Re: [Audyssey] Yet Another Question

2014-05-29 Thread Thomas Ward
Hi Ken, Well, if you have a bookshare account you can get Visual Basic .NET in a Nutshell which is a good introduction to Visual Basic .NET. As far as panning and 3d audio goes that all depends on what audio library you go with such as FMOD Ex, XAudio2, OpenAL, etc. Cheers! On 5/29/14, Kenneth

Re: [Audyssey] Yet Another Question

2014-05-29 Thread Thomas Ward
Hi Shaun, True, but the development tools for Visual Studio 2012 and Visual Studio 2013 are not in any way, shape, or form accessible with NVDA. Don't know what access is like with Jaws or Window-Eyes, but Visual Studio 2010 was the last version of any of the Visual Studio development environments

Re: [Audyssey] Yet Another Question

2014-05-29 Thread Shaun Everiss
There is 2012 too aparently and 2013 which aparently is just still running an upgraded 2012 runtime so. At 02:43 a.m. 29/05/2014, you wrote: Hi, It should probably be pointed out that there are newer versions of Visual Basic such as Visual Basic 2010 which are accessible and are still support

Re: [Audyssey] Yet Another Question

2014-05-29 Thread Kenneth Downey
I wouldn't mind switching over to VB.net, but I have yet to even get my foot in the door. And the wave ever really been able to learn programming languages to see example code. The main thing that I need to see is 3D Audio and panning. Think I can catch on to the rest of it, but the audio seems

Re: [Audyssey] Yet Another Question

2014-05-28 Thread Thomas Ward
Hi, It should probably be pointed out that there are newer versions of Visual Basic such as Visual Basic 2010 which are accessible and are still supported by Microsoft, and are better suited for todays newer processors and Windows development requirements than was Visual Basic 6 which was develope

Re: [Audyssey] Yet Another Question

2014-05-28 Thread Jim Kitchen
Hi Steven, All of my Windows games were written in Microsoft Visual Basic 6.0. Unfortunately Microsoft no longer sells VB6. My Windows games are; Awesome Homer, Baseball, BattleShip, Black Jack, Bop It, Concentration, coupling, Craps, Draw Poker, Dungeon Master, Football, Golf, Hangman, Homer

Re: [Audyssey] Yet Another Question

2014-05-27 Thread Thomas Ward
Hello Steven, These days all of my audio games including Mysteries of the Ancients, Raceway, and a few other things I have in the works are all written in C++. I occasionally write templates of things in Python as it is good for prototyping ideas, but I don't use Python a lot for commercial projec

Re: [Audyssey] Yet Another Question

2014-05-27 Thread Cara Quinn
Hi Steven, Essentially the C languages. C, C++ and Objective C. I have also used quake C while working with quake. :) Thanks, Cara :) --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com

Re: [Audyssey] Yet Another Question

2014-05-27 Thread Bryan Peterson
, see if I don't! -Original Message- From: Steven Cantos Sent: Tuesday, May 27, 2014 3:09 PM To: gamers@audyssey.org Subject: [Audyssey] Yet Another Question Dear Developers of audiogames, What programming languages (excluding BGT, since that is merely a wrap-around of C++), d

[Audyssey] Yet Another Question

2014-05-27 Thread Steven Cantos
Dear Developers of audiogames, What programming languages (excluding BGT, since that is merely a wrap-around of C++), do you normally use when developing your audiogames? Signed, Steven --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mai