Hi Ken,
Well, if you have a bookshare account you can get Visual Basic .NET in
a Nutshell which is a good introduction to Visual Basic .NET. As far
as panning and 3d audio goes that all depends on what audio library
you go with such as FMOD Ex, XAudio2, OpenAL, etc.
Cheers!
On 5/29/14, Kenneth
Hi Shaun,
True, but the development tools for Visual Studio 2012 and Visual
Studio 2013 are not in any way, shape, or form accessible with NVDA.
Don't know what access is like with Jaws or Window-Eyes, but Visual
Studio 2010 was the last version of any of the Visual Studio
development environments
There is 2012 too aparently and 2013 which aparently is just still
running an upgraded 2012 runtime so.
At 02:43 a.m. 29/05/2014, you wrote:
Hi,
It should probably be pointed out that there are newer versions of
Visual Basic such as Visual Basic 2010 which are accessible and are
still support
I wouldn't mind switching over to VB.net, but I have yet to even get my foot in
the door. And the wave ever really been able to learn programming languages to
see example code. The main thing that I need to see is 3D Audio and panning.
Think I can catch on to the rest of it, but the audio seems
Hi,
It should probably be pointed out that there are newer versions of
Visual Basic such as Visual Basic 2010 which are accessible and are
still supported by Microsoft, and are better suited for todays newer
processors and Windows development requirements than was Visual Basic
6 which was develope
Hi Steven,
All of my Windows games were written in Microsoft Visual Basic 6.0.
Unfortunately Microsoft no longer sells VB6.
My Windows games are;
Awesome Homer, Baseball, BattleShip, Black Jack, Bop It, Concentration,
coupling, Craps, Draw Poker, Dungeon Master, Football, Golf, Hangman, Homer
Hello Steven,
These days all of my audio games including Mysteries of the Ancients,
Raceway, and a few other things I have in the works are all written in
C++. I occasionally write templates of things in Python as it is good
for prototyping ideas, but I don't use Python a lot for commercial
projec
Hi Steven,
Essentially the C languages. C, C++ and Objective C.
I have also used quake C while working with quake. :)
Thanks,
Cara :)
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-Original Message-
From: Steven Cantos
Sent: Tuesday, May 27, 2014 3:09 PM
To: gamers@audyssey.org
Subject: [Audyssey] Yet Another Question
Dear Developers of audiogames,
What programming languages (excluding BGT, since that is merely a
wrap-around of C++), d
Dear Developers of audiogames,
What programming languages (excluding BGT, since that is merely a
wrap-around of C++), do you normally use when developing your audiogames?
Signed,
Steven
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