# and not C++ is C# has the ability to make applications a little faster. Richard Bennett wrote: > not to cause a "flame" but saying that VB is easier than C++ is a matter

Re: [Audyssey] Programming computer games?

2006-04-27 Thread Thomas Ward
Hi Richard, I get most of my materials from: safari.oreilly.com As for how C# compares to C++ they look very similar. So you can read a C++ book and with a few miner changes convert it to C#. I can't give a complete list of the changes between them in an email but there are allot of nice things

Re: [Audyssey] Programming computer games?

2006-04-27 Thread ari
mes? Thanks Ari - Original Message - From: "anduril" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, April 27, 2006 2:42 AM Subject: Re: [Audyssey] Programming computer games? > Hi this sounds good is there a manual on how to programme i am a basic &g

Re: [Audyssey] Programming computer games?

2006-04-27 Thread Jim Kitchen
Hi ari, I very much like Visual Basic. Of course I have never programmed in anything but Basic. About eight or nine different ones. The last I knew some other developers such as David Greenwood also program in Visual Basic. I think that it has a very nice interface to DirectX and what else

Re: [Audyssey] Programming computer games?

2006-04-26 Thread anduril
uot;Gamers Discussion list" Sent: Wednesday, April 26, 2006 10:24 PM Subject: Re: [Audyssey] Programming computer games? > well, I am taking a game programming class that is geared toward the > sighted > community. It is being taught in C++, and what I hear that is pretty much >

Re: [Audyssey] Programming computer games?

2006-04-26 Thread Richard Sherman
put their time and effort into developing accessable games and the such. Rich - Original Message - From: ari To: Gamers Discussion list Sent: Wednesday, April 26, 2006 12:42 PM Subject: [Audyssey] Programming computer games? Hello, I want to learn computer programming, but

Re: [Audyssey] Programming computer games?

2006-04-26 Thread Richard Bennett
that is what I thought, but didnt exactly want to quote somebody, and have it thrown back up in my face lol. What is weird though is the fact that the first portion of the game programming class that I took was taught in C++, but the second portion which deals with graphics and sound stuff is be

Re: [Audyssey] Programming computer games?

2006-04-26 Thread Jen Karns
hi, I know c#.net, vb.net, and some java. While in my class we created a accessible solitaire game with vb.net. It's pretty easy but my favorite language is c#.net Microsoft visual studio is a good program that is pretty accessible, and there are plug-ins for it to make it even more accessible. Th

Re: [Audyssey] Programming computer games?

2006-04-26 Thread Richard Bennett
Hey Tom, where did you find documentation on the C# language for game programming? Also how much different is it than C++. It may be something that I might want to look into for writing some games since you are using it for your game programming. Just curious on this. BEAN ___

Re: [Audyssey] Programming computer games?

2006-04-26 Thread Richard Bennett
not to cause a "flame" but saying that VB is easier than C++ is a matter of opinion. I had taken VB 6 and struggled through it because I had thought that game programming would be easier in that language, but after taking the course, um... no I hate it, I don't understand it at all. However whil

Re: [Audyssey] Programming computer games?

2006-04-26 Thread Thomas Ward
Hi Richard, You got it right. C++ is widely taught to those seaking degrees in computer science, and those looking for a specialty in game programming. Most of the APIs DirectX, OpenAL, OpenGL, Mesa 3D, you name it became available to C++ developers first. They are only now being offered to othe

Re: [Audyssey] Programming computer games?

2006-04-26 Thread Thomas Ward
Hi Ari, My first recommendation is start with the industry standards by picking up knolege in one of the Microsoft .NET languages such as C++ .NET, C# .NET, and Visual Basic .NET. I will discuss the pros and cons of each of these languages later on in this email. Your best bet for an accessible

Re: [Audyssey] Programming computer games?

2006-04-26 Thread shaun everiss
the best is c++, but its the hardest, vb is the easiest. However I decided not to program, I will test and do sfx instead. At 07:42 AM 4/27/2006, you wrote: >Hello, >I want to learn computer programming, but I'm being asked what language I >would like to learn. Choices are things like C++, Visual B

Re: [Audyssey] Programming computer games?

2006-04-26 Thread Richard Bennett
well, I am taking a game programming class that is geared toward the sighted community. It is being taught in C++, and what I hear that is pretty much the game programming standard, but I don't know if it is or not. The tools that I use work great with JAWS this IDE will compile both C and C++.

[Audyssey] Programming computer games?

2006-04-26 Thread ari
Hello, I want to learn computer programming, but I'm being asked what language I would like to learn. Choices are things like C++, Visual Basic, and Java. What I need to know is, I would like to use what I've learnt to make audio computer games. Which language is best-suited for doing this? Also, s