You couldn't be more wrong. There is a huge amount of story in
swamp. You should explore the maps and look at the quests. You
should also look at the fanfiction competition, as well as take a
look at the campaign creator.
- Original Message -
From: Devin Prater r.d.t.pra...@gmail.com
Dakotah, I actually have no idea how the wii mote protocols are set up, but I'd
just about be willing to bet anything that they wouldn't be interchangeable.
Sorry, I'm guessing that isn't the news you wanted to hear.
--- On Mon, 5/6/13, Dakotah Rickard dakotah.rick...@gmail.com wrote:
From:
Honestly, it just sparked my interest because of those discussions
we'd encountered.
I was imagining all sorts of different ideas for integrating both
devices, but maybe it can still be done, although with a bit more
work.
I'm really excited and looking forward to the release of the device,
and
Dakotah, I do agree that some integration between the See Munkey and the Wii
mote might be possible in the future, but at the moment I have no idea what
that would even entail. Since it sounds like it would be very cool, the idea
might grab the attention of someone who knows more about how the
Well I, for one, sincerely appreciate it.
It's been really awesome to work with you and see all the neat stuff
you know about.
Signed:
Dakotah Rickard
On 5/7/13, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
Dakotah, I do agree that some integration between the See Munkey and the Wii
mote
What I really want to see audio games go to is more MMO type things, or work
with an already good MMO or other online RPG to make it accessible. I like
MUD's, but honestly people are more into the video-game type role-playing
stuff, I did like Swamp, but I never got into it much, not too much
So this is what happens when I step away from the list for a few days;
Aprone reinvents the definition of awesome, provided of course that
your awesomeness threshold can be reached without the thing you're
rating as reinventing awesome being edible. It was a stretch, but
apparently mine can.
I
I'm going to skip all the responses that have come down the pipe,
which may mean I'm asking a question that has already been asked, but
I wonder how different the data is from the Sea Monkey to something
with similar functions, say a Wiimote.
I mean, are the protocols you've designed capable of
There you go Jeremy, let's see pirates try to crack this! I guess there's an
upside to making your own hardware lol.
This is something I'll be saving up for. I was trying to find a way to use
the iPhone in just such a manner, but there's really nothing out there
except custom controllers for
hmmm I wander if this device could be used outside games or the
blindness community for stuff in general.
You are sertainly for inovation.
heck if this thing works in general I may even get friends that game
or at least listen to stuff in 3d to get one of these babbies.
At 11:49 AM 5/5/2013,
hello again Jeremy
I just wanted to know what is the earlies I can buy the monky for my
self, and how can I pay. Can I pay with debit card or check?
bfn
James
--
From: Jeremy Kaldobsky jer...@kaldobsky.com
Sent: Saturday, May 04, 2013 11:54
HI Jeremy !
when I read your mail, I felt like . wow ! Cool!
defenately you are one of the best people, I have ever known.
thanx for sharing your ideas and games, I'm sure, everyone will love
the monkey (grinn) whenever it'll hit the market.
take care
Mohsin(Eagalon)
On 5/5/13, James
Hi Cara, the problem with linking this device with the iPhone, iPad, or iPod
touch, is that it would either have to be wireless, with a Bluetooth
connection, or a lightning connector, or the older 30 pin connector.
And as he has already stated, aprone has already constructed the device, and a
How much is this wireless headset going to cost us?
Would it work with say Three-D velosity and other games like the blind
software games and the games like aliens in the outback and other BE games?
Now this would bring us one step closer to maybe a little pain if we could
use it with blast
Hello Jeremy
All I got to say is wow that sounds great can't wait to be abel to buy
my own pair, and the game sounds like fun to.
bfn and keep up the hard work and thank you for it.
James
--
From: Jeremy Kaldobsky jer...@kaldobsky.com
Sent:
Jeremy, the new piece of hardware does sound truly awesome, and the fact
that it's called 'See monkey' only makes it more awesome! I really do think
that it could revolutionise audio games and when its ready I will definitely
be buying one. Also the fact that you're working on an RPG is also
Hi.
It will not be wireless. You might want to read the original email again. Lol.
Regards.
Dallas
On 05/05/2013, at 13:16, Ron Kolesar kolesar16...@roadrunner.com wrote:
How much is this wireless headset going to cost us?
Would it work with say Three-D velosity and other games like the
Hi,
Not only that but the See Monkey isn't a headset. Its a motion sensing
device that attaches to the headband of a standard headset which
tracks the movements of your head. People really neeed to read things
more carefully. :D
On 5/5/13, Dallas O'Brien dallas.r.obr...@gmail.com wrote:
Hi.
Ron, re-read questions 1 and 8. :D
--- On Sun, 5/5/13, Thomas Ward thomasward1...@gmail.com wrote:
From: Thomas Ward thomasward1...@gmail.com
Subject: Re: [Audyssey] Some updates on what I'm up to, since I forget to
keep audyssey in the loop.
To: Gamers Discussion list gamers@audyssey.org
Yep, they sure do.
The original email couldn't have been more detailed. Lol.
Regards:
Dallas
On 06/05/2013, at 0:01, Thomas Ward thomasward1...@gmail.com wrote:
Hi,
Not only that but the See Monkey isn't a headset. Its a motion sensing
device that attaches to the headband of a standard
Agreed, but I also said headset in my last note, knowing full well that it is a
packet of sensors which connects to one. -just semantics on my part, and
apologies for contributing to ignorance! lol!
Smiles,
Cara :)
---
View my Online Portfolio at:
http://www.onemodelplace.com/CaraQuinn
Cara I did the same thing. I don't think of head phones when I hear head set
though. :)
--- On Sun, 5/5/13, Cara Quinn caraqu...@caraquinn.com wrote:
From: Cara Quinn caraqu...@caraquinn.com
Subject: Re: [Audyssey] Some updates on what I'm up to, since I forget to
keep audyssey in the
Hi Jeremy,
Interesting. This could be semantics but I always thought of
headphones and headset as the same thing. The way a person says pop or
soda. The words are different but mean the same thing. :D
On 5/5/13, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
Cara I did the same thing. I don't
hI there
No a headset has a mic on it, and headphones do not.
hth
James
--
From: Thomas Ward thomasward1...@gmail.com
Sent: Sunday, May 05, 2013 1:12 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Some updates on
I suppose that is probably the same thing other people think of when they hear
head set. I guess I have a broader definition in mind because I can picture a
handful of different devices that are all referred to as head sets that are
not headphones. Microphone headsets, medical EEG monitoring
hI
Well that is true. I guess I just don't think of all the other
posibiatys when it comes to headsets, and you are very right about that.
There are so many other headsets out there.
bfn
James
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
Hey Dallas,
I haven't checked into the specs of the lightning / 30 pin connector but if the
headset is USB as Jeremy says, then I'd just need to get a connector to go from
female USB to female USB to make the connection.
As I said, I haven't yet checked into the software logistics of the
Hey guys,
I spend most of my time on the audiogames.net forum, and every now and then
I'm reminded that I've shared news with them but forgot to post it here as
well. My apologies, people of the audyssey list! :D LOL.
After my 2.9 patch for Swamp I began working on a new project.
Hi Jeremy,
wow, that sounds really interesting. I often read about software using such
a device, but nothing yet which could be used by blind users. I'm really
looking forward to your project, even though I have quite a wait before me
if you have to send one of the device to me I guess. Well,
Hi,
My mouth literally dropped open in shock when reading this. This is such a
brilliant idea words can't cover it.
Thank you for sharing this information. I will definetley buy one of these
when it becomes available.
My question is, will this work on any pc and OS?
al
The truth will
Allan, I'm glad you like the plan! :D
The physical See Munkey head set should work on any version of Windows, Mac, or
Linux. I have not personally tested it on very many systems but the hardware
it is built with was chosen because it works on them all. If I run into any OS
that it doesn't
Wow Jeremy!
This sounds fantastic and I'll definitely be ordering one when it
comes out or at most when there's definitely games using it. :D
On 5/5/13, Allan Thompson allan1.thomp...@cox.net wrote:
Hi,
My mouth literally dropped open in shock when reading this. This is such a
brilliant idea
Hi Jeremy,
I looked up 3d headsets and found a KickStarter one,
Developer kit for the Oculus Rift - the first truly immersive virtual
reality headset for video games.
It only costs $500.
http://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game
I guess I'll wait for yours.
Hi Jeremy,
The See Munkey sounds like a fantastic idea. Does something like this
already exists? If we buy that would it work with your game?
I'm joking. I would want to wait for yours, but some impatient people are
likely to ask that question.
I do request an additional bit of hardware. Could
Well, I'm definitely excited to see what this will turn out to look like!
Wish we knew more about the rpg though... and I can't believe you got that
much into a headtracking piece of equipment and are selling it for 50 bucks.
Guess we'll see how it turns out though!
- Original Message -
Hi.
This sounds awesome!
Thanks for the update.
Christina
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy
Kaldobsky
Sent: Saturday, May 04, 2013 7:34 PM
To: Gamers Discussion list
Subject: [Audyssey] Some updates on what I'm up to, since I forget
Jeremy, Awesome! I'd love to see about incorporating using this with the iPhone.
I'm currently working on a little something which uses the compass /
accelerometers etc for motion like you describe in a first-person situation.
-And yes, I do my own calculations, but I'd sure also dig a device
Very cool!
Thanks for ansewring my question.
al
The truth will set you free
Jesus Christ of Nazareth 33A.D.
- Original Message -
From: Jeremy Kaldobsky
To: Gamers Discussion list
Sent: Saturday, May 04, 2013 8:41 PM
Subject: Re: [Audyssey] Some updates on what I'm up
Phil, a vibrating element does sound like a cool addition, but the device is
already designed and ready to be sold. I'm just waiting on additional parts to
build the first group to be placed online for sale.
If other devices could be purchased, they wouldn't work with my game. They
would
Clement, the details surrounding the RPG are a little more fuzzy, which is why
I've left them out. The headset had to be developed first so the game is still
in its most primitive stages where anything could still be changed.
One notable feature of the RPG is that I'm trying to build the
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